* pong on pixels working (not cleaned up)
* make training compatible with all atari games
* cartpole runs
* Update documentation and usage for policy gradients.
* Compile the Ray redis module with C++.
* Redo parsing of object table notifications with flatbuffers.
* Update redis module python tests.
* Redo parsing of task table notifications with flatbuffers.
* Fix linting.
* Redo parsing of db client notifications with flatbuffers.
* Redo publishing of local scheduler heartbeats with flatbuffers.
* Fix linting.
* Remove usage of fixed-width formatting of scheduling state in channel name.
* Reply with flatbuffer object to task table queries, also simplify redis string to flatbuffer string conversion.
* Fix linting and tests.
* fix
* cleanup
* simplify logic in ReplyWithTask
* Initial conversion
* Further changes
* fixes
* some changes
* Fixes
* Added data pipeline
* Added updates to cifar
* Currently borken need sep pr
* Added test for retriving variables from an optimizer
* Removed FlAG ref in environment variables
* Added comments to test
* Addressed comments
* Added updates
* Made further changes for tfutils
* Fixed finalized bug
* Removed ipython
* Added accuracy printing
* Temp commit
* added fixes
* changes
* Added writing to file
* Fixes for gpus
* Cleaned up code
* Temp commit
* Gpu support fully implemented
* Updated to use num_gpus for actors
* Finished testing gpus implementation
* Changed to be more in line with origin implementation
* Updated test to use actors
* Added support for cpu only systems
* Now works with no cpus
* Minor changes and some documentation.