mirror of
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304 lines
22 KiB
ReStructuredText
304 lines
22 KiB
ReStructuredText
RLlib Algorithms
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================
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High-throughput architectures
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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Distributed Prioritized Experience Replay (Ape-X)
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-------------------------------------------------
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`[paper] <https://arxiv.org/abs/1803.00933>`__
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`[implementation] <https://github.com/ray-project/ray/blob/master/python/ray/rllib/agents/dqn/apex.py>`__
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Ape-X variations of DQN, DDPG, and QMIX (`APEX_DQN <https://github.com/ray-project/ray/blob/master/python/ray/rllib/agents/dqn/apex.py>`__, `APEX_DDPG <https://github.com/ray-project/ray/blob/master/python/ray/rllib/agents/ddpg/apex.py>`__, `APEX_QMIX <https://github.com/ray-project/ray/blob/master/python/ray/rllib/agents/qmix/apex.py>`__) use a single GPU learner and many CPU workers for experience collection. Experience collection can scale to hundreds of CPU workers due to the distributed prioritization of experience prior to storage in replay buffers.
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Tuned examples: `PongNoFrameskip-v4 <https://github.com/ray-project/ray/blob/master/python/ray/rllib/tuned_examples/pong-apex.yaml>`__, `Pendulum-v0 <https://github.com/ray-project/ray/blob/master/python/ray/rllib/tuned_examples/pendulum-apex-ddpg.yaml>`__, `MountainCarContinuous-v0 <https://github.com/ray-project/ray/blob/master/python/ray/rllib/tuned_examples/mountaincarcontinuous-apex-ddpg.yaml>`__, `{BeamRider,Breakout,Qbert,SpaceInvaders}NoFrameskip-v4 <https://github.com/ray-project/ray/blob/master/python/ray/rllib/tuned_examples/atari-apex.yaml>`__.
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**Atari results @10M steps**: `more details <https://github.com/ray-project/rl-experiments>`__
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============= ================================ ========================================
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Atari env RLlib Ape-X 8-workers Mnih et al Async DQN 16-workers
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============= ================================ ========================================
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BeamRider 6134 ~6000
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Breakout 123 ~50
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Qbert 15302 ~1200
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SpaceInvaders 686 ~600
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============= ================================ ========================================
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**Scalability**:
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============= ================================ ========================================
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Atari env RLlib Ape-X 8-workers @1 hour Mnih et al Async DQN 16-workers @1 hour
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============= ================================ ========================================
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BeamRider 4873 ~1000
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Breakout 77 ~10
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Qbert 4083 ~500
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SpaceInvaders 646 ~300
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============= ================================ ========================================
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.. figure:: apex.png
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Ape-X using 32 workers in RLlib vs vanilla DQN (orange) and A3C (blue) on PongNoFrameskip-v4.
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**Ape-X specific configs** (see also `common configs <rllib-training.html#common-parameters>`__):
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.. literalinclude:: ../../python/ray/rllib/agents/dqn/apex.py
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:language: python
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:start-after: __sphinx_doc_begin__
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:end-before: __sphinx_doc_end__
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Importance Weighted Actor-Learner Architecture (IMPALA)
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-------------------------------------------------------
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`[paper] <https://arxiv.org/abs/1802.01561>`__
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`[implementation] <https://github.com/ray-project/ray/blob/master/python/ray/rllib/agents/impala/impala.py>`__
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In IMPALA, a central learner runs SGD in a tight loop while asynchronously pulling sample batches from many actor processes. RLlib's IMPALA implementation uses DeepMind's reference `V-trace code <https://github.com/deepmind/scalable_agent/blob/master/vtrace.py>`__. Note that we do not provide a deep residual network out of the box, but one can be plugged in as a `custom model <rllib-models.html#custom-models-tensorflow>`__. Multiple learner GPUs and experience replay are also supported.
