Object manager uses multi-threading for transferring objects between different nodes, the plasma client used in object_buffer_pool_ needs to be protected by lock. We have met crashes caused by missing lock in FreeObjects() interface, this PR fixes that issue.
1) if using `PyObject_GetIter`, the caller must call `Py_DECREF` to avoid memory leak. But with `PyList_GetItem`, `Py_DECREF` isn't needed.
2) the `Py_BuildValue` call in `wait` doesn't need to increment ref count.
Otherwise, in the event of a remote raylet crashing, the connection might be held by boost asio forever, and the pending callbacks will never get invoked. See also #3586.
* Add a flag for whether an object has been created before
* Add regression test
* doc
* Share object directory between object and node managers
* Treat evicted actor tasks as failed
* minor
* Check return value
* Fix bug where object locations weren't getting updated on client death
* Fix mac build
* Use RayTaskError
ray.wait depends on callbacks from the GCS to decide when an object has appeared in the cluster. The raylet crashes if a callback is received for a wait request that has already completed, but this actually can happen, depending on the order of calls. More precisely:
1. Objects A and B are put in the cluster.
2. Client calls ray.wait([A, B], num_returns=1).
3. Client subscribes to locations for A and B. Locations are cached for both, so callbacks are posted for each.
4. Callback for A fires. The wait completes and the request is removed.
5. Callback for B fires. The wait request no longer exists and raylet crashes.
* Broadcast actor death, clean up dummy objects
* Reduce logging and clean up state when failing a task
* lint
* Make actor failure test nicer, reduce node timeout
* Suppress duplicate pre-emptive object pushes.
* Add test.
* Fix linting
* Remove timer and inline recent_pushes_ into local_objects_.
* Improve test.
* Fix
* Fix linting
* Enable retrying pull from same object manager. Randomize object manager.
* Speed up test
* Linting
* Add test.
* Minor
* Lengthen pull timeout and reissue pull every time a new object becomes available.
* Increase pull timeout in test.
* Wait for nodes to start in object manager test.
* Wait longer for nodes to start up in test.
* Small fixes.
* _submit -> _remote
* Change assert to warning.
* Make scheduling queues RemoveTasks return task states as well.
* Add test
* Don't unsubscribe for infeasible tasks when spilling over.
* Linting
* Address comments.
* speed up task dispatch
* minor changes
* improved comments
* improved comments
* change argument of DispatchTasks to list of tasks
* dispatch only tasks whose dependencies have been fullfiled
* some updated comments
* refactored DispatchQueue() and Assigntask() to avoid the copy of the ready list
* minor fixes
* some more minor fixes
* some more minor fixes
* added more comments
* better comments?
* fixed all feedback comments, minus making the argument of AssignTask() const
* Assigntask() now taskes a const argument
* Do the task copy outside of the callback
* fix linting
## What do these changes do?
This PR exposes the CL option for using a config parameter. This is important for certain tests (i.e., FT tests that removing nodes) to run quickly.
Note that this is bad practice and should be replaced with GFLAGS or some equivalent as soon as possible.
#3239 depends on this.
TODO:
- [x] Add documentation to method arguments before merging.
- [x] Add test to verify this works?
## Related issue number
* Increase timeout to 10s
* Skip eviction reconstruction tests
* Add stress test for many actors to one
* Fix test by shortening it.
* lower number of processes in stress test
* Skip slow test