ray/rllib/execution/buffers/multi_agent_replay_buffer.py

275 lines
12 KiB
Python

import collections
import platform
from typing import Dict, Any
import numpy as np
import ray
from ray.rllib import SampleBatch
from ray.rllib.execution import PrioritizedReplayBuffer
from ray.rllib.execution.buffers.replay_buffer import logger, _ALL_POLICIES
from ray.rllib.policy.rnn_sequencing import \
timeslice_along_seq_lens_with_overlap
from ray.rllib.policy.sample_batch import MultiAgentBatch, DEFAULT_POLICY_ID
from ray.rllib.utils import deprecation_warning
from ray.rllib.utils.deprecation import DEPRECATED_VALUE
from ray.rllib.utils.timer import TimerStat
from ray.rllib.utils.typing import SampleBatchType
from ray.util.iter import ParallelIteratorWorker
class MultiAgentReplayBuffer(ParallelIteratorWorker):
"""A replay buffer shard storing data for all policies (in multiagent setup).
Ray actors are single-threaded, so for scalability, multiple replay actors
may be created to increase parallelism."""
def __init__(
self,
num_shards: int = 1,
learning_starts: int = 1000,
capacity: int = 10000,
replay_batch_size: int = 1,
prioritized_replay_alpha: float = 0.6,
prioritized_replay_beta: float = 0.4,
prioritized_replay_eps: float = 1e-6,
replay_mode: str = "independent",
replay_sequence_length: int = 1,
replay_burn_in: int = 0,
replay_zero_init_states: bool = True,
buffer_size=DEPRECATED_VALUE,
):
"""Initializes a MultiAgentReplayBuffer instance.
Args:
num_shards (int): The number of buffer shards that exist in total
(including this one).
learning_starts (int): Number of timesteps after which a call to
`replay()` will yield samples (before that, `replay()` will
return None).
capacity (int): The capacity of the buffer. Note that when
`replay_sequence_length` > 1, this is the number of sequences
(not single timesteps) stored.
replay_batch_size (int): The batch size to be sampled (in
timesteps). Note that if `replay_sequence_length` > 1,
`self.replay_batch_size` will be set to the number of
sequences sampled (B).
prioritized_replay_alpha (float): Alpha parameter for a prioritized
replay buffer.
prioritized_replay_beta (float): Beta parameter for a prioritized
replay buffer.
prioritized_replay_eps (float): Epsilon parameter for a prioritized
replay buffer.
replay_mode (str): One of "independent" or "lockstep". Determined,
whether in the multiagent case, sampling is done across all
agents/policies equally.
replay_sequence_length (int): The sequence length (T) of a single
sample. If > 1, we will sample B x T from this buffer.
replay_burn_in (int): The burn-in length in case
`replay_sequence_length` > 0. This is the number of timesteps
each sequence overlaps with the previous one to generate a
better internal state (=state after the burn-in), instead of
starting from 0.0 each RNN rollout.
replay_zero_init_states (bool): Whether the initial states in the
buffer (if replay_sequence_length > 0) are alwayas 0.0 or
should be updated with the previous train_batch state outputs.
"""
# Deprecated args.
if buffer_size != DEPRECATED_VALUE:
deprecation_warning(
"ReplayBuffer(size)", "ReplayBuffer(capacity)", error=False)
capacity = buffer_size
self.replay_starts = learning_starts // num_shards
self.capacity = capacity // num_shards
self.replay_batch_size = replay_batch_size
self.prioritized_replay_beta = prioritized_replay_beta
self.prioritized_replay_eps = prioritized_replay_eps
self.replay_mode = replay_mode
self.replay_sequence_length = replay_sequence_length
self.replay_burn_in = replay_burn_in
self.replay_zero_init_states = replay_zero_init_states
if replay_sequence_length > 1:
self.replay_batch_size = int(
max(1, replay_batch_size // replay_sequence_length))
logger.info(
"Since replay_sequence_length={} and replay_batch_size={}, "
"we will replay {} sequences at a time.".format(
replay_sequence_length, replay_batch_size,
self.replay_batch_size))
if replay_mode not in ["lockstep", "independent"]:
raise ValueError("Unsupported replay mode: {}".format(replay_mode))
def gen_replay():
while True:
yield self.replay()
ParallelIteratorWorker.__init__(self, gen_replay, False)
def new_buffer():
return PrioritizedReplayBuffer(
self.capacity, alpha=prioritized_replay_alpha)
self.replay_buffers = collections.defaultdict(new_buffer)
# Metrics.
self.add_batch_timer = TimerStat()
self.replay_timer = TimerStat()
self.update_priorities_timer = TimerStat()
self.num_added = 0
# Make externally accessible for testing.
global _local_replay_buffer
_local_replay_buffer = self
# If set, return this instead of the usual data for testing.
self._fake_batch = None
@staticmethod
def get_instance_for_testing():
"""Return a MultiAgentReplayBuffer instance that has been previously
instantiated.
