/* This file is part of Telegram Desktop, the official desktop application for the Telegram messaging service. For license and copyright information please follow this link: https://github.com/telegramdesktop/tdesktop/blob/master/LEGAL */ #pragma once #include "media/audio/media_audio_ffmpeg_loader.h" struct VideoSoundData { AVCodecContext *context = nullptr; AVFrame *frame = nullptr; int32 frequency = Media::Player::kDefaultFrequency; int64 length = 0; float64 speed = 1.; // 0.5 <= speed <= 2. ~VideoSoundData(); }; struct VideoSoundPart { const AVPacket *packet = nullptr; AudioMsgId audio; }; namespace FFMpeg { // AVPacket has a deprecated field, so when you copy an AVPacket // variable (e.g. inside QQueue), a compile warning is emitted. // We wrap full AVPacket data in a new AVPacketDataWrap struct. // All other fields are copied from AVPacket without modifications. struct AVPacketDataWrap { char __data[sizeof(AVPacket)]; }; inline void packetFromDataWrap(AVPacket &packet, const AVPacketDataWrap &data) { memcpy(&packet, &data, sizeof(data)); } inline AVPacketDataWrap dataWrapFromPacket(const AVPacket &packet) { AVPacketDataWrap data; memcpy(&data, &packet, sizeof(data)); return data; } inline bool isNullPacket(const AVPacket &packet) { return packet.data == nullptr && packet.size == 0; } inline bool isNullPacket(const AVPacket *packet) { return isNullPacket(*packet); } inline void freePacket(AVPacket *packet) { if (!isNullPacket(packet)) { av_packet_unref(packet); } } } // namespace FFMpeg class ChildFFMpegLoader : public AbstractAudioFFMpegLoader { public: ChildFFMpegLoader(std::unique_ptr &&data); bool open(crl::time positionMs) override; bool check(const FileLocation &file, const QByteArray &data) override { return true; } ReadResult readMore(QByteArray &result, int64 &samplesAdded) override; void enqueuePackets( QQueue &&packets) override; void setForceToBuffer(bool force) override; bool forceToBuffer() const override; bool eofReached() const { return _eofReached; } ~ChildFFMpegLoader(); private: // Streaming player reads first frame by itself and provides it together // with the codec context. So we first read data from this frame and // only after that we try to read next packets. ReadResult readFromInitialFrame( QByteArray &result, int64 &samplesAdded); std::unique_ptr _parentData; QQueue _queue; bool _forceToBuffer = false; bool _eofReached = false; };