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* Enable scheduling with custom resource labels. * Fix. * Minor fixes and ref counting fix. * Linting * Use .data() instead of .c_str(). * Fix linting. * Fix ResourcesTest.testGPUIDs test by waiting for workers to start up. * Sleep in test so that all tasks are submitted before any completes.
70 lines
2.2 KiB
C++
70 lines
2.2 KiB
C++
#ifndef DB_H
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#define DB_H
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#include <vector>
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#include "common.h"
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#include "event_loop.h"
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typedef struct DBHandle DBHandle;
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/**
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* Connect to the global system store.
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*
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* @param db_address The hostname to use to connect to the database.
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* @param db_port The port to use to connect to the database.
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* @param db_shards_addresses The list of database shard IP addresses.
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* @param db_shards_ports The list of database shard ports, in the same order
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* as db_shards_addresses.
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* @param client_type The type of this client.
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* @param node_ip_address The hostname of the client that is connecting.
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* @param args A vector of extra arguments strings. They should alternate
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* between the name of the argument and the value of the argument. For
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* examples: "port", "1234", "socket_name", "/tmp/s1". This vector should
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* have an even length.
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* @return This returns a handle to the database, which must be freed with
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* db_disconnect after use.
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*/
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DBHandle *db_connect(const std::string &db_primary_address,
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int db_primary_port,
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const char *client_type,
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const char *node_ip_address,
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const std::vector<std::string> &args);
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/**
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* Attach global system store connection to an event loop. Callbacks from
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* queries to the global system store will trigger events in the event loop.
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*
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* @param db The handle to the database that is connected.
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* @param loop The event loop the database gets connected to.
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* @param reattach Can only be true in unit tests. If true, the database is
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* reattached to the loop.
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* @return Void.
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*/
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void db_attach(DBHandle *db, event_loop *loop, bool reattach);
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/**
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* Disconnect from the global system store.
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*
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* @param db The database connection to close and clean up.
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* @return Void.
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*/
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void db_disconnect(DBHandle *db);
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/**
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* Free the database handle.
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*
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* @param db The database connection to clean up.
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* @return Void.
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*/
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void DBHandle_free(DBHandle *db);
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/**
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* Returns the db client ID.
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*
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* @param db The handle to the database.
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* @returns int The db client ID for this connection to the database.
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*/
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DBClientID get_db_client_id(DBHandle *db);
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#endif
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