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Tuned examples: `PongNoFrameskip-v4 <https://github.com/ray-project/ray/blob/master/python/ray/rllib/tuned_examples/pong-impala.yaml>`__, `vectorized configuration <https://github.com/ray-project/ray/blob/master/python/ray/rllib/tuned_examples/pong-impala-vectorized.yaml>`__, `multi-gpu configuration <https://github.com/ray-project/ray/blob/master/python/ray/rllib/tuned_examples/pong-impala-fast.yaml>`__, `{BeamRider,Breakout,Qbert,SpaceInvaders}NoFrameskip-v4 <https://github.com/ray-project/ray/blob/master/python/ray/rllib/tuned_examples/atari-impala.yaml>`__
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**Atari results @10M steps**: `more details <https://github.com/ray-project/rl-experiments>`__
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============= ================================== ====================================
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Atari env RLlib IMPALA 32-workers Mnih et al A3C 16-workers
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============= ================================== ====================================
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BeamRider 2071 ~3000
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Breakout 385 ~150
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Qbert 4068 ~1000
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SpaceInvaders 719 ~600
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============= ================================== ====================================
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**Scalability:**
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============= =============================== =================================
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Atari env RLlib IMPALA 32-workers @1 hour Mnih et al A3C 16-workers @1 hour
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============= =============================== =================================
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BeamRider 3181 ~1000
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Breakout 538 ~10
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Qbert 10850 ~500
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SpaceInvaders 843 ~300
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============= =============================== =================================
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.. figure:: impala.png
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Multi-GPU IMPALA scales up to solve PongNoFrameskip-v4 in ~3 minutes using a pair of V100 GPUs and 128 CPU workers.
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The maximum training throughput reached is ~30k transitions per second (~120k environment frames per second).
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**IMPALA-specific configs** (see also `common configs <rllib-training.html#common-parameters>`__):
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.. literalinclude:: ../../python/ray/rllib/agents/impala/impala.py
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:language: python
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:start-after: __sphinx_doc_begin__
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:end-before: __sphinx_doc_end__
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Asynchronous Proximal Policy Optimization (APPO)
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------------------------------------------------
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`[paper] <https://arxiv.org/abs/1707.06347>`__
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`[implementation] <https://github.com/ray-project/ray/blob/master/python/ray/rllib/agents/ppo/appo.py>`__
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We include an asynchronous variant of Proximal Policy Optimization (PPO) based on the IMPALA architecture. This is similar to IMPALA but using a surrogate policy loss with clipping. Compared to synchronous PPO, APPO is more efficient in wall-clock time due to its use of asynchronous sampling. Using a clipped loss also allows for multiple SGD passes, and therefore the potential for better sample efficiency compared to IMPALA. V-trace can also be enabled to correct for off-policy samples.
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APPO is not always more efficient; it is often better to simply use `PPO <rllib-algorithms.html#proximal-policy-optimization-ppo>`__ or `IMPALA <rllib-algorithms.html#importance-weighted-actor-learner-architecture-impala>`__.
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Tuned examples: `PongNoFrameskip-v4 <https://github.com/ray-project/ray/blob/master/python/ray/rllib/tuned_examples/pong-appo.yaml>`__
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**APPO-specific configs** (see also `common configs <rllib-training.html#common-parameters>`__):
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.. warning::
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Keras custom models are not compatible with multi-GPU (this includes PPO in single-GPU mode). This is because the multi-GPU implementation in RLlib relies on variable scopes to implement cross-GPU support.
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.. literalinclude:: ../../python/ray/rllib/agents/ppo/appo.py
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:language: python
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:start-after: __sphinx_doc_begin__
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:end-before: __sphinx_doc_end__
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Gradient-based
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~~~~~~~~~~~~~~
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Advantage Actor-Critic (A2C, A3C)
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---------------------------------
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`[paper] <https://arxiv.org/abs/1602.01783>`__ `[implementation] <https://github.com/ray-project/ray/blob/master/python/ray/rllib/agents/a3c/a3c.py>`__
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RLlib implements A2C and A3C using SyncSamplesOptimizer and AsyncGradientsOptimizer respectively for policy optimization. These algorithms scale to up to 16-32 worker processes depending on the environment. Both a TensorFlow (LSTM), and PyTorch version are available.
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Tuned examples: `PongDeterministic-v4 <https://github.com/ray-project/ray/blob/master/python/ray/rllib/tuned_examples/pong-a3c.yaml>`__, `PyTorch version <https://github.com/ray-project/ray/blob/master/python/ray/rllib/tuned_examples/pong-a3c-pytorch.yaml>`__, `{BeamRider,Breakout,Qbert,SpaceInvaders}NoFrameskip-v4 <https://github.com/ray-project/ray/blob/master/python/ray/rllib/tuned_examples/atari-a2c.yaml>`__
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.. tip::
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Consider using `IMPALA <#importance-weighted-actor-learner-architecture-impala>`__ for faster training with similar timestep efficiency.
