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123 lines
3.5 KiB
C++
123 lines
3.5 KiB
C++
/****************************************************************************
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**
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** Copyright (C) 2018 The Qt Company Ltd.
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of the lottie-qt module of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:GPL$
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 3 or (at your option) any later version
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** approved by the KDE Free Qt Foundation. The licenses are as published by
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** the Free Software Foundation and appearing in the file LICENSE.GPL3
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** included in the packaging of this file. Please review the following
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** information to ensure the GNU General Public License requirements will
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** be met: https://www.gnu.org/licenses/gpl-3.0.html.
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#ifndef BMBASE_P_H
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#define BMBASE_P_H
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//
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// W A R N I N G
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// -------------
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//
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// This file is not part of the Qt API. It exists purely as an
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// implementation detail. This header file may change from version to
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// version without notice, or even be removed.
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//
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// We mean it.
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//
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#include <QJsonObject>
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#include <QList>
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#include <QtBodymovin/bmglobal.h>
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#include <QtBodymovin/private/bmconstants_p.h>
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#include <QtBodymovin/private/lottierenderer_p.h>
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#include <functional>
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QT_BEGIN_NAMESPACE
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class BMAsset;
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class BMScene;
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class BODYMOVIN_EXPORT BMBase
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{
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public:
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BMBase() = default;
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explicit BMBase(const BMBase &other);
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virtual ~BMBase();
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virtual BMBase *clone() const;
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virtual bool setProperty(BMLiteral::PropertyType propertyType, QVariant value);
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QString name() const;
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void setName(const QString &name);
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int type() const;
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void setType(int type);
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virtual void parse(const QJsonObject &definition);
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const QJsonObject& definition() const;
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virtual bool active(int frame) const;
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bool hidden() const;
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inline BMBase *parent() const { return m_parent; }
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void setParent(BMBase *parent);
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const QList<BMBase *> &children() const { return m_children; }
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void prependChild(BMBase *child);
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void appendChild(BMBase *child);
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virtual BMBase *findChild(const QString &childName);
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virtual void updateProperties(int frame);
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virtual void render(LottieRenderer &renderer, int frame) const;
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virtual void resolveAssets(const std::function<BMAsset*(QString)> &resolver);
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protected:
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virtual BMScene *resolveTopRoot() const;
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BMScene *topRoot() const;
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const QJsonObject resolveExpression(const QJsonObject& definition);
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protected:
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QJsonObject m_definition;
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int m_type;
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bool m_hidden = false;
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QString m_name;
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QString m_matchName;
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bool m_autoOrient = false;
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friend class BMRasterRenderer;
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friend class BMRenderer;
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private:
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BMBase *m_parent = nullptr;
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QList<BMBase *> m_children;
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// Handle to the topmost element on which this element resides
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// Will be resolved when traversing effects
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mutable BMScene *m_topRoot = nullptr;
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};
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QT_END_NAMESPACE
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#endif // BMBASE_P_H
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