mirror of
https://github.com/vale981/tdesktop
synced 2025-03-08 11:11:39 -05:00

Currently the build without implicitly included precompiled header is not supported anyway (because Qt MOC source files do not include stdafx.h, they include plain headers). So when we decide to support building without implicitly included precompiled headers we'll have to fix all the headers anyway.
280 lines
9.8 KiB
C++
280 lines
9.8 KiB
C++
/*
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This file is part of Telegram Desktop,
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the official desktop version of Telegram messaging app, see https://telegram.org
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Telegram Desktop is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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It is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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In addition, as a special exception, the copyright holders give permission
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to link the code of portions of this program with the OpenSSL library.
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Full license: https://github.com/telegramdesktop/tdesktop/blob/master/LICENSE
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Copyright (c) 2014-2017 John Preston, https://desktop.telegram.org
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*/
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#include "media/player/media_player_button.h"
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#include "styles/style_widgets.h"
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namespace Media {
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namespace Player {
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namespace {
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template <int N>
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QPainterPath interpolatePaths(QPointF (&from)[N], QPointF (&to)[N], float64 k) {
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static_assert(N > 1, "Wrong points count in path!");
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auto from_coef = 1. - k, to_coef = k;
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QPainterPath result;
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auto x = from[0].x() * from_coef + to[0].x() * to_coef;
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auto y = from[0].y() * from_coef + to[0].y() * to_coef;
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result.moveTo(x, y);
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for (int i = 1; i != N; ++i) {
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result.lineTo(from[i].x() * from_coef + to[i].x() * to_coef, from[i].y() * from_coef + to[i].y() * to_coef);
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}
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result.lineTo(x, y);
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return result;
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}
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} // namespace
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PlayButtonLayout::PlayButtonLayout(const style::MediaPlayerButton &st, base::lambda<void()> callback)
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: _st(st)
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, _callback(std::move(callback)) {
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}
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void PlayButtonLayout::setState(State state) {
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if (_nextState == state) return;
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_nextState = state;
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if (!_transformProgress.animating(getms())) {
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_oldState = _state;
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_state = _nextState;
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_transformBackward = false;
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if (_state != _oldState) {
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startTransform(0., 1.);
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if (_callback) _callback();
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}
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} else if (_oldState == _nextState) {
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qSwap(_oldState, _state);
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startTransform(_transformBackward ? 0. : 1., _transformBackward ? 1. : 0.);
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_transformBackward = !_transformBackward;
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}
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}
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void PlayButtonLayout::finishTransform() {
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_transformProgress.finish();
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_transformBackward = false;
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if (_callback) _callback();
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}
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void PlayButtonLayout::paint(Painter &p, const QBrush &brush) {
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if (_transformProgress.animating(getms())) {
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auto from = _oldState, to = _state;
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auto backward = _transformBackward;
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auto progress = _transformProgress.current(1.);
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if (from == State::Cancel || (from == State::Pause && to == State::Play)) {
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qSwap(from, to);
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backward = !backward;
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}
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if (backward) progress = 1. - progress;
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t_assert(from != to);
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if (from == State::Play) {
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if (to == State::Pause) {
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paintPlayToPause(p, brush, progress);
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} else {
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t_assert(to == State::Cancel);
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paintPlayToCancel(p, brush, progress);
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}
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} else {
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t_assert(from == State::Pause && to == State::Cancel);
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paintPauseToCancel(p, brush, progress);
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}
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} else {
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switch (_state) {
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case State::Play: paintPlay(p, brush); break;
