Commit graph

6 commits

Author SHA1 Message Date
Robert Nishihara
7b04ed059e Move TensorFlowVariables to ray.experimental.tf_utils. (#4145) 2019-02-24 14:26:46 -08:00
Robert Nishihara
e0867c8845 Switch Python indentation from 2 spaces to 4 spaces. (#726)
* 4 space indentation for actor.py.

* 4 space indentation for worker.py.

* 4 space indentation for more files.

* 4 space indentation for some test files.

* Check indentation in Travis.

* 4 space indentation for some rl files.

* Fix failure test.

* Fix multi_node_test.

* 4 space indentation for more files.

* 4 space indentation for remaining files.

* Fixes.
2017-07-13 21:53:57 +00:00
Robert Nishihara
3ebfd850e1 Make example applications pep8 compliant. (#553)
* Test examples for pep8 compliance.

* Make rl_pong example pep8 compliant.

* Make policy gradient example pep8 compliant.

* Make lbfgs example pep8 compliant.

* Make hyperopt example pep8 compliant.

* Make a3c example pep8 compliant.

* Make evolution strategies example pep8 compliant.

* Make resnet example pep8 compliant.

* Fix.
2017-05-16 14:12:18 -07:00
Wapaul1
31bf0e8da4 Improved the Resnet Example. (#551)
* Initial updates

* Mostly done

* Now works with no arguments

* Changed version check
2017-05-15 22:40:41 -07:00
Wapaul1
6d9820ef5d Added tensorboard to resnet (#374)
Added tensorboard to resnet example.
2017-03-17 18:36:23 -07:00
Wapaul1
c66178bcd7 Resnet Adapted to Ray (#229)
* Initial conversion

* Further changes

* fixes

* some changes

* Fixes

* Added data pipeline

* Added updates to cifar

* Currently borken need sep pr

* Added test for retriving variables from an optimizer

* Removed FlAG ref in environment variables

* Added comments to test

* Addressed comments

* Added updates

* Made further changes for tfutils

* Fixed finalized bug

* Removed ipython

* Added accuracy printing

* Temp commit

* added fixes

* changes

* Added writing to file

* Fixes for gpus

* Cleaned up code

* Temp commit

* Gpu support fully implemented

* Updated to use num_gpus for actors

* Finished testing gpus implementation

* Changed to be more in line with origin implementation

* Updated test to use actors

* Added support for cpu only systems

* Now works with no cpus

* Minor changes and some documentation.
2017-03-07 01:07:32 -08:00