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https://github.com/vale981/tdesktop
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164 lines
6.1 KiB
C++
164 lines
6.1 KiB
C++
/****************************************************************************
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**
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** Copyright (C) 2018 The Qt Company Ltd.
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of the lottie-qt module of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:GPL$
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 3 or (at your option) any later version
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** approved by the KDE Free Qt Foundation. The licenses are as published by
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** the Free Software Foundation and appearing in the file LICENSE.GPL3
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** included in the packaging of this file. Please review the following
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** information to ensure the GNU General Public License requirements will
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** be met: https://www.gnu.org/licenses/gpl-3.0.html.
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#ifndef BMSPATIALPROPERTY_P_H
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#define BMSPATIALPROPERTY_P_H
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//
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// W A R N I N G
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// -------------
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//
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// This file is not part of the Qt API. It exists purely as an
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// implementation detail. This header file may change from version to
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// version without notice, or even be removed.
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//
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// We mean it.
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//
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#include <QPointF>
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#include <QPainterPath>
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#include <QtBodymovin/private/bmproperty_p.h>
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QT_BEGIN_NAMESPACE
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class BMSpatialProperty : public BMProperty2D<QPointF>
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{
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public:
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virtual void construct(const QJsonObject &definition) override
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{
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qCDebug(lcLottieQtBodymovinParser) << "BMSpatialProperty::construct()";
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BMProperty2D<QPointF>::construct(definition);
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}
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virtual void postprocessEasingCurve(
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EasingSegment<QPointF> &easing,
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const QJsonObject keyframe,
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bool fromExpression) override {
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// No need to parse further incomplete keyframes (i.e. last keyframes)
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if (easing.state != EasingSegmentState::Complete) {
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return;
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}
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qreal tix = 0, tiy = 0, tox = 0, toy = 0;
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if (fromExpression) {
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// If spatial property definition originates from
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// an expression (specifically Slider), it contains scalar
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// property. It must be expanded to both x and y coordinates
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QJsonArray iArr = keyframe.value(QLatin1String("i")).toArray();
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QJsonArray oArr = keyframe.value(QLatin1String("o")).toArray();
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if (iArr.count() && oArr.count()) {
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tix = iArr.at(0).toDouble();
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tiy = tix;
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tox = oArr.at(0).toDouble();
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toy = tox;
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}
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} else {
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QJsonArray tiArr = keyframe.value(QLatin1String("ti")).toArray();
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QJsonArray toArr = keyframe.value(QLatin1String("to")).toArray();
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if (tiArr.count() && toArr.count()) {
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tix = tiArr.at(0).toDouble();
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tiy = tiArr.at(1).toDouble();
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tox = toArr.at(0).toDouble();
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toy = toArr.at(1).toDouble();
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}
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}
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QPointF s(easing.startValue);
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QPointF e(easing.endValue);
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QPointF c1(tox, toy);
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QPointF c2(tix, tiy);
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c1 += s;
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c2 += e;
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easing.bezier.moveTo(s);
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easing.bezier.cubicTo(c1, c2, e);
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const auto kCount = 150;
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easing.bezierPoints.reserve(kCount);
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for (auto k = 0; k < kCount; ++k) {
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const auto percent = double(k) / (kCount - 1.);
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auto point = EasingSegment<QPointF>::BezierPoint();
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point.point = easing.bezier.pointAtPercent(percent);
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if (k > 0) {
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const auto delta = (point.point - easing.bezierPoints[k - 1].point);
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point.length = std::sqrt(QPointF::dotProduct(delta, delta));
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easing.bezierLength += point.length;
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}
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easing.bezierPoints.push_back(point);
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}
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}
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virtual bool update(int frame) override
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{
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if (!m_animated)
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return false;
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int adjustedFrame = qBound(m_startFrame, frame, m_endFrame);
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if (const EasingSegment<QPointF> *easing = getEasingSegment(adjustedFrame)) {
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if (easing->state == EasingSegmentState::Complete) {
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int length = (easing->endFrame - easing->startFrame);
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qreal progress = (length > 0)
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? ((adjustedFrame - easing->startFrame) * 1.0) / length
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: 1.;
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qreal easedValue = easing->easing.valueForProgress(progress);
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//m_value = easing->bezier.pointAtPercent(easedValue);
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const auto distance = easedValue * easing->bezierLength;
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auto segmentPerc = 0.;
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auto addedLength = 0.;
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const auto count = easing->bezierPoints.size();
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for (auto j = 0; j != count; ++j) {
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addedLength += easing->bezierPoints[j].length;
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if (distance == 0. || easedValue == 0. || j == count - 1) {
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m_value = easing->bezierPoints[j].point;
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break;
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} else if (distance >= addedLength && distance < addedLength + easing->bezierPoints[j + 1].length) {
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segmentPerc = (distance - addedLength) / easing->bezierPoints[j + 1].length;
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m_value = easing->bezierPoints[j].point + (easing->bezierPoints[j + 1].point - easing->bezierPoints[j].point) * segmentPerc;
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break;
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}
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}
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} else {
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// In case of incomplete easing we should just take the final point.
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//m_value = m_bezierPath.pointAtPercent(1.);
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m_value = easing->endValue;
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}
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}
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return true;
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}
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};
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QT_END_NAMESPACE
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#endif // BMSPATIALPROPERTY_P_H
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