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**Atari results @10M steps**: `more details <https://github.com/ray-project/rl-experiments>`__
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============= ======================== ==============================
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Atari env RLlib A2C 5-workers Mnih et al A3C 16-workers
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============= ======================== ==============================
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BeamRider 1401 ~3000
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Breakout 374 ~150
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Qbert 3620 ~1000
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SpaceInvaders 692 ~600
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============= ======================== ==============================
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**A3C-specific configs** (see also `common configs <rllib-training.html#common-parameters>`__):
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.. literalinclude:: ../../python/ray/rllib/agents/a3c/a3c.py
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:language: python
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:start-after: __sphinx_doc_begin__
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:end-before: __sphinx_doc_end__
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Deep Deterministic Policy Gradients (DDPG, TD3)
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-----------------------------------------------
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`[paper] <https://arxiv.org/abs/1509.02971>`__ `[implementation] <https://github.com/ray-project/ray/blob/master/python/ray/rllib/agents/ddpg/ddpg.py>`__
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DDPG is implemented similarly to DQN (below). The algorithm can be scaled by increasing the number of workers, switching to AsyncGradientsOptimizer, or using Ape-X. The improvements from `TD3 <https://spinningup.openai.com/en/latest/algorithms/td3.html>`__ are available though not enabled by default.
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Tuned examples: `Pendulum-v0 <https://github.com/ray-project/ray/blob/master/python/ray/rllib/tuned_examples/pendulum-ddpg.yaml>`__, `MountainCarContinuous-v0 <https://github.com/ray-project/ray/blob/master/python/ray/rllib/tuned_examples/mountaincarcontinuous-ddpg.yaml>`__, `HalfCheetah-v2 <https://github.com/ray-project/ray/blob/master/python/ray/rllib/tuned_examples/halfcheetah-ddpg.yaml>`__, `TD3 Pendulum-v0 <https://github.com/ray-project/ray/blob/master/python/ray/rllib/tuned_examples/pendulum-td3.yaml>`__, `TD3 InvertedPendulum-v2 <https://github.com/ray-project/ray/blob/master/python/ray/rllib/tuned_examples/invertedpendulum-td3.yaml>`__, `TD3 Mujoco suite (Ant-v2, HalfCheetah-v2, Hopper-v2, Walker2d-v2) <https://github.com/ray-project/ray/blob/master/python/ray/rllib/tuned_examples/mujoco-td3.yaml>`__.
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**DDPG-specific configs** (see also `common configs <rllib-training.html#common-parameters>`__):
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.. literalinclude:: ../../python/ray/rllib/agents/ddpg/ddpg.py
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:language: python
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:start-after: __sphinx_doc_begin__
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:end-before: __sphinx_doc_end__
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Deep Q Networks (DQN, Rainbow, Parametric DQN)
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----------------------------------------------
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`[paper] <https://arxiv.org/abs/1312.5602>`__ `[implementation] <https://github.com/ray-project/ray/blob/master/python/ray/rllib/agents/dqn/dqn.py>`__
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RLlib DQN is implemented using the SyncReplayOptimizer. The algorithm can be scaled by increasing the number of workers, using the AsyncGradientsOptimizer for async DQN, or using Ape-X. Memory usage is reduced by compressing samples in the replay buffer with LZ4. All of the DQN improvements evaluated in `Rainbow <https://arxiv.org/abs/1710.02298>`__ are available, though not all are enabled by default. See also how to use `parametric-actions in DQN <rllib-models.html#variable-length-parametric-action-spaces>`__.
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Tuned examples: `PongDeterministic-v4 <https://github.com/ray-project/ray/blob/master/python/ray/rllib/tuned_examples/pong-dqn.yaml>`__, `Rainbow configuration <https://github.com/ray-project/ray/blob/master/python/ray/rllib/tuned_examples/pong-rainbow.yaml>`__, `{BeamRider,Breakout,Qbert,SpaceInvaders}NoFrameskip-v4 <https://github.com/ray-project/ray/blob/master/python/ray/rllib/tuned_examples/atari-basic-dqn.yaml>`__, `with Dueling and Double-Q <https://github.com/ray-project/ray/blob/master/python/ray/rllib/tuned_examples/atari-duel-ddqn.yaml>`__, `with Distributional DQN <https://github.com/ray-project/ray/blob/master/python/ray/rllib/tuned_examples/atari-dist-dqn.yaml>`__.
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.. tip::
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Consider using `Ape-X <#distributed-prioritized-experience-replay-ape-x>`__ for faster training with similar timestep efficiency.
