ray/src/common/state/redis.h
Robert Nishihara 96913be939 Treat actor creation like a regular task. (#1668)
* Treat actor creation like a regular task.

* Small cleanups.

* Change semantics of actor resource handling.

* Bug fix.

* Minor linting

* Bug fix

* Fix jenkins test.

* Fix actor tests

* Some cleanups

* Bug fix

* Fix bug.

* Remove cached actor tasks when a driver is removed.

* Add more info to taskspec in global state API.

* Fix cyclic import bug in tune.

* Fix

* Fix linting.

* Fix linting.

* Don't schedule any tasks (especially actor creaiton tasks) on local schedulers with 0 CPUs.

* Bug fix.

* Add test for 0 CPU case

* Fix linting

* Address comments.

* Fix typos and add comment.

* Add assertion and fix test.
2018-03-16 11:18:07 -07:00

356 lines
11 KiB
C++

#ifndef REDIS_H
#define REDIS_H
#include <unordered_map>
#include "db.h"
#include "db_client_table.h"
#include "object_table.h"
#include "task_table.h"
#include "hiredis/hiredis.h"
#include "hiredis/async.h"
#define LOG_REDIS_ERROR(context, M, ...) \
RAY_LOG(ERROR) << "Redis error " << context->err << " " << context->errstr \
<< "; " << M
#define LOG_REDIS_DEBUG(context, M, ...) \
RAY_LOG(DEBUG) << "Redis error " << context->err << " " << context->errstr \
<< "; " << M;
struct DBHandle {
/** String that identifies this client type. */
char *client_type;
/** Unique ID for this client. */
DBClientID client;
/** Primary redis context for all non-subscribe connections. This is used for
* the database client table, heartbeats, and errors that should be pushed to
* the driver. */
redisAsyncContext *context;
/** Primary redis context for "subscribe" communication. A separate context
* is needed for this communication (see
* https://github.com/redis/hiredis/issues/55). This is used for the
* database client table, heartbeats, and errors that should be pushed to
* the driver. */
redisAsyncContext *subscribe_context;
/** Redis contexts for shards for all non-subscribe connections. All requests
* to the object table, task table, and event table should be directed here.
* The correct shard can be retrieved using get_redis_context below. */
std::vector<redisAsyncContext *> contexts;
/** Redis contexts for shards for "subscribe" communication. All requests
* to the object table, task table, and event table should be directed here.
* The correct shard can be retrieved using get_redis_context below. */
std::vector<redisAsyncContext *> subscribe_contexts;
/** The event loop this global state store connection is part of. */
event_loop *loop;
/** Index of the database connection in the event loop */
int64_t db_index;
/** Cache for the IP addresses of db clients. This is an unordered map mapping
* client IDs to addresses. */
std::unordered_map<DBClientID, DBClient, UniqueIDHasher> db_client_cache;
/** Redis context for synchronous connections. This should only be used very
* rarely, it is not asynchronous. */
redisContext *sync_context;
};
/**
* Get the Redis asynchronous context responsible for non-subscription
* communication for the given UniqueID.
*
* @param db The database handle.
* @param id The ID whose location we are querying for.
* @return The redisAsyncContext responsible for the given ID.
*/
redisAsyncContext *get_redis_context(DBHandle *db, UniqueID id);
/**
* Get the Redis asynchronous context responsible for subscription
* communication for the given UniqueID.
*
* @param db The database handle.
* @param id The ID whose location we are querying for.
* @return The redisAsyncContext responsible for the given ID.
*/
redisAsyncContext *get_redis_subscribe_context(DBHandle *db, UniqueID id);
/**
* Get a list of Redis shard IP addresses from the primary shard.
*
* @param context A Redis context connected to the primary shard.
* @param db_shards_addresses The IP addresses for the shards registered
* with the primary shard will be added to this vector.
* @param db_shards_ports The IP ports for the shards registered with the
* primary shard will be added to this vector, in the same order as
* db_shards_addresses.
*/
void get_redis_shards(redisContext *context,
std::vector<std::string> &db_shards_addresses,
std::vector<int> &db_shards_ports);
void redis_cache_set_db_client(DBHandle *db, DBClient client);
DBClient redis_cache_get_db_client(DBHandle *db, DBClientID db_client_id);
void redis_object_table_get_entry(redisAsyncContext *c,
void *r,
void *privdata);
void object_table_lookup_callback(redisAsyncContext *c,
void *r,
void *privdata);
/*
* ==== Redis object table functions ====
*/
/**
* Lookup object table entry in redis.
*
* @param callback_data Data structure containing redis connection and timeout
* information.
* @return Void.
*/
void redis_object_table_lookup(TableCallbackData *callback_data);
/**
* Add a location entry to the object table in redis.
*
* @param callback_data Data structure containing redis connection and timeout
* information.
* @return Void.
*/
void redis_object_table_add(TableCallbackData *callback_data);
/**
* Remove a location entry from the object table in redis.
*
* @param callback_data Data structure containing redis connection and timeout
* information.
* @return Void.
*/
void redis_object_table_remove(TableCallbackData *callback_data);
/**
* Create a client-specific channel for receiving notifications from the object
* table.
*
* @param callback_data Data structure containing redis connection and timeout
* information.
* @return Void.
*/
void redis_object_table_subscribe_to_notifications(
TableCallbackData *callback_data);
/**
* Request notifications about when certain objects become available.
*
