Remove profiling logs.

This commit is contained in:
John Preston 2019-07-02 22:40:10 +02:00
parent a4fbbc06d1
commit dd1bca1769
3 changed files with 0 additions and 18 deletions

View file

@ -1600,7 +1600,6 @@ void StickersListWidget::ensureLottiePlayer(Set &set) {
raw->updates(
) | rpl::start_with_next([=] {
const auto &sets = shownSets();
PROFILE_LOG(("WIDGET REPAINT REQUESTED"));
enumerateSections([&](const SectionInfo &info) {
if (shownSets()[info.section].lottiePlayer == raw) {
update(

View file

@ -168,20 +168,16 @@ void FrameRendererObject::generateFrames() {
};
const auto rendered = ranges::count_if(_entries, renderOne);
if (rendered) {
PROFILE_LOG(("RENDERER: %1, ALL: %2, PLAYERS: %3").arg(rendered).arg(_entries.size()).arg(players.size()));
if (!players.empty()) {
crl::on_main([players = std::move(players)] {
for (const auto &[player, weak] : players) {
if (weak) {
PROFILE_LOG(("RENDERER -- ON MAIN CHECK"));
weak->checkStep();
}
}
});
}
queueGenerateFrames();
} else {
PROFILE_LOG(("RENDERER EMPTY"));
}
}
@ -348,7 +344,6 @@ auto SharedState::renderNextFrame(const FrameRequest &request)
renderNextFrame(frame, request);
}
frame->display = countFrameDisplayTime(frame->index);
PROFILE_LOG(("DISPLAY AT: %1 (STARTED %2, DELAY %3, FRAME: %4, RATE: %5, {SKIPPED %6, INDEX: %7})").arg(frame->display).arg(_started).arg(_delay).arg(_skippedFrames + frame->index).arg(_frameRate).arg(_skippedFrames).arg(frame->index));
// Release this frame to the main thread for rendering.
_counter.store(

View file

@ -248,7 +248,6 @@ void MultiPlayer::unpauseAndKeepUp(not_null<Animation*> animation) {
state,
_lastSyncTime,
_delay);
PROFILE_LOG(("UNPAUSED WITH %1 DELAY AND %2 SKIPPED FRAMES").arg(_delay - i->second.pauseDelay).arg(frameIndexNow - frameIndexAtPaused));
state->addTimelineDelay(
(_delay - i->second.pauseDelay),
frameIndexNow - frameIndexAtPaused);
@ -283,7 +282,6 @@ void MultiPlayer::checkNextFrameAvailability() {
if (time == kTimeUnknown) {
for (const auto &[animation, state] : _active) {
if (state->nextFrameDisplayTime() != kTimeUnknown) {
PROFILE_LOG(("PLAYER -------- SOME READY, BUT NOT ALL"));
break;
}
}
@ -296,10 +294,8 @@ void MultiPlayer::checkNextFrameAvailability() {
}
}
if (next == kTimeUnknown) {
PROFILE_LOG(("PLAYER ALL DISPLAYED, WAITING PAINT."));
return;
}
PROFILE_LOG(("PLAYER NEXT FRAME TIME: %1").arg(next));
_nextFrameTime = next;
checkNextFrameRender();
}
@ -310,7 +306,6 @@ void MultiPlayer::checkNextFrameRender() {
const auto now = crl::now();
if (now < _nextFrameTime) {
if (!_timer.isActive()) {
PROFILE_LOG(("PLAYER TIMER FOR: %1").arg(_nextFrameTime - now));
_timer.callOnce(_nextFrameTime - now);
}
} else {
@ -347,21 +342,15 @@ void MultiPlayer::updateFrameRequest(
void MultiPlayer::markFrameDisplayed(crl::time now) {
Expects(!_active.empty());
auto displayed = 0;
auto waiting = 0;
for (const auto &[animation, state] : _active) {
const auto time = state->nextFrameDisplayTime();
Assert(time != kTimeUnknown);
if (time == kFrameDisplayTimeAlreadyDone) {
continue;
} else if (now >= time) {
++displayed;
state->markFrameDisplayed(now);
} else {
++waiting;
}
}
PROFILE_LOG(("PLAYER FRAME DISPLAYED AT: %1 (MARKED %2, WAITING %3)").arg(now).arg(displayed).arg(waiting));
}
void MultiPlayer::addTimelineDelay(crl::time delayed) {
@ -383,7 +372,6 @@ void MultiPlayer::markFrameShown() {
++count;
}
}
PROFILE_LOG(("PLAYER MARKED SHOWN %1 OF %2").arg(count).arg(_active.size()));
if (count) {
_renderer->frameShown();
}