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https://github.com/vale981/tdesktop
synced 2025-03-05 09:41:41 -05:00
Use Lottie::MultiPlayer in StickerSetBox.
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parent
0dd1b4eae6
commit
a4fbbc06d1
3 changed files with 79 additions and 36 deletions
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@ -21,7 +21,8 @@ https://github.com/telegramdesktop/tdesktop/blob/master/LEGAL
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#include "ui/image/image.h"
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#include "ui/text/text_utilities.h"
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#include "ui/emoji_config.h"
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#include "lottie/lottie_single_player.h"
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#include "lottie/lottie_multi_player.h"
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#include "lottie/lottie_animation.h"
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#include "window/window_session_controller.h"
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#include "auth_session.h"
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#include "apiwrap.h"
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@ -65,10 +66,12 @@ protected:
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private:
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struct Element {
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not_null<DocumentData*> document;
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std::unique_ptr<Lottie::SinglePlayer> animated;
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Lottie::Animation *animated = nullptr;
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Ui::Animations::Simple overAnimation;
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};
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void visibleTopBottomUpdated(int visibleTop, int visibleBottom) override;
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QSize boundingBoxSize() const;
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void paintSticker(Painter &p, int index, QPoint position) const;
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@ -86,11 +89,14 @@ private:
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return (_setFlags & MTPDstickerSet::Flag::f_masks);
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}
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not_null<Lottie::MultiPlayer*> getLottiePlayer();
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void showPreview();
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not_null<Window::SessionController*> _controller;
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MTP::Sender _mtp;
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std::vector<Element> _elements;
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std::unique_ptr<Lottie::MultiPlayer> _lottiePlayer;
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Stickers::Pack _pack;
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Stickers::ByEmojiMap _emoji;
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bool _loaded = false;
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@ -472,6 +478,18 @@ void StickerSetBox::Inner::showPreview() {
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}
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}
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not_null<Lottie::MultiPlayer*> StickerSetBox::Inner::getLottiePlayer() {
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if (!_lottiePlayer) {
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_lottiePlayer = std::make_unique<Lottie::MultiPlayer>(
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Lottie::MakeFrameRenderer());
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_lottiePlayer->updates(
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) | rpl::start_with_next([=] {
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update();
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}, lifetime());
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}
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return _lottiePlayer.get();
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}
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int32 StickerSetBox::Inner::stickerFromGlobalPos(const QPoint &p) const {
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QPoint l(mapFromGlobal(p));
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if (rtl()) l.setX(width() - l.x());
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@ -492,7 +510,8 @@ void StickerSetBox::Inner::paintEvent(QPaintEvent *e) {
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return;
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}
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int32 rows = _elements.size() / kStickersPanelPerRow + ((_elements.size() % kStickersPanelPerRow) ? 1 : 0);
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int32 rows = (_elements.size() / kStickersPanelPerRow)
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+ ((_elements.size() % kStickersPanelPerRow) ? 1 : 0);
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int32 from = qFloor(e->rect().top() / st::stickersSize.height()), to = qFloor(e->rect().bottom() / st::stickersSize.height()) + 1;
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for (int32 i = from; i < to; ++i) {
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@ -505,6 +524,14 @@ void StickerSetBox::Inner::paintEvent(QPaintEvent *e) {
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paintSticker(p, index, pos);
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}
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}
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if (_lottiePlayer) {
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const auto paused = _controller->isGifPausedAtLeastFor(
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Window::GifPauseReason::Layer);
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if (!paused) {
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_lottiePlayer->markFrameShown();
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}
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}
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}
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QSize StickerSetBox::Inner::boundingBoxSize() const {
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@ -513,20 +540,56 @@ QSize StickerSetBox::Inner::boundingBoxSize() const {
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st::stickersSize.height() - st::buttonRadius * 2);
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}
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void StickerSetBox::Inner::visibleTopBottomUpdated(
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int visibleTop,
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int visibleBottom) {
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const auto pauseInRows = [&](int fromRow, int tillRow) {
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Expects(fromRow <= tillRow);
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for (auto i = fromRow; i != tillRow; ++i) {
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for (auto j = 0; j != kStickersPanelPerRow; ++j) {
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const auto index = i * kStickersPanelPerRow + j;
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if (index >= _elements.size()) {
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break;
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}
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if (const auto animated = _elements[index].animated) {
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_lottiePlayer->pause(animated);
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}
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}
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}
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};
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const auto count = int(_elements.size());
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const auto rowsCount = (count / kStickersPanelPerRow)
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+ ((count % kStickersPanelPerRow) ? 1 : 0);
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const auto rowsTop = st::stickersPadding.top();
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const auto singleHeight = st::stickersSize.height();
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const auto rowsBottom = rowsTop + rowsCount * singleHeight;
