tridactyl/src/state.ts

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/** Tridactyl shared state
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Any context with access to browser.storage can safely import this file and
get a self-updating consistent copy of the shared program state.
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Any context may modify their copy of the state and that modification will
be propagated to the rest of the program.
This works by proxying the state object such that setting any property
causes the entire state to be saved to storage and adding a listener that
listens for storage events and updates the proxied object on each storage
event.
If this turns out to be expensive there are improvements available.
*/
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export type ModeName = 'normal' | 'insert' | 'hint' | 'ignore' | 'gobble' | 'input'
class State {
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mode: ModeName = 'normal'
cmdHistory: string[] = []
last_ex_str: string = ""
}
// Don't change these from const or you risk breaking the Proxy below.
const defaults = Object.freeze(new State())
const overlay = {} as any
browser.storage.local.get('state').then(res=>{
if ('state' in res) {
console.log("Loaded initial state:", res.state)
Object.assign(overlay, res.state)
}
}).catch(console.error)
const state = new Proxy(overlay, {
/** Give defaults if overlay doesn't have the key */
get: function (target, property) {
if (property in target) {
return target[property]
} else {
return defaults[property]
}
},
/** Persist sets to storage immediately */
set: function(target, property, value) {
console.log("State changed!", property, value)
target[property] = value
browser.storage.local.set({state: target})
return true
}
}) as any as State
browser.storage.onChanged.addListener(
(changes, areaname) => {
if (areaname === "local" && 'state' in changes) {
Object.assign(overlay, changes.state.newValue)
}
}
)
export {state as default}