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https://github.com/vale981/tdesktop
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75 lines
2.2 KiB
C++
75 lines
2.2 KiB
C++
/****************************************************************************
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**
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** Copyright (C) 2018 The Qt Company Ltd.
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of the lottie-qt module of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:GPL$
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 3 or (at your option) any later version
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** approved by the KDE Free Qt Foundation. The licenses are as published by
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** the Free Software Foundation and appearing in the file LICENSE.GPL3
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** included in the packaging of this file. Please review the following
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** information to ensure the GNU General Public License requirements will
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** be met: https://www.gnu.org/licenses/gpl-3.0.html.
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#ifndef BMASSET_P_H
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#define BMASSET_P_H
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//
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// W A R N I N G
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// -------------
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//
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// This file is not part of the Qt API. It exists purely as an
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// implementation detail. This header file may change from version to
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// version without notice, or even be removed.
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//
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// We mean it.
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//
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#include <QtBodymovin/private/bmbase_p.h>
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QT_BEGIN_NAMESPACE
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class LottieRenderer;
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class BODYMOVIN_EXPORT BMAsset : public BMBase
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{
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public:
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BMAsset() = default;
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explicit BMAsset (const BMAsset &other) = default;
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~BMAsset() = default;
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BMAsset *clone() const override;
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static BMAsset *construct(QJsonObject definition);
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void parse(const QJsonObject &definition) override;
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void resolveAssets(const std::function<BMAsset*(QString)> &resolver) override;
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QString id() const;
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private:
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QString m_id;
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bool m_resolved = false;
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};
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QT_END_NAMESPACE
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#endif // BMASSET_P_H
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