/**************************************************************************** ** ** Copyright (C) 2018 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the lottie-qt module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:GPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 or (at your option) any later version ** approved by the KDE Free Qt Foundation. The licenses are as published by ** the Free Software Foundation and appearing in the file LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef BMBASE_P_H #define BMBASE_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include #include #include #include #include QT_BEGIN_NAMESPACE class BMAsset; class BMScene; class BODYMOVIN_EXPORT BMBase { public: BMBase() = default; explicit BMBase(const BMBase &other); virtual ~BMBase(); virtual BMBase *clone() const; virtual bool setProperty(BMLiteral::PropertyType propertyType, QVariant value); QString name() const; void setName(const QString &name); int type() const; void setType(int type); virtual void parse(const QJsonObject &definition); const QJsonObject& definition() const; virtual bool active(int frame) const; bool hidden() const; inline BMBase *parent() const { return m_parent; } void setParent(BMBase *parent); const QList &children() const { return m_children; } void prependChild(BMBase *child); void appendChild(BMBase *child); virtual BMBase *findChild(const QString &childName); virtual void updateProperties(int frame); virtual void render(LottieRenderer &renderer, int frame) const; virtual void resolveAssets(const std::function &resolver); protected: virtual BMScene *resolveTopRoot() const; BMScene *topRoot() const; const QJsonObject resolveExpression(const QJsonObject& definition); protected: QJsonObject m_definition; int m_type; bool m_hidden = false; QString m_name; QString m_matchName; bool m_autoOrient = false; friend class BMRasterRenderer; friend class BMRenderer; private: BMBase *m_parent = nullptr; QList m_children; // Handle to the topmost element on which this element resides // Will be resolved when traversing effects mutable BMScene *m_topRoot = nullptr; }; QT_END_NAMESPACE #endif // BMBASE_P_H