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case State::Pause: paintPlayToPause(p, brush, 1.); break;
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case State::Cancel: paintPlayToCancel(p, brush, 1.); break;
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}
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}
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}
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void PlayButtonLayout::paintPlay(Painter &p, const QBrush &brush) {
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auto playLeft = 0. + _st.playPosition.x();
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auto playTop = 0. + _st.playPosition.y();
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auto playWidth = _st.playOuter.width() - 2 * playLeft;
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auto playHeight = _st.playOuter.height() - 2 * playTop;
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PainterHighQualityEnabler hq(p);
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p.setPen(Qt::NoPen);
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QPainterPath pathPlay;
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pathPlay.moveTo(playLeft, playTop);
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pathPlay.lineTo(playLeft + playWidth, playTop + (playHeight / 2.));
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pathPlay.lineTo(playLeft, playTop + playHeight);
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pathPlay.lineTo(playLeft, playTop);
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p.fillPath(pathPlay, brush);
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}
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void PlayButtonLayout::paintPlayToPause(Painter &p, const QBrush &brush, float64 progress) {
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auto playLeft = 0. + _st.playPosition.x();
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auto playTop = 0. + _st.playPosition.y();
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auto playWidth = _st.playOuter.width() - 2 * playLeft;
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auto playHeight = _st.playOuter.height() - 2 * playTop;
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auto pauseLeft = 0. + _st.pausePosition.x();
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auto pauseTop = 0. + _st.pausePosition.y();
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auto pauseWidth = _st.pauseOuter.width() - 2 * pauseLeft;
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auto pauseHeight = _st.pauseOuter.height() - 2 * pauseTop;
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auto pauseStroke = 0. + _st.pauseStroke;
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p.setPen(Qt::NoPen);
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PainterHighQualityEnabler hq(p);
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QPointF pathLeftPause[] = {
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{ pauseLeft, pauseTop },
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{ pauseLeft + pauseStroke, pauseTop },
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{ pauseLeft + pauseStroke, pauseTop + pauseHeight },
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{ pauseLeft, pauseTop + pauseHeight },
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};
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QPointF pathLeftPlay[] = {
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{ playLeft, playTop },
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{ playLeft + (playWidth / 2.), playTop + (playHeight / 4.) },
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{ playLeft + (playWidth / 2.), playTop + (3 * playHeight / 4.) },
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{ playLeft, playTop + playHeight },
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};
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p.fillPath(interpolatePaths(pathLeftPlay, pathLeftPause, progress), brush);
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QPointF pathRightPause[] = {
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{ pauseLeft + pauseWidth - pauseStroke, pauseTop },
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{ pauseLeft + pauseWidth, pauseTop },
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{ pauseLeft + pauseWidth, pauseTop + pauseHeight },
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{ pauseLeft + pauseWidth - pauseStroke, pauseTop + pauseHeight },
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};
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QPointF pathRightPlay[] = {
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{ playLeft + (playWidth / 2.), playTop + (playHeight / 4.) },
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{ playLeft + playWidth, playTop + (playHeight / 2.) },
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{ playLeft + playWidth, playTop + (playHeight / 2.) },
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{ playLeft + (playWidth / 2.), playTop + (3 * playHeight / 4.) },
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};
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p.fillPath(interpolatePaths(pathRightPlay, pathRightPause, progress), brush);
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}
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void PlayButtonLayout::paintPlayToCancel(Painter &p, const QBrush &brush, float64 progress) {
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static const auto sqrt2 = sqrt(2.);
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auto playLeft = 0. + _st.playPosition.x();
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auto playTop = 0. + _st.playPosition.y();
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auto playWidth = _st.playOuter.width() - 2 * playLeft;
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auto playHeight = _st.playOuter.height() - 2 * playTop;
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auto cancelLeft = 0. + _st.cancelPosition.x();
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auto cancelTop = 0. + _st.cancelPosition.y();
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auto cancelWidth = _st.cancelOuter.width() - 2 * cancelLeft;
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auto cancelHeight = _st.cancelOuter.height() - 2 * cancelTop;
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auto cancelStroke = (0. + _st.cancelStroke) / sqrt2;
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p.setPen(Qt::NoPen);
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PainterHighQualityEnabler hq(p);
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QPointF pathPlay[] = {
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{ playLeft, playTop },
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{ playLeft, playTop },
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{ playLeft + (playWidth / 2.), playTop + (playHeight / 4.) },
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{ playLeft + playWidth, playTop + (playHeight / 2.) },
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{ playLeft + playWidth, playTop + (playHeight / 2.) },
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{ playLeft + playWidth, playTop + (playHeight / 2.) },
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{ playLeft + playWidth, playTop + (playHeight / 2.) },
