tdesktop/Telegram/SourceFiles/ui/buttons/round_button.h
John Preston 1859b83e8d Dialog styles moved from basic.style to dialogs.style.
Many minor design improvements in the new profiles.
New drafts design in the dialogs list: no icon, red badge.
Verified checkbox added to the new profile implementation.
Drafts saving to cloud is delayed for 1 second when switching chats.
Before quitting the app makes an attempt to save drafts (timeout 1.5s).
2016-06-07 22:59:39 +03:00

67 lines
1.7 KiB
C++

/*
This file is part of Telegram Desktop,
the official desktop version of Telegram messaging app, see https://telegram.org
Telegram Desktop is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
It is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
In addition, as a special exception, the copyright holders give permission
to link the code of portions of this program with the OpenSSL library.
Full license: https://github.com/telegramdesktop/tdesktop/blob/master/LICENSE
Copyright (c) 2014-2016 John Preston, https://desktop.telegram.org
*/
#pragma once
#include "ui/button.h"
namespace Ui {
class RoundButton : public Button {
public:
RoundButton(QWidget *parent, const QString &text, const style::BoxButton &st);
void setText(const QString &text);
int textWidth() const;
void setFullWidth(int newFullWidth);
enum class TextTransform {
NoTransform,
ToUpper,
};
void setTextTransform(TextTransform transform);
protected:
void paintEvent(QPaintEvent *e) override;
void onStateChanged(int oldState, ButtonStateChangeSource source) override;
private:
void step_over(float64 ms, bool timer);
void updateText();
void resizeToText();
QString _text, _fullText;
int _textWidth;
int _fullWidthOverride = 0;
const style::BoxButton &_st;
anim::fvalue a_textBgOverOpacity;
anim::cvalue a_textFg;
Animation _a_over;
TextTransform _transform = TextTransform::NoTransform;
};
} // namespace Ui