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https://github.com/vale981/tdesktop
synced 2025-03-05 09:41:41 -05:00
Remove profiling logs.
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a4fbbc06d1
commit
dd1bca1769
3 changed files with 0 additions and 18 deletions
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@ -1600,7 +1600,6 @@ void StickersListWidget::ensureLottiePlayer(Set &set) {
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raw->updates(
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) | rpl::start_with_next([=] {
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const auto &sets = shownSets();
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PROFILE_LOG(("WIDGET REPAINT REQUESTED"));
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enumerateSections([&](const SectionInfo &info) {
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if (shownSets()[info.section].lottiePlayer == raw) {
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update(
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@ -168,20 +168,16 @@ void FrameRendererObject::generateFrames() {
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};
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const auto rendered = ranges::count_if(_entries, renderOne);
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if (rendered) {
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PROFILE_LOG(("RENDERER: %1, ALL: %2, PLAYERS: %3").arg(rendered).arg(_entries.size()).arg(players.size()));
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if (!players.empty()) {
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crl::on_main([players = std::move(players)] {
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for (const auto &[player, weak] : players) {
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if (weak) {
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PROFILE_LOG(("RENDERER -- ON MAIN CHECK"));
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weak->checkStep();
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}
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}
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});
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}
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queueGenerateFrames();
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} else {
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PROFILE_LOG(("RENDERER EMPTY"));
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}
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}
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@ -348,7 +344,6 @@ auto SharedState::renderNextFrame(const FrameRequest &request)
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renderNextFrame(frame, request);
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}
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frame->display = countFrameDisplayTime(frame->index);
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PROFILE_LOG(("DISPLAY AT: %1 (STARTED %2, DELAY %3, FRAME: %4, RATE: %5, {SKIPPED %6, INDEX: %7})").arg(frame->display).arg(_started).arg(_delay).arg(_skippedFrames + frame->index).arg(_frameRate).arg(_skippedFrames).arg(frame->index));
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// Release this frame to the main thread for rendering.
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_counter.store(
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@ -248,7 +248,6 @@ void MultiPlayer::unpauseAndKeepUp(not_null<Animation*> animation) {
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state,
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_lastSyncTime,
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_delay);
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PROFILE_LOG(("UNPAUSED WITH %1 DELAY AND %2 SKIPPED FRAMES").arg(_delay - i->second.pauseDelay).arg(frameIndexNow - frameIndexAtPaused));
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state->addTimelineDelay(
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(_delay - i->second.pauseDelay),
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frameIndexNow - frameIndexAtPaused);
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@ -283,7 +282,6 @@ void MultiPlayer::checkNextFrameAvailability() {
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if (time == kTimeUnknown) {
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for (const auto &[animation, state] : _active) {
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if (state->nextFrameDisplayTime() != kTimeUnknown) {
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PROFILE_LOG(("PLAYER -------- SOME READY, BUT NOT ALL"));
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break;
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}
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}
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@ -296,10 +294,8 @@ void MultiPlayer::checkNextFrameAvailability() {
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}
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}
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if (next == kTimeUnknown) {
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PROFILE_LOG(("PLAYER ALL DISPLAYED, WAITING PAINT."));
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return;
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}
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PROFILE_LOG(("PLAYER NEXT FRAME TIME: %1").arg(next));
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_nextFrameTime = next;
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checkNextFrameRender();
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}
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@ -310,7 +306,6 @@ void MultiPlayer::checkNextFrameRender() {
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const auto now = crl::now();
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if (now < _nextFrameTime) {
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if (!_timer.isActive()) {
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PROFILE_LOG(("PLAYER TIMER FOR: %1").arg(_nextFrameTime - now));
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_timer.callOnce(_nextFrameTime - now);
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}
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} else {
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@ -347,21 +342,15 @@ void MultiPlayer::updateFrameRequest(
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void MultiPlayer::markFrameDisplayed(crl::time now) {
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Expects(!_active.empty());
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auto displayed = 0;
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auto waiting = 0;
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for (const auto &[animation, state] : _active) {
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const auto time = state->nextFrameDisplayTime();
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Assert(time != kTimeUnknown);
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if (time == kFrameDisplayTimeAlreadyDone) {
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continue;
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} else if (now >= time) {
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++displayed;
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state->markFrameDisplayed(now);
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} else {
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++waiting;
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}
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}
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PROFILE_LOG(("PLAYER FRAME DISPLAYED AT: %1 (MARKED %2, WAITING %3)").arg(now).arg(displayed).arg(waiting));
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}
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void MultiPlayer::addTimelineDelay(crl::time delayed) {
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@ -383,7 +372,6 @@ void MultiPlayer::markFrameShown() {
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++count;
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}
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}
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PROFILE_LOG(("PLAYER MARKED SHOWN %1 OF %2").arg(count).arg(_active.size()));
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if (count) {
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_renderer->frameShown();
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}
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