* @param callback_data Data structure containing redis connection and timeout
* information.
* @return Void.
*/
void redis_object_table_request_notifications(TableCallbackData *callback_data);
/**
* Add a new object to the object table in redis.
*
* @param callback_data Data structure containing redis connection and timeout
* information.
* @return Void.
*/
void redis_result_table_add(TableCallbackData *callback_data);
/**
* Lookup the task that created the object in redis. The result is the task ID.
*
* @param callback_data Data structure containing redis connection and timeout
* information.
* @return Void.
*/
void redis_result_table_lookup(TableCallbackData *callback_data);
/**
* Callback invoked when the reply from the object table lookup command is
* received.
*
* @param c Redis context.
* @param r Reply.
* @param privdata Data associated to the callback.
* @return Void.
*/
void redis_object_table_lookup_callback(redisAsyncContext *c,
void *r,
void *privdata);
/*
* ==== Redis task table function =====
*/
/**
* Get a task table entry, including the task spec and the task's scheduling
* information.
*
* @param callback_data Data structure containing redis connection and timeout
* information.
* @return Void.
*/
void redis_task_table_get_task(TableCallbackData *callback_data);
/**
* Add a task table entry with a new task spec and the task's scheduling
* information.
*
* @param callback_data Data structure containing redis connection and timeout
* information.
* @return Void.
*/
void redis_task_table_add_task(TableCallbackData *callback_data);
/**
* Update a task table entry with the task's scheduling information.
*
* @param callback_data Data structure containing redis connection and timeout
* information.
* @return Void.
*/
void redis_task_table_update(TableCallbackData *callback_data);
/**
* Update a task table entry with the task's scheduling information, if the
* task's current scheduling information matches the test value.
*
* @param callback_data Data structure containing redis connection and timeout
* information.
* @return Void.
*/
void redis_task_table_test_and_update(TableCallbackData *callback_data);
/**
* Callback invoked when the reply from the task push command is received.
*
* @param c Redis context.
* @param r Reply (not used).
* @param privdata Data associated to the callback.
* @return Void.
*/
void redis_task_table_publish_push_callback(redisAsyncContext *c,
void *r,
void *privdata);
/**
* Callback invoked when the reply from the task publish command is received.
*
* @param c Redis context.
* @param r Reply (not used).
* @param privdata Data associated to the callback.
* @return Void.
*/
void redis_task_table_publish_publish_callback(redisAsyncContext *c,
void *r,
void *privdata);
/**
* Subscribe to updates of the task table.
*
* @param callback_data Data structure containing redis connection and timeout
* information.
* @return Void.
*/
void redis_task_table_subscribe(TableCallbackData *callback_data);
/**
* Remove a client from the db clients table.
*
* @param callback_data Data structure containing redis connection and timeout
* information.
* @return Void.
*/
void redis_db_client_table_remove(TableCallbackData *callback_data);
/**
* Subscribe to updates from the db client table.
*
* @param callback_data Data structure containing redis connection and timeout
* information.
* @return Void.
*/
void redis_db_client_table_subscribe(TableCallbackData *callback_data);
/**
* Subscribe to updates from the local scheduler table.
*
* @param callback_data Data structure containing redis connection and timeout
* information.
* @return Void.
*/
void redis_local_scheduler_table_subscribe(TableCallbackData *callback_data);
/**
* Publish an update to the local scheduler table.
*
* @param callback_data Data structure containing redis connection and timeout
* information.
* @return Void.
*/
void redis_local_scheduler_table_send_info(TableCallbackData *callback_data);
/**
* Synchronously publish a null update to the local scheduler table signifying
* that we are about to exit.
*
* @param db The database handle of the dying local scheduler.
* @return Void.
*/
void redis_local_scheduler_table_disconnect(DBHandle *db);
/**
* Subscribe to updates from the driver table.
*
* @param callback_data Data structure containing redis connection and timeout
* information.
* @return Void.
*/
void redis_driver_table_subscribe(TableCallbackData *callback_data);
/**
* Publish an update to the driver table.
*
* @param callback_data Data structure containing redis connection and timeout
* information.
* @return Void.
*/
void redis_driver_table_send_driver_death(TableCallbackData *callback_data);
void redis_plasma_manager_send_heartbeat(TableCallbackData *callback_data);
/**
* Marks an actor as removed. This prevents the actor from being resurrected.
*
* @param db The database handle.
* @param actor_id The actor id to mark as removed.
* @return Void.
*/
void redis_actor_table_mark_removed(DBHandle *db, ActorID actor_id);
/// Publish an actor creation notification.
///
/// \param callback_data Data structure containing redis connection and timeout
/// information.
/// \return Void.
void redis_publish_actor_creation_notification(
TableCallbackData *callback_data);
/**
* Subscribe to updates about newly created actors.
*
* @param callback_data Data structure containing redis connection and timeout
* information.
* @return Void.
*/
void redis_actor_notification_table_subscribe(TableCallbackData *callback_data);
void redis_object_info_subscribe(TableCallbackData *callback_data);
void redis_push_error(TableCallbackData *callback_data);
#endif /* REDIS_H */