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102 lines
2.7 KiB
C++
102 lines
2.7 KiB
C++
/****************************************************************************
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**
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** Copyright (C) 2018 The Qt Company Ltd.
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of the lottie-qt module of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:GPL$
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 3 or (at your option) any later version
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** approved by the KDE Free Qt Foundation. The licenses are as published by
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** the Free Software Foundation and appearing in the file LICENSE.GPL3
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** included in the packaging of this file. Please review the following
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** information to ensure the GNU General Public License requirements will
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** be met: https://www.gnu.org/licenses/gpl-3.0.html.
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#ifndef BMSCENE_P_H
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#define BMSCENE_P_H
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//
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// W A R N I N G
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// -------------
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//
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// This file is not part of the Qt API. It exists purely as an
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// implementation detail. This header file may change from version to
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// version without notice, or even be removed.
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//
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// We mean it.
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//
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#include <QJsonObject>
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#include <QList>
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#include <vector>
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#include <memory>
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#include <QtBodymovin/private/bmbase_p.h>
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QT_BEGIN_NAMESPACE
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class BMAsset;
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class BODYMOVIN_EXPORT BMScene : public BMBase
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{
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public:
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BMScene();
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BMScene(const BMScene &other) = delete;
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BMScene &operator=(const BMScene &other) = delete;
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virtual ~BMScene();
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BMBase *clone() const override;
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void parse(const QJsonObject &definition) override;
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void updateProperties(int frame) override;
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void render(LottieRenderer &renderer, int frame) const override;
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int startFrame() const;
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int endFrame() const;
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int frameRate() const;
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int width() const;
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int height() const;
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protected:
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BMScene *resolveTopRoot() const override;
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private:
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void resolveAllAssets();
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std::vector<std::unique_ptr<BMAsset>> _assets;
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QHash<QString, int> _assetIndexById;
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std::unique_ptr<BMBase> _blueprint;
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std::unique_ptr<BMBase> _current;
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int _startFrame = 0;
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int _endFrame = 0;
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int _frameRate = 30;
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int _width = 0;
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int _height = 0;
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QHash<QString, int> _markers;
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bool _unsupported = false;
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};
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QT_END_NAMESPACE
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#endif // BMSCENE_P_H
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