Add ability to set tile_gap to negative values.

This makes it possible for tiled windows to overlap.  If set to the
opposite of border_width, adjacent borders will appear to collapse.

Add details to man page about negative values for tile_gap.
This commit is contained in:
Reginald Kennedy 2013-04-29 11:31:25 +08:00
parent a8461cfbb9
commit 6d0c9ff207
2 changed files with 58 additions and 15 deletions

View file

@ -366,7 +366,8 @@ section) to use an alternate copy of the
.Xr xterm 1
binary without the setgid bit set.
.It Ic tile_gap
Pixel width of empty space between tiled windows.
Pixel width of empty space between tiled windows. Negative values cause overlap.
Set this to the opposite of border_width to collapse the border between tiles.
Disable by setting to 0.
.It Ic title_class_enabled
Enable or disable displaying the window class in the status bar.

View file

@ -243,7 +243,7 @@ u_int32_t swm_debug = 0
#define SH_INC_W(w) (w)->sh.width_inc
#define SH_INC_H(w) (w)->sh.height_inc
#define SWM_MAX_FONT_STEPS (3)
#define WINID(w) ((w) ? (w)->id : 0)
#define WINID(w) ((w) ? (w)->id : XCB_WINDOW_NONE)
#define YESNO(x) ((x) ? "yes" : "no")
/* Constrain Window flags */
@ -947,6 +947,7 @@ struct ws_win *get_pointer_win(xcb_window_t);
struct ws_win *get_region_focus(struct swm_region *);
int get_region_index(struct swm_region *);
xcb_screen_t *get_screen(int);
xcb_window_t get_sibling(struct ws_win *, int);
int get_screen_count(void);
#ifdef SWM_DEBUG
char *get_stack_mode_name(uint8_t);
@ -2829,8 +2830,8 @@ map_window(struct ws_win *win, xcb_window_t sibling)
if (win == NULL)
return;
DNPRINTF(SWM_D_EVENT, "map_window: win 0x%x, mapped: %s, sibling: %x\n",
win->id, YESNO(win->mapped), sibling);
DNPRINTF(SWM_D_EVENT, "map_window: win 0x%x, mapped: %s, "
"sibling: 0x%x\n", win->id, YESNO(win->mapped), sibling);
xcb_configure_window(conn, win->id, mode, val);
@ -3180,6 +3181,42 @@ validate_ws(struct workspace *testws)
return (1);
}
xcb_window_t
get_sibling(struct ws_win *win, int mode)
{
struct ws_win *w = win;
switch (mode) {
case SWM_STACK_TOP:
TAILQ_FOREACH_REVERSE(w, &w->ws->winlist, ws_win_list, entry)
if (w != win && !w->floating && !w->iconic)
break;
break;
case SWM_STACK_ABOVE:
do {
w = TAILQ_NEXT(w, entry);
} while (w != NULL && (w == win || w->floating || w->iconic));
break;
case SWM_STACK_BELOW:
do {
w = TAILQ_PREV(w, ws_win_list, entry);
} while (w != NULL && (w == win || w->floating || w->iconic));
break;
case SWM_STACK_BOTTOM:
TAILQ_FOREACH(w, &w->ws->winlist, entry)
if (w != win && !w->floating && !w->iconic)
break;
break;
default:
w = NULL;
}
if (w == NULL)
return (win->ws->r->id);
else
return (w->id);
}
void
unfocus_win(struct ws_win *win)
{
@ -3211,6 +3248,8 @@ unfocus_win(struct ws_win *win)
}
if (win->ws->focus == win) {
if (tile_gap < 0 && !win->floating)
map_window(win, get_sibling(win, SWM_STACK_BELOW));
win->ws->focus = NULL;
win->ws->focus_prev = win;
}
@ -3328,6 +3367,14 @@ focus_win(struct ws_win *win)
TAILQ_FOREACH(w, &ws->winlist, entry)
if (w->transient == win->id && !w->iconic)
map_window(w, XCB_WINDOW_NONE);
} else if (tile_gap < 0 && !win->floating) {
/*
* Windows overlap in the layout.
* Raise focused win above all tiled wins.
*/
if (tile_gap < 0 && !win->floating)
map_window(win,
get_sibling(win, SWM_STACK_TOP));
}
set_region(ws->r);
@ -4198,8 +4245,7 @@ void
stack_master(struct workspace *ws, struct swm_geometry *g, int rot, int flip)
{
struct swm_geometry win_g, r_g = *g;
struct ws_win *win, *fs_win = NULL, *wtmp;
xcb_window_t sibling;
struct ws_win *win, *fs_win = NULL;
int i, j, s, stacks;
int w_inc = 1, h_inc, w_base = 1, h_base;
int hrh, extra = 0, h_slice, last_h = 0;
@ -4376,19 +4422,17 @@ stack_master(struct workspace *ws, struct swm_geometry *g, int rot, int flip)
update_window(win);
}
wtmp = TAILQ_PREV(win, ws_win_list, entry);
if (wtmp)
sibling = wtmp->id;
else
sibling = ws->r->bar->id;
map_window(win, sibling);
map_window(win, get_sibling(win, SWM_STACK_BELOW));
last_h = win_g.h;
i++;
j++;
}
/* Map/raise focused tiled window to top if windows could overlap. */
if (tile_gap < 0 && ws->focus != NULL && !ws->focus->floating)
map_window(ws->focus, get_sibling(ws->focus, SWM_STACK_TOP));
notiles:
/* now, stack all the floaters and transients */
TAILQ_FOREACH(win, &ws->winlist, entry) {
@ -7157,8 +7201,6 @@ setconfvalue(char *selector, char *value, int flags)
break;
case SWM_S_TILE_GAP:
tile_gap = atoi(value);
if (tile_gap < 0)
tile_gap = 0;
break;
case SWM_S_TITLE_CLASS_ENABLED:
title_class_enabled = atoi(value);