arb/ufloat.h

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/*=============================================================================
This file is part of ARB.
ARB is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
ARB is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with ARB; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
=============================================================================*/
/******************************************************************************
Copyright (C) 2012 Fredrik Johansson
******************************************************************************/
#ifndef UFLOAT_H
#define UFLOAT_H
#include <stdio.h>
#include <mpir.h>
#include "flint.h"
#include "fmpz.h"
#include "ulong_extras.h"
static __inline__ mp_limb_t
n_rshift_ceil(mp_limb_t a, int k)
{
return (a >> k) + (((a >> k) << k) != a);
}
/*
A ufloat holds a nonzero bound for the magnitude of a number.
The mantissa has exactly UFLOAT_PREC bits, which must be at most
FLINT_BITS / 2.
*/
#define UFLOAT_PREC 15
typedef struct
{
mp_limb_t man;
long exp;
}
ufloat_struct;
typedef ufloat_struct ufloat_t[1];
static __inline__ void
ufloat_add(ufloat_t z, const ufloat_t x, const ufloat_t y)
{
long shift;
int adjust;
shift = x->exp - y->exp;
if (shift >= 0)
{
z->exp = x->exp;
if (shift >= UFLOAT_PREC)
z->man = x->man + 1;
else
z->man = x->man + n_rshift_ceil(y->man, shift);
}
else
{
shift = -shift;
z->exp = y->exp;
if (shift >= UFLOAT_PREC)
z->man = y->man + 1;
else
z->man = y->man + n_rshift_ceil(x->man, shift);
}
/* adjust for carry */
adjust = z->man >> UFLOAT_PREC;
z->man = n_rshift_ceil(z->man, adjust);
z->exp += adjust;
}
static __inline__ void
ufloat_mul(ufloat_t z, const ufloat_t x, const ufloat_t y)
{
mp_limb_t m;
int adjust, shift;
z->exp = x->exp + y->exp;
m = x->man * y->man;
/* product has one bit too little */
adjust = m >> (2 * UFLOAT_PREC - 1);
shift = UFLOAT_PREC - 1 + adjust;
z->exp += shift;
m = n_rshift_ceil(m, shift);
/* power of two */
adjust = m >> UFLOAT_PREC;
m >>= adjust;
z->exp += adjust;
z->man = m;
}
static __inline__ void
ufloat_addmul(ufloat_t z, const ufloat_t x, const ufloat_t y)
{
ufloat_t t;
ufloat_mul(t, x, y);
ufloat_add(z, z, t);
}
static __inline__ void
ufloat_div(ufloat_t z, const ufloat_t x, const ufloat_t y)
{
int adjust;
z->man = (x->man << UFLOAT_PREC) / y->man + 1;
z->exp = x->exp - UFLOAT_PREC - y->exp;
/* quotient can be one bit too large */
adjust = z->man >> UFLOAT_PREC;
z->man = n_rshift_ceil(z->man, adjust);
z->exp += adjust;
/* power of two */
adjust = z->man >> UFLOAT_PREC;
z->man >>= adjust;
z->exp += adjust;
}
static __inline__ void
ufloat_randtest(ufloat_t u, flint_rand_t state, long erange)
{
u->man = n_randbits(state, UFLOAT_PREC);
u->man |= (1UL << (UFLOAT_PREC - 1));
u->exp = n_randint(state, erange) - erange;
}
static __inline__ void
ufloat_set_fmpz(ufloat_t u, const fmpz_t z)
{
u->man = fmpz_abs_ubound_ui_2exp(&u->exp, z, UFLOAT_PREC);
}
static __inline__ void
ufloat_set_fmpz_lower(ufloat_t u, const fmpz_t z)
{
u->man = fmpz_abs_lbound_ui_2exp(&u->exp, z, UFLOAT_PREC);
}
static __inline__ void
ufloat_get_fmpz(fmpz_t z, const ufloat_t u)
{
fmpz_set_ui(z, u->man);
if (u->exp >= 0)
fmpz_mul_2exp(z, z, u->exp);
else
fmpz_cdiv_q_2exp(z, z, -(u->exp));
}
#endif