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Fix 'jump' when moving a non-floated window with the mouse.
ok marco
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@ -3958,6 +3958,7 @@ move(struct ws_win *win, union arg *args)
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win->manual = 1;
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if (win->floating == 0 && !win->transient) {
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store_float_geom(win,r);
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ewmh_update_win_state(win, ewmh[_NET_WM_STATE_ABOVE].atom,
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_NET_WM_STATE_ADD);
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}
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