/**************************************************************************** ** ** Copyright (C) 2018 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the lottie-qt module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:GPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 or (at your option) any later version ** approved by the KDE Free Qt Foundation. The licenses are as published by ** the Free Software Foundation and appearing in the file LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef LOTTIERENDERER_H #define LOTTIERENDERER_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include "bmglobal.h" QT_BEGIN_NAMESPACE class BMBase; class BMLayer; class BMRect; class BMFill; class BMGFill; class BMStroke; class BMBasicTransform; class BMLayerTransform; class BMShapeTransform; class BMRepeaterTransform; class BMShapeLayer; class BMEllipse; class BMRound; class BMFreeFormShape; class BMTrimPath; class BMFillEffect; class BMRepeater; class BODYMOVIN_EXPORT LottieRenderer { public: enum TrimmingState{Off = 0, Simultaneous, Individual}; virtual ~LottieRenderer() = default; virtual void saveState() = 0; virtual void restoreState() = 0; virtual void setTrimmingState(TrimmingState state); virtual TrimmingState trimmingState() const; virtual void render(const BMLayer &layer) = 0; virtual void render(const BMRect &rect) = 0; virtual void render(const BMEllipse &ellipse) = 0; virtual void render(const BMRound &round) = 0; virtual void render(const BMFill &fill) = 0; virtual void render(const BMGFill &fill) = 0; virtual void render(const BMStroke &stroke) = 0; virtual void render(const BMBasicTransform &trans) = 0; virtual void render(const BMShapeTransform &trans) = 0; virtual void render(const BMFreeFormShape &shape) = 0; virtual void render(const BMTrimPath &trans) = 0; virtual void render(const BMFillEffect &effect) = 0; virtual void render(const BMRepeater &repeater) = 0; protected: void saveTrimmingState(); void restoreTrimmingState(); TrimmingState m_trimmingState = Off; private: QStack m_trimStateStack; }; QT_END_NAMESPACE #endif // LOTTIERENDERER_H