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**Atari results @10M steps**: `more details <https://github.com/ray-project/rl-experiments>`__
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============= ======================== ============================= ============================== ===============================
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Atari env RLlib DQN RLlib Dueling DDQN RLlib Dist. DQN Hessel et al. DQN
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============= ======================== ============================= ============================== ===============================
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BeamRider 2869 1910 4447 ~2000
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Breakout 287 312 410 ~150
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Qbert 3921 7968 15780 ~4000
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SpaceInvaders 650 1001 1025 ~500
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============= ======================== ============================= ============================== ===============================
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**DQN-specific configs** (see also `common configs <rllib-training.html#common-parameters>`__):
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.. literalinclude:: ../../python/ray/rllib/agents/dqn/dqn.py
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:language: python
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:start-after: __sphinx_doc_begin__
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:end-before: __sphinx_doc_end__
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Policy Gradients
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----------------
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`[paper] <https://papers.nips.cc/paper/1713-policy-gradient-methods-for-reinforcement-learning-with-function-approximation.pdf>`__ `[implementation] <https://github.com/ray-project/ray/blob/master/python/ray/rllib/agents/pg/pg.py>`__ We include a vanilla policy gradients implementation as an example algorithm in both TensorFlow and PyTorch. This is usually outperformed by PPO.
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Tuned examples: `CartPole-v0 <https://github.com/ray-project/ray/blob/master/python/ray/rllib/tuned_examples/regression_tests/cartpole-pg.yaml>`__
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**PG-specific configs** (see also `common configs <rllib-training.html#common-parameters>`__):
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.. literalinclude:: ../../python/ray/rllib/agents/pg/pg.py
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:language: python
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:start-after: __sphinx_doc_begin__
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:end-before: __sphinx_doc_end__
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Proximal Policy Optimization (PPO)
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----------------------------------
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`[paper] <https://arxiv.org/abs/1707.06347>`__ `[implementation] <https://github.com/ray-project/ray/blob/master/python/ray/rllib/agents/ppo/ppo.py>`__
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PPO's clipped objective supports multiple SGD passes over the same batch of experiences. RLlib's multi-GPU optimizer pins that data in GPU memory to avoid unnecessary transfers from host memory, substantially improving performance over a naive implementation. RLlib's PPO scales out using multiple workers for experience collection, and also with multiple GPUs for SGD.
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Tuned examples: `Humanoid-v1 <https://github.com/ray-project/ray/blob/master/python/ray/rllib/tuned_examples/humanoid-ppo-gae.yaml>`__, `Hopper-v1 <https://github.com/ray-project/ray/blob/master/python/ray/rllib/tuned_examples/hopper-ppo.yaml>`__, `Pendulum-v0 <https://github.com/ray-project/ray/blob/master/python/ray/rllib/tuned_examples/pendulum-ppo.yaml>`__, `PongDeterministic-v4 <https://github.com/ray-project/ray/blob/master/python/ray/rllib/tuned_examples/pong-ppo.yaml>`__, `Walker2d-v1 <https://github.com/ray-project/ray/blob/master/python/ray/rllib/tuned_examples/walker2d-ppo.yaml>`__, `HalfCheetah-v2 <https://github.com/ray-project/ray/blob/master/python/ray/rllib/tuned_examples/halfcheetah-ppo.yaml>`__, `{BeamRider,Breakout,Qbert,SpaceInvaders}NoFrameskip-v4 <https://github.com/ray-project/ray/blob/master/python/ray/rllib/tuned_examples/atari-ppo.yaml>`__
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**Atari results**: `more details <https://github.com/ray-project/rl-experiments>`__
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============= ============== ============== ==================
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Atari env RLlib PPO @10M RLlib PPO @25M Baselines PPO @10M
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============= ============== ============== ==================
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BeamRider 2807 4480 ~1800
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Breakout 104 201 ~250
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Qbert 11085 14247 ~14000
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SpaceInvaders 671 944 ~800
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============= ============== ============== ==================
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**Scalability:** `more details <https://github.com/ray-project/rl-experiments>`__
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============= ========================= =============================
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MuJoCo env RLlib PPO 16-workers @ 1h Fan et al PPO 16-workers @ 1h
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============= ========================= =============================
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HalfCheetah 9664 ~7700
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============= ========================= =============================
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.. figure:: ppo.png
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:width: 500px
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RLlib's multi-GPU PPO scales to multiple GPUs and hundreds of CPUs on solving the Humanoid-v1 task. Here we compare against a reference MPI-based implementation.
