/*============================================================================= This file is part of ARB. ARB is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. ARB is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with ARB; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =============================================================================*/ /****************************************************************************** Copyright (C) 2012 Fredrik Johansson ******************************************************************************/ #ifndef UFLOAT_H #define UFLOAT_H #include #include #include "flint.h" #include "fmpz.h" #include "ulong_extras.h" static __inline__ mp_limb_t n_rshift_ceil(mp_limb_t a, int k) { return (a >> k) + (((a >> k) << k) != a); } /* A ufloat holds a nonzero bound for the magnitude of a number. The mantissa has exactly UFLOAT_PREC bits, which must be at most FLINT_BITS / 2. */ #define UFLOAT_PREC 15 typedef struct { mp_limb_t man; long exp; } ufloat_struct; typedef ufloat_struct ufloat_t[1]; static __inline__ void ufloat_add(ufloat_t z, const ufloat_t x, const ufloat_t y) { long shift; int adjust; shift = x->exp - y->exp; if (shift >= 0) { z->exp = x->exp; if (shift >= UFLOAT_PREC) z->man = x->man + 1; else z->man = x->man + n_rshift_ceil(y->man, shift); } else { shift = -shift; z->exp = y->exp; if (shift >= UFLOAT_PREC) z->man = y->man + 1; else z->man = y->man + n_rshift_ceil(x->man, shift); } /* adjust for carry */ adjust = z->man >> UFLOAT_PREC; z->man = n_rshift_ceil(z->man, adjust); z->exp += adjust; } static __inline__ void ufloat_mul(ufloat_t z, const ufloat_t x, const ufloat_t y) { mp_limb_t m; int adjust, shift; z->exp = x->exp + y->exp; m = x->man * y->man; /* product has one bit too little */ adjust = m >> (2 * UFLOAT_PREC - 1); shift = UFLOAT_PREC - 1 + adjust; z->exp += shift; m = n_rshift_ceil(m, shift); /* power of two */ adjust = m >> UFLOAT_PREC; m >>= adjust; z->exp += adjust; z->man = m; } static __inline__ void ufloat_addmul(ufloat_t z, const ufloat_t x, const ufloat_t y) { ufloat_t t; ufloat_mul(t, x, y); ufloat_add(z, z, t); } static __inline__ void ufloat_div(ufloat_t z, const ufloat_t x, const ufloat_t y) { int adjust; z->man = (x->man << UFLOAT_PREC) / y->man + 1; z->exp = x->exp - UFLOAT_PREC - y->exp; /* quotient can be one bit too large */ adjust = z->man >> UFLOAT_PREC; z->man = n_rshift_ceil(z->man, adjust); z->exp += adjust; /* power of two */ adjust = z->man >> UFLOAT_PREC; z->man >>= adjust; z->exp += adjust; } static __inline__ void ufloat_randtest(ufloat_t u, flint_rand_t state, long erange) { u->man = n_randbits(state, UFLOAT_PREC); u->man |= (1UL << (UFLOAT_PREC - 1)); u->exp = n_randint(state, erange) - erange; } static __inline__ void ufloat_set_fmpz(ufloat_t u, const fmpz_t z) { u->man = fmpz_abs_ubound_ui_2exp(&u->exp, z, UFLOAT_PREC); } static __inline__ void ufloat_set_fmpz_lower(ufloat_t u, const fmpz_t z) { u->man = fmpz_abs_lbound_ui_2exp(&u->exp, z, UFLOAT_PREC); } static __inline__ void ufloat_get_fmpz(fmpz_t z, const ufloat_t u) { fmpz_set_ui(z, u->man); if (u->exp >= 0) fmpz_mul_2exp(z, z, u->exp); else fmpz_cdiv_q_2exp(z, z, -(u->exp)); } #endif