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if (visibleTop >= rowsTop + singleHeight && visibleTop < rowsBottom) {
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const auto pauseHeight = (visibleTop - rowsTop);
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const auto pauseRows = std::min(
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pauseHeight / singleHeight,
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rowsCount);
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pauseInRows(0, pauseRows);
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}
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if (visibleBottom > rowsTop
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&& visibleBottom + singleHeight <= rowsBottom) {
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const auto pauseHeight = (rowsBottom - visibleBottom);
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const auto pauseRows = std::min(
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pauseHeight / singleHeight,
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rowsCount);
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pauseInRows(rowsCount - pauseRows, rowsCount);
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}
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}
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void StickerSetBox::Inner::setupLottie(int index) {
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auto &element = _elements[index];
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const auto document = element.document;
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element.animated = Stickers::LottiePlayerFromDocument(
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element.animated = Stickers::LottieAnimationFromDocument(
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getLottiePlayer(),
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document,
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Stickers::LottieSize::StickerSet,
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boundingBoxSize() * cIntRetinaFactor());
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const auto animation = element.animated.get();
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animation->updates(
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) | rpl::start_with_next([=] {
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update();
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}, lifetime());
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}
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void StickerSetBox::Inner::paintSticker(
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@ -558,15 +621,12 @@ void StickerSetBox::Inner::paintSticker(
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if (h < 1) h = 1;
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QPoint ppos = position + QPoint((st::stickersSize.width() - w) / 2, (st::stickersSize.height() - h) / 2);
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if (element.animated && element.animated->ready()) {
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const auto paused = _controller->isGifPausedAtLeastFor(
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Window::GifPauseReason::Layer);
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if (!paused) {
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element.animated->markFrameShown();
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}
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const auto frame = element.animated->frame();
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p.drawImage(
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QRect(ppos, frame.size() / cIntRetinaFactor()),
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frame);
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_lottiePlayer->unpause(element.animated);
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} else if (const auto image = document->getStickerSmall()) {
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p.drawPixmapLeft(
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ppos,
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@ -98,7 +98,7 @@ void MultiPlayer::start(
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if (_active.empty()
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|| (_lastSyncTime == kTimeUnknown
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&& _nextFrameTime == kTimeUnknown)) {
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startBeforeLifeCycle(animation, std::move(info));
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addNewToActive(animation, std::move(info));
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} else {
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// We always try to mark as shown at the same time, so we start a new
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// animation at the same time we mark all existing as shown.
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@ -107,7 +107,7 @@ void MultiPlayer::start(
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_updates.fire({});
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}
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void MultiPlayer::startBeforeLifeCycle(
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void MultiPlayer::addNewToActive(
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not_null<Animation*> animation,
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StartingInfo &&info) {
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_active.emplace(animation, info.state.get());
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@ -117,20 +117,6 @@ void MultiPlayer::startBeforeLifeCycle(
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}
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}
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void MultiPlayer::startInsideLifeCycle(
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not_null<Animation*> animation,
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StartingInfo &&info) {
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const auto state = info.state.get();
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if (info.paused) {
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_paused.emplace(
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animation,
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PausedInfo{ state, _lastSyncTime, _delay });
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} else {
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_active.emplace(animation, state);
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}
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startAtRightTime(std::move(info.state));
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}
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void MultiPlayer::processPending() {
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Expects(_lastSyncTime != kTimeUnknown);
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@ -141,7 +127,7 @@ void MultiPlayer::processPending() {
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unpauseAndKeepUp(animation);
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}
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for (auto &[animation, info] : base::take(_pendingToStart)) {
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startInsideLifeCycle(animation, std::move(info));
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addNewToActive(animation, std::move(info));
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}
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for (const auto &animation : base::take(_pendingRemove)) {
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removeNow(animation);
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@ -69,10 +69,7 @@ private:
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bool paused = false;
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};
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void startBeforeLifeCycle(
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not_null<Animation*> animation,
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StartingInfo &&info);
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void startInsideLifeCycle(
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void addNewToActive(
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not_null<Animation*> animation,
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StartingInfo &&info);
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[[nodiscard]] int countFrameIndex(
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