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{ playLeft + playWidth, playTop + (playHeight / 2.) },
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{ playLeft + (playWidth / 2.), playTop + (3 * playHeight / 4.) },
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{ playLeft, playTop + playHeight },
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{ playLeft, playTop + playHeight },
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{ playLeft, playTop + (playHeight / 2.) },
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};
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QPointF pathCancel[] = {
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{ cancelLeft, cancelTop + cancelStroke },
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{ cancelLeft + cancelStroke, cancelTop },
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{ cancelLeft + (cancelWidth / 2.), cancelTop + (cancelHeight / 2.) - cancelStroke },
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{ cancelLeft + cancelWidth - cancelStroke, cancelTop },
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{ cancelLeft + cancelWidth, cancelTop + cancelStroke },
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{ cancelLeft + (cancelWidth / 2.) + cancelStroke, cancelTop + (cancelHeight / 2.) },
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{ cancelLeft + cancelWidth, cancelTop + cancelHeight - cancelStroke },
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{ cancelLeft + cancelWidth - cancelStroke, cancelTop + cancelHeight },
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{ cancelLeft + (cancelWidth / 2.), cancelTop + (cancelHeight / 2.) + cancelStroke },
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{ cancelLeft + cancelStroke, cancelTop + cancelHeight },
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{ cancelLeft, cancelTop + cancelHeight - cancelStroke },
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{ cancelLeft + (cancelWidth / 2.) - cancelStroke, cancelTop + (cancelHeight / 2.) },
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};
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p.fillPath(interpolatePaths(pathPlay, pathCancel, progress), brush);
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}
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void PlayButtonLayout::paintPauseToCancel(Painter &p, const QBrush &brush, float64 progress) {
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static const auto sqrt2 = sqrt(2.);
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auto pauseLeft = 0. + _st.pausePosition.x();
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auto pauseTop = 0. + _st.pausePosition.y();
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auto pauseWidth = _st.pauseOuter.width() - 2 * pauseLeft;
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auto pauseHeight = _st.pauseOuter.height() - 2 * pauseTop;
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auto pauseStroke = 0. + _st.pauseStroke;
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auto cancelLeft = 0. + _st.cancelPosition.x();
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auto cancelTop = 0. + _st.cancelPosition.y();
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auto cancelWidth = _st.cancelOuter.width() - 2 * cancelLeft;
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auto cancelHeight = _st.cancelOuter.height() - 2 * cancelTop;
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auto cancelStroke = (0. + _st.cancelStroke) / sqrt2;
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p.setPen(Qt::NoPen);
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PainterHighQualityEnabler hq(p);
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QPointF pathLeftPause[] = {
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{ pauseLeft, pauseTop },
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{ pauseLeft + pauseStroke, pauseTop },
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{ pauseLeft + pauseStroke, pauseTop + pauseHeight },
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{ pauseLeft, pauseTop + pauseHeight },
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};
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QPointF pathLeftCancel[] = {
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{ cancelLeft, cancelTop + cancelStroke },
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{ cancelLeft + cancelStroke, cancelTop },
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{ cancelLeft + cancelWidth, cancelTop + cancelHeight - cancelStroke },
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{ cancelLeft + cancelWidth - cancelStroke, cancelTop + cancelHeight },
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};
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p.fillPath(interpolatePaths(pathLeftPause, pathLeftCancel, progress), brush);
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QPointF pathRightPause[] = {
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{ pauseLeft + pauseWidth - pauseStroke, pauseTop },
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{ pauseLeft + pauseWidth, pauseTop },
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{ pauseLeft + pauseWidth, pauseTop + pauseHeight },
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{ pauseLeft + pauseWidth - pauseStroke, pauseTop + pauseHeight },
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};
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QPointF pathRightCancel[] = {
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{ cancelLeft + cancelWidth - cancelStroke, cancelTop },
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{ cancelLeft + cancelWidth, cancelTop + cancelStroke },
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{ cancelLeft + cancelStroke, cancelTop + cancelHeight },
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{ cancelLeft, cancelTop + cancelHeight - cancelStroke },
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};
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p.fillPath(interpolatePaths(pathRightPause, pathRightCancel, progress), brush);
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}
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void PlayButtonLayout::animationCallback() {
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if (!_transformProgress.animating()) {
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auto finalState = _nextState;
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_nextState = _state;
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setState(finalState);
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}
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_callback();
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}
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void PlayButtonLayout::startTransform(float64 from, float64 to) {
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_transformProgress.start([this] { animationCallback(); }, from, to, st::mediaPlayerButtonTransformDuration);
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}
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} // namespace Player
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} // namespace Media
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