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https://github.com/vale981/tdesktop
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116 lines
3.4 KiB
C++
116 lines
3.4 KiB
C++
/****************************************************************************
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**
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** Copyright (C) 2018 The Qt Company Ltd.
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of the lottie-qt module of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:GPL$
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 3 or (at your option) any later version
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** approved by the KDE Free Qt Foundation. The licenses are as published by
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** the Free Software Foundation and appearing in the file LICENSE.GPL3
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** included in the packaging of this file. Please review the following
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** information to ensure the GNU General Public License requirements will
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** be met: https://www.gnu.org/licenses/gpl-3.0.html.
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#ifndef LOTTIERENDERER_H
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#define LOTTIERENDERER_H
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//
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// W A R N I N G
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// -------------
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//
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// This file is not part of the Qt API. It exists purely as an
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// implementation detail. This header file may change from version to
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// version without notice, or even be removed.
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//
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// We mean it.
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//
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#include <QStack>
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#include "bmglobal.h"
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QT_BEGIN_NAMESPACE
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class BMBase;
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class BMLayer;
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class BMRect;
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class BMFill;
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class BMGFill;
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class BMStroke;
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class BMBasicTransform;
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class BMLayerTransform;
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class BMShapeTransform;
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class BMRepeaterTransform;
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class BMShapeLayer;
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class BMEllipse;
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class BMRound;
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class BMFreeFormShape;
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class BMTrimPath;
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class BMFillEffect;
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class BMRepeater;
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class BMMasks;
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class BMMaskShape;
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class BODYMOVIN_EXPORT LottieRenderer
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{
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public:
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enum TrimmingState{Off = 0, Simultaneous, Individual};
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virtual ~LottieRenderer() = default;
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virtual void saveState() = 0;
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virtual void restoreState() = 0;
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virtual void setTrimmingState(TrimmingState state);
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virtual TrimmingState trimmingState() const;
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virtual void startMergeGeometry() = 0;
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virtual void renderMergedGeometry() = 0;
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virtual void render(const BMLayer &layer) = 0;
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virtual void render(const BMRect &rect) = 0;
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virtual void render(const BMEllipse &ellipse) = 0;
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virtual void render(const BMRound &round) = 0;
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virtual void render(const BMFill &fill) = 0;
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virtual void render(const BMGFill &fill) = 0;
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virtual void render(const BMStroke &stroke) = 0;
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virtual void render(const BMBasicTransform &trans) = 0;
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virtual void render(const BMShapeTransform &trans) = 0;
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virtual void render(const BMFreeFormShape &shape) = 0;
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virtual void render(const BMTrimPath &trans) = 0;
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virtual void render(const BMFillEffect &effect) = 0;
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virtual void render(const BMRepeater &repeater) = 0;
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virtual void render(const BMMaskShape &shape) = 0;
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virtual void render(const BMMasks &masks) = 0;
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protected:
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void saveTrimmingState();
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void restoreTrimmingState();
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TrimmingState m_trimmingState = Off;
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private:
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QStack<LottieRenderer::TrimmingState> m_trimStateStack;
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};
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QT_END_NAMESPACE
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#endif // LOTTIERENDERER_H
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