/* This file is part of Telegram Desktop, the official desktop version of Telegram messaging app, see https://telegram.org Telegram Desktop is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. It is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. In addition, as a special exception, the copyright holders give permission to link the code of portions of this program with the OpenSSL library. Full license: https://github.com/telegramdesktop/tdesktop/blob/master/LICENSE Copyright (c) 2014-2016 John Preston, https://desktop.telegram.org */ #pragma once #include "ui/twidget.h" #include "ui/effects/rect_shadow.h" class DragArea : public TWidget { Q_OBJECT public: DragArea(QWidget *parent); void setText(const QString &text, const QString &subtext); void otherEnter(); void otherLeave(); void step_appearance(float64 ms, bool timer); bool overlaps(const QRect &globalRect) { if (isHidden() || _a_appearance.animating()) return false; return QRect(st::dragPadding.left(), st::dragPadding.top(), width() - st::dragPadding.left() - st::dragPadding.right(), height() - st::dragPadding.top() - st::dragPadding.bottom() ).contains(QRect(mapFromGlobal(globalRect.topLeft()), globalRect.size())); } void hideFast(); void setDroppedCallback(base::lambda &&callback) { _droppedCallback = std_::move(callback); } protected: void paintEvent(QPaintEvent *e) override; void mouseMoveEvent(QMouseEvent *e) override; void dragEnterEvent(QDragEnterEvent *e) override; void dragLeaveEvent(QDragLeaveEvent *e) override; void dropEvent(QDropEvent *e) override; void dragMoveEvent(QDragMoveEvent *e) override; public slots: void hideStart(); void hideFinish(); void showStart(); private: bool _hiding, _in; base::lambda _droppedCallback; anim::fvalue a_opacity; anim::fvalue a_colorDrop; Animation _a_appearance; Ui::RectShadow _shadow; QString _text, _subtext; };