Returns:
_local_replay_buffer: The lastly instantiated
MultiAgentReplayBuffer.
"""
global _local_replay_buffer
return _local_replay_buffer
def get_host(self) -> str:
"""Returns the computer's network name.
Returns:
The computer's networks name or an empty string, if the network
name could not be determined.
"""
return platform.node()
def add_batch(self, batch: SampleBatchType) -> None:
"""Adds a batch to the appropriate policy's replay buffer.
Turns the batch into a MultiAgentBatch of the DEFAULT_POLICY_ID if
it is not a MultiAgentBatch. Subsequently adds the batch to
Args:
batch (SampleBatchType): The batch to be added.
"""
# Make a copy so the replay buffer doesn't pin plasma memory.
batch = batch.copy()
# Handle everything as if multiagent
if isinstance(batch, SampleBatch):
batch = MultiAgentBatch({DEFAULT_POLICY_ID: batch}, batch.count)
with self.add_batch_timer:
# Lockstep mode: Store under _ALL_POLICIES key (we will always
# only sample from all policies at the same time).
if self.replay_mode == "lockstep":
# Note that prioritization is not supported in this mode.
for s in batch.timeslices(self.replay_sequence_length):
self.replay_buffers[_ALL_POLICIES].add(s, weight=None)
else:
for policy_id, sample_batch in batch.policy_batches.items():
if self.replay_sequence_length == 1:
timeslices = sample_batch.timeslices(1)
else:
timeslices = timeslice_along_seq_lens_with_overlap(
sample_batch=sample_batch,
zero_pad_max_seq_len=self.replay_sequence_length,
pre_overlap=self.replay_burn_in,
zero_init_states=self.replay_zero_init_states,
)
for time_slice in timeslices:
# If SampleBatch has prio-replay weights, average
# over these to use as a weight for the entire
# sequence.
if "weights" in time_slice and \
len(time_slice["weights"]):
weight = np.mean(time_slice["weights"])
else:
weight = None
self.replay_buffers[policy_id].add(
time_slice, weight=weight)
self.num_added += batch.count
def replay(self) -> SampleBatchType:
"""If this buffer was given a fake batch, return it, otherwise return
a MultiAgentBatch with samples.
"""
if self._fake_batch:
fake_batch = SampleBatch(self._fake_batch)
return MultiAgentBatch({
DEFAULT_POLICY_ID: fake_batch
}, fake_batch.count)
if self.num_added < self.replay_starts:
return None
with self.replay_timer:
# Lockstep mode: Sample from all policies at the same time an
# equal amount of steps.
if self.replay_mode == "lockstep":
return self.replay_buffers[_ALL_POLICIES].sample(
self.replay_batch_size, beta=self.prioritized_replay_beta)
else:
samples = {}
for policy_id, replay_buffer in self.replay_buffers.items():
samples[policy_id] = replay_buffer.sample(
self.replay_batch_size,
beta=self.prioritized_replay_beta)
return MultiAgentBatch(samples, self.replay_batch_size)
def update_priorities(self, prio_dict: Dict) -> None:
"""Updates the priorities of underlying replay buffers.
Computes new priorities from td_errors and prioritized_replay_eps.
These priorities are used to update underlying replay buffers per
policy_id.
Args:
prio_dict (Dict): A dictionary containing td_errors for
batches saved in underlying replay buffers.
"""
with self.update_priorities_timer:
for policy_id, (batch_indexes, td_errors) in prio_dict.items():
new_priorities = (
np.abs(td_errors) + self.prioritized_replay_eps)
self.replay_buffers[policy_id].update_priorities(
batch_indexes, new_priorities)
def stats(self, debug: bool = False) -> Dict:
"""Returns the stats of this buffer and all underlying buffers.
Args:
debug (bool): If True, stats of underlying replay buffers will
be fetched with debug=True.
Returns:
stat: Dictionary of buffer stats.
"""
stat = {
"add_batch_time_ms": round(1000 * self.add_batch_timer.mean, 3),
"replay_time_ms": round(1000 * self.replay_timer.mean, 3),
"update_priorities_time_ms": round(
1000 * self.update_priorities_timer.mean, 3),
}
for policy_id, replay_buffer in self.replay_buffers.items():
stat.update({
"policy_{}".format(policy_id): replay_buffer.stats(debug=debug)
})
return stat
def get_state(self) -> Dict[str, Any]:
state = {"num_added": self.num_added, "replay_buffers": {}}
for policy_id, replay_buffer in self.replay_buffers.items():
state["replay_buffers"][policy_id] = replay_buffer.get_state()
return state
def set_state(self, state: Dict[str, Any]) -> None:
self.num_added = state["num_added"]
buffer_states = state["replay_buffers"]
for policy_id in buffer_states.keys():
self.replay_buffers[policy_id].set_state(buffer_states[policy_id])
ReplayActor = ray.remote(num_cpus=0)(MultiAgentReplayBuffer)