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**PPO-specific configs** (see also `common configs <rllib-training.html#common-parameters>`__):
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.. literalinclude:: ../../python/ray/rllib/agents/ppo/ppo.py
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:language: python
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:start-after: __sphinx_doc_begin__
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:end-before: __sphinx_doc_end__
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Derivative-free
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~~~~~~~~~~~~~~~
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Augmented Random Search (ARS)
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-----------------------------
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`[paper] <https://arxiv.org/abs/1803.07055>`__ `[implementation] <https://github.com/ray-project/ray/blob/master/python/ray/rllib/agents/ars/ars.py>`__
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ARS is a random search method for training linear policies for continuous control problems. Code here is adapted from https://github.com/modestyachts/ARS to integrate with RLlib APIs.
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Tuned examples: `CartPole-v0 <https://github.com/ray-project/ray/blob/master/python/ray/rllib/tuned_examples/regression_tests/cartpole-ars.yaml>`__, `Swimmer-v2 <https://github.com/ray-project/ray/blob/master/python/ray/rllib/tuned_examples/swimmer-ars.yaml>`__
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**ARS-specific configs** (see also `common configs <rllib-training.html#common-parameters>`__):
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.. literalinclude:: ../../python/ray/rllib/agents/ars/ars.py
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:language: python
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:start-after: __sphinx_doc_begin__
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:end-before: __sphinx_doc_end__
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Evolution Strategies
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--------------------
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`[paper] <https://arxiv.org/abs/1703.03864>`__ `[implementation] <https://github.com/ray-project/ray/blob/master/python/ray/rllib/agents/es/es.py>`__
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Code here is adapted from https://github.com/openai/evolution-strategies-starter to execute in the distributed setting with Ray.
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Tuned examples: `Humanoid-v1 <https://github.com/ray-project/ray/blob/master/python/ray/rllib/tuned_examples/humanoid-es.yaml>`__
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**Scalability:**
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.. figure:: es.png
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:width: 500px
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RLlib's ES implementation scales further and is faster than a reference Redis implementation on solving the Humanoid-v1 task.
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**ES-specific configs** (see also `common configs <rllib-training.html#common-parameters>`__):
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.. literalinclude:: ../../python/ray/rllib/agents/es/es.py
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:language: python
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:start-after: __sphinx_doc_begin__
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:end-before: __sphinx_doc_end__
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QMIX Monotonic Value Factorisation (QMIX, VDN, IQN)
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---------------------------------------------------
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`[paper] <https://arxiv.org/abs/1803.11485>`__ `[implementation] <https://github.com/ray-project/ray/blob/master/python/ray/rllib/agents/qmix/qmix.py>`__ Q-Mix is a specialized multi-agent algorithm. Code here is adapted from https://github.com/oxwhirl/pymarl_alpha to integrate with RLlib multi-agent APIs. To use Q-Mix, you must specify an agent `grouping <rllib-env.html#grouping-agents>`__ in the environment (see the `two-step game example <https://github.com/ray-project/ray/blob/master/python/ray/rllib/examples/twostep_game.py>`__). Currently, all agents in the group must be homogeneous. The algorithm can be scaled by increasing the number of workers or using Ape-X.
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Q-Mix is implemented in `PyTorch <https://github.com/ray-project/ray/blob/master/python/ray/rllib/agents/qmix/qmix_policy.py>`__ and is currently *experimental*.
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Tuned examples: `Two-step game <https://github.com/ray-project/ray/blob/master/python/ray/rllib/examples/twostep_game.py>`__
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**QMIX-specific configs** (see also `common configs <rllib-training.html#common-parameters>`__):
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.. literalinclude:: ../../python/ray/rllib/agents/qmix/qmix.py
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:language: python
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:start-after: __sphinx_doc_begin__
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:end-before: __sphinx_doc_end__
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Advantage Re-Weighted Imitation Learning (MARWIL)
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-------------------------------------------------
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`[paper] <http://papers.nips.cc/paper/7866-exponentially-weighted-imitation-learning-for-batched-historical-data>`__ `[implementation] <https://github.com/ray-project/ray/blob/master/python/ray/rllib/agents/marwil/marwil.py>`__ MARWIL is a hybrid imitation learning and policy gradient algorithm suitable for training on batched historical data. When the ``beta`` hyperparameter is set to zero, the MARWIL objective reduces to vanilla imitation learning. MARWIL requires the `offline datasets API <rllib-offline.html>`__ to be used.
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Tuned examples: `CartPole-v0 <https://github.com/ray-project/ray/blob/master/python/ray/rllib/examples/cartpole-marwil.py>`__
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**MARWIL-specific configs** (see also `common configs <rllib-training.html#common-parameters>`__):
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.. literalinclude:: ../../python/ray/rllib/agents/marwil/marwil.py
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:language: python
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:start-after: __sphinx_doc_begin__
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:end-before: __sphinx_doc_end__
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