/* This file is part of Telegram Desktop, the official desktop version of Telegram messaging app, see https://telegram.org Telegram Desktop is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. It is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. In addition, as a special exception, the copyright holders give permission to link the code of portions of this program with the OpenSSL library. Full license: https://github.com/telegramdesktop/tdesktop/blob/master/LICENSE Copyright (c) 2014-2017 John Preston, https://desktop.telegram.org */ #pragma once #include "ui/widgets/continuous_sliders.h" namespace Media { namespace Player { struct TrackState; } // namespace Player namespace Clip { class Playback { public: Playback(); void setValueChangedCallback(base::lambda callback) { _valueChanged = std::move(callback); } void setInLoadingStateChangedCallback(base::lambda callback) { _inLoadingStateChanged = std::move(callback); } void setValue(float64 value, bool animated); float64 value() const; float64 value(TimeMs ms); void updateState(const Player::TrackState &state); void updateLoadingState(float64 progress); private: void step_value(float64 ms, bool timer); // This can animate for a very long time (like in music playing), // so it should be a BasicAnimation, not an Animation. anim::value a_value; BasicAnimation _a_value; base::lambda _valueChanged; bool _inLoadingState = false; base::lambda _inLoadingStateChanged; int64 _position = 0; int64 _length = 0; bool _playing = false; }; } // namespace Clip } // namespace Media