And kill got_focus

This commit is contained in:
Marco Peereboom 2009-09-29 19:01:50 +00:00
parent e4db6aa24a
commit 5bc67cb7a8

View file

@ -232,7 +232,6 @@ struct ws_win {
TAILQ_ENTRY(ws_win) entry;
Window id;
struct swm_geometry g;
int got_focus;
int floating;
int transient;
int manual;
@ -1144,7 +1143,6 @@ unfocus_win(struct ws_win *win)
grabbuttons(win, 0);
XSetWindowBorder(display, win->id,
win->ws->r->s->c[SWM_S_COLOR_UNFOCUS].color);
win->got_focus = 0;
if (win->ws->focus == win) {
win->ws->focus = NULL;
@ -1179,12 +1177,9 @@ focus_win(struct ws_win *win)
win->ws->focus = win;
if (win->ws->r != NULL) {
if (win->got_focus == 0) {
XSetWindowBorder(display, win->id,
win->ws->r->s->c[SWM_S_COLOR_FOCUS].color);
grabbuttons(win, 1);
}
win->got_focus = 1;
XSetWindowBorder(display, win->id,
win->ws->r->s->c[SWM_S_COLOR_FOCUS].color);
grabbuttons(win, 1);
XSetInputFocus(display, win->id,
RevertToPointerRoot, CurrentTime);
}