tdesktop/Telegram/SourceFiles/ui/abstract_button.cpp
John Preston 44e94bfbf5 Add workaround for macOS leaveEvent() bugs.
On macOS sometimes when mouse leaves the window we don't receive leaveEvent()
calls in the nested widgets, like buttons, only for the window itself.
2017-11-21 18:27:48 +04:00

146 lines
4.1 KiB
C++

/*
This file is part of Telegram Desktop,
the official desktop version of Telegram messaging app, see https://telegram.org
Telegram Desktop is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
It is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
In addition, as a special exception, the copyright holders give permission
to link the code of portions of this program with the OpenSSL library.
Full license: https://github.com/telegramdesktop/tdesktop/blob/master/LICENSE
Copyright (c) 2014-2017 John Preston, https://desktop.telegram.org
*/
#include "ui/abstract_button.h"
#include <rpl/filter.h>
#include <rpl/mappers.h>
#include "messenger.h"
namespace Ui {
AbstractButton::AbstractButton(QWidget *parent) : RpWidget(parent) {
setMouseTracking(true);
using namespace rpl::mappers;
shownValue()
| rpl::filter(_1 == false)
| rpl::start_with_next([this] { clearState(); }, lifetime());
}
void AbstractButton::leaveEventHook(QEvent *e) {
if (_state & StateFlag::Down) return;
setOver(false, StateChangeSource::ByHover);
return TWidget::leaveEventHook(e);
}
void AbstractButton::enterEventHook(QEvent *e) {
checkIfOver(mapFromGlobal(QCursor::pos()));
return TWidget::enterEventHook(e);
}
void AbstractButton::setAcceptBoth(bool acceptBoth) {
_acceptBoth = acceptBoth;
}
void AbstractButton::checkIfOver(QPoint localPos) {
auto over = rect().marginsRemoved(getMargins()).contains(localPos);
setOver(over, StateChangeSource::ByHover);
}
void AbstractButton::mousePressEvent(QMouseEvent *e) {
checkIfOver(e->pos());
if (_acceptBoth || (e->buttons() & Qt::LeftButton)) {
if ((_state & StateFlag::Over) && !(_state & StateFlag::Down)) {
auto was = _state;
_state |= StateFlag::Down;
onStateChanged(was, StateChangeSource::ByPress);
e->accept();
}
}
}
void AbstractButton::mouseMoveEvent(QMouseEvent *e) {
if (rect().marginsRemoved(getMargins()).contains(e->pos())) {
setOver(true, StateChangeSource::ByHover);
} else {
setOver(false, StateChangeSource::ByHover);
}
}
void AbstractButton::mouseReleaseEvent(QMouseEvent *e) {
if (_state & StateFlag::Down) {
auto was = _state;
_state &= ~State(StateFlag::Down);
onStateChanged(was, StateChangeSource::ByPress);
if (was & StateFlag::Over) {
_modifiers = e->modifiers();
auto test = weak(this);
if (_clickedCallback) {
_clickedCallback();
} else {
emit clicked();
}
if (test) {
_clicks.fire({});
}
} else {
setOver(false, StateChangeSource::ByHover);
}
}
}
void AbstractButton::setPointerCursor(bool enablePointerCursor) {
if (_enablePointerCursor != enablePointerCursor) {
_enablePointerCursor = enablePointerCursor;
updateCursor();
}
}
void AbstractButton::setOver(bool over, StateChangeSource source) {
if (over && !(_state & StateFlag::Over)) {
auto was = _state;
_state |= StateFlag::Over;
Messenger::Instance().registerLeaveSubscription(this);
onStateChanged(was, source);
} else if (!over && (_state & StateFlag::Over)) {
auto was = _state;
_state &= ~State(StateFlag::Over);
Messenger::Instance().unregisterLeaveSubscription(this);
onStateChanged(was, source);
}
updateCursor();
}
void AbstractButton::updateCursor() {
auto pointerCursor = _enablePointerCursor && (_state & StateFlag::Over);
setCursor(pointerCursor ? style::cur_pointer : style::cur_default);
}
void AbstractButton::setDisabled(bool disabled) {
auto was = _state;
if (disabled && !(_state & StateFlag::Disabled)) {
_state |= StateFlag::Disabled;
onStateChanged(was, StateChangeSource::ByUser);
} else if (!disabled && (_state & StateFlag::Disabled)) {
_state &= ~State(StateFlag::Disabled);
onStateChanged(was, StateChangeSource::ByUser);
}
}
void AbstractButton::clearState() {
auto was = _state;
_state = StateFlag::None;
onStateChanged(was, StateChangeSource::ByUser);
}
} // namespace Ui