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83 lines
2.5 KiB
C++
83 lines
2.5 KiB
C++
/****************************************************************************
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**
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** Copyright (C) 2018 The Qt Company Ltd.
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of the lottie-qt module of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:GPL$
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 3 or (at your option) any later version
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** approved by the KDE Free Qt Foundation. The licenses are as published by
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** the Free Software Foundation and appearing in the file LICENSE.GPL3
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** included in the packaging of this file. Please review the following
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** information to ensure the GNU General Public License requirements will
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** be met: https://www.gnu.org/licenses/gpl-3.0.html.
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#ifndef BMSHAPETRANSFORM_P_H
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#define BMSHAPETRANSFORM_P_H
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//
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// W A R N I N G
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// -------------
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//
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// This file is not part of the Qt API. It exists purely as an
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// implementation detail. This header file may change from version to
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// version without notice, or even be removed.
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//
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// We mean it.
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//
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#include <QPointF>
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#include <QtBodymovin/private/bmshape_p.h>
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#include <QtBodymovin/private/bmbasictransform_p.h>
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#include <QtBodymovin/private/bmproperty_p.h>
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QT_BEGIN_NAMESPACE
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class QJsonObject;
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class BODYMOVIN_EXPORT BMShapeTransform : public BMBasicTransform
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{
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public:
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explicit BMShapeTransform(const BMShapeTransform &other);
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BMShapeTransform(const QJsonObject &definition, BMBase *parent);
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BMBase *clone() const override;
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void construct(const QJsonObject &definition);
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void updateProperties(int frame) override;
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void render(LottieRenderer &renderer, int frame) const override;
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qreal skew() const;
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qreal skewAxis() const;
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qreal shearX() const;
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qreal shearY() const;
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qreal shearAngle() const;
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protected:
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BMProperty<qreal> m_skew;
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BMProperty<qreal> m_skewAxis;
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qreal m_shearX;
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qreal m_shearY;
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qreal m_shearAngle;
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};
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QT_END_NAMESPACE
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#endif // BMSHAPETRANSFORM_P_H
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