* Added to troubleshooting documentation about whether redefining remote functions runs the new code version
* Minor correction to troubleshooting documentation
* Small rewordings.
* Rewrote and reordered the examples in the Actor documentation for clarity. Also added an introduction to Gym
* Minor tweaks to actor documentation
* Small changes to wording.
* add tf metrics
* comments
* fix network scopes
* add doc
* use format string
* fix trace level
* plot intermediate and final sgd stats
* add back a global step
* Perform ray.register_class under the hood.
* Fix bug.
* Release worker lock when waiting for imports to arrive in get.
* Remove calls to register_class from examples and tests.
* Clear serialization state between tests.
* Fix bug and add test for multiple custom classes with same name.
* Fix failure test.
* Fix linting and cleanups to python code.
* Fixes to documentation.
* Implement recursion depth for recursively registering classes.
* Fix linting.
* Push warning to user if waiting for class for too long.
* Fix typos.
* Don't export FunctionToRun if pickling the function fails.
* Don't broadcast class definition when pickling class.
* Direction substitution of @ray.remote -> @ray.task.
* Changes to make '@ray.task' work.
* Instantiate actors with Class.remote() instead of Class().
* Convert actor instantiation in tests and examples from Class() to Class.remote().
* Change actor method invocation from object.method() to object.method.remote().
* Update tests and examples to invoke actor methods with .remote().
* Fix bugs in jenkins tests.
* Fix example applications.
* Change @ray.task back to @ray.remote.
* Changes to make @ray.actor -> @ray.remote work.
* Direct substitution of @ray.actor -> @ray.remote.
* Fixes.
* Raise exception if @ray.actor decorator is used.
* Simplify ActorMethod class.
* Serialize lambdas with pickle by default.
* Serialize sets with pickle by default.
* Serialize types with pickle by default.
* Small update to documentation.
* Update tests.
* update documentation on how to set ulimit for Redis
* Move documentation to troubleshooting section.
* Add another section header.
* update redis file descriptor docs: simplify command
* pong on pixels working (not cleaned up)
* make training compatible with all atari games
* cartpole runs
* Update documentation and usage for policy gradients.
* Compile the Ray redis module with C++.
* Redo parsing of object table notifications with flatbuffers.
* Update redis module python tests.
* Redo parsing of task table notifications with flatbuffers.
* Fix linting.
* Redo parsing of db client notifications with flatbuffers.
* Redo publishing of local scheduler heartbeats with flatbuffers.
* Fix linting.
* Remove usage of fixed-width formatting of scheduling state in channel name.
* Reply with flatbuffer object to task table queries, also simplify redis string to flatbuffer string conversion.
* Fix linting and tests.
* fix
* cleanup
* simplify logic in ReplyWithTask
* Initial conversion
* Further changes
* fixes
* some changes
* Fixes
* Added data pipeline
* Added updates to cifar
* Currently borken need sep pr
* Added test for retriving variables from an optimizer
* Removed FlAG ref in environment variables
* Added comments to test
* Addressed comments
* Added updates
* Made further changes for tfutils
* Fixed finalized bug
* Removed ipython
* Added accuracy printing
* Temp commit
* added fixes
* changes
* Added writing to file
* Fixes for gpus
* Cleaned up code
* Temp commit
* Gpu support fully implemented
* Updated to use num_gpus for actors
* Finished testing gpus implementation
* Changed to be more in line with origin implementation
* Updated test to use actors
* Added support for cpu only systems
* Now works with no cpus
* Minor changes and some documentation.