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https://github.com/vale981/ray
synced 2025-03-05 10:01:43 -05:00
parent
5b44afe9c1
commit
ccabba88ae
2 changed files with 15 additions and 12 deletions
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@ -107,11 +107,10 @@ void GrpcServer::Run() {
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// Create calls for all the server call factories.
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for (auto &entry : server_call_factories_) {
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for (int i = 0; i < num_threads_; i++) {
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// When there is no max active RPC limit, a call will be added to the completetion
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// queue before RPC processing starts. In this case, the buffer size only
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// determines the number of tags in the completion queue, instead of the number of
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// inflight RPCs being processed.
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int buffer_size = 128;
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// Create a buffer of 100 calls for each RPC handler.
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// TODO(edoakes): a small buffer should be fine and seems to have better
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// performance, but we don't currently handle backpressure on the client.
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int buffer_size = 100;
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if (entry->GetMaxActiveRPCs() != -1) {
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buffer_size = entry->GetMaxActiveRPCs();
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}
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@ -162,12 +162,6 @@ class ServerCallImpl : public ServerCall {
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start_time_ = absl::GetCurrentTimeNanos();
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ray::stats::STATS_grpc_server_req_handling.Record(1.0, call_name_);
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if (!io_service_.stopped()) {
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if (factory_.GetMaxActiveRPCs() == -1) {
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// Create a new `ServerCall` as completion queue tag before handling the request
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// when no back pressure limit is set, so that new requests can continue to be
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// pulled from the completion queue before this request is done.
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factory_.CreateCall();
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}
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io_service_.post([this] { HandleRequestImpl(); }, call_name_);
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} else {
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// Handle service for rpc call has stopped, we must handle the call here
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@ -179,6 +173,16 @@ class ServerCallImpl : public ServerCall {
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void HandleRequestImpl() {
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state_ = ServerCallState::PROCESSING;
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// NOTE(hchen): This `factory` local variable is needed. Because `SendReply` runs in
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// a different thread, and will cause `this` to be deleted.
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const auto &factory = factory_;
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if (factory.GetMaxActiveRPCs() == -1) {
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// Create a new `ServerCall` to accept the next incoming request.
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// We create this before handling the request only when no back pressure limit is
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// set. So that the it can be populated by the completion queue in the background if
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// a new request comes in.
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factory.CreateCall();
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}
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(service_handler_.*handle_request_function_)(
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request_,
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reply_,
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@ -373,7 +377,7 @@ class ServerCallFactoryImpl : public ServerCallFactory {
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/// Maximum request number to handle at the same time.
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/// -1 means no limit.
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int64_t max_active_rpcs_;
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uint64_t max_active_rpcs_;
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};
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} // namespace rpc
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