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2016-07-08 12:39:11 -07:00
cmake/Modules add FindNumPy.cmake 2016-03-10 14:46:26 -08:00
data load imagenet 2016-06-10 17:25:55 -07:00
doc add lbfgs walkthrough and small cleanups (#229) 2016-07-08 12:32:48 -07:00
examples add lbfgs walkthrough and small cleanups (#229) 2016-07-08 12:32:48 -07:00
include/ray preparation to deallocate objects properly 2016-06-21 13:46:38 -07:00
lib/python adding pylint (#233) 2016-07-08 12:39:11 -07:00
protos int and long should be treated similarly (#220) 2016-07-06 17:31:58 -07:00
scripts only run cleanup if we've started ray in local mode and actually started the processes (#228) 2016-07-08 00:14:26 -07:00
src int and long should be treated similarly (#220) 2016-07-06 17:31:58 -07:00
test fix bug, empty function should return nothing (#225) 2016-07-07 14:07:33 -07:00
thirdparty Apply patches while considering index as well (#231) 2016-07-08 09:24:25 -07:00
vsprojects Update Visual Studio projects (#199) 2016-07-02 21:07:12 -07:00
.editorconfig Initial editor config (#175) 2016-06-27 13:10:55 -07:00
.gitignore Ignore protobuf generated files (#200) 2016-07-02 21:07:28 -07:00
.gitmodules integrate numbuf into tree and remove ftruncate to prepare windows port 2016-06-18 12:00:17 -07:00
.travis.yml arrays -> array (#172) 2016-06-27 11:35:31 -07:00
build.sh Write computation graph to file 2016-06-27 12:20:30 -07:00
CMakeLists.txt Write computation graph to file 2016-06-27 12:20:30 -07:00
LICENSE switching to BSD (#90) 2016-06-06 12:07:36 -07:00
pylintrc adding pylint (#233) 2016-07-08 12:39:11 -07:00
Ray.sln Visual Studio project file changes (#186) 2016-06-29 22:52:53 -07:00
README.md basic tutorials (#204) 2016-07-06 13:51:32 -07:00
requirements.txt Visualize computation graph 2016-07-01 12:13:23 -07:00
setup-env.sh Split up and polish build scripts 2016-06-22 16:20:56 -07:00
setup.sh Visualize computation graph 2016-07-01 12:13:23 -07:00

Ray

Build Status

Ray is an experimental distributed execution framework with a Python-like programming model. It is under development and not ready for general use.

Read this introduction to Ray.