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https://github.com/vale981/ray
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[ray] Update cpp to std14 (#14441)
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4 changed files with 5 additions and 5 deletions
2
.bazelrc
2
.bazelrc
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@ -7,7 +7,7 @@ build --enable_platform_specific_config
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build --action_env=PATH
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build --action_env=PATH
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# For --compilation_mode=dbg, consider enabling checks in the standard library as well (below).
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# For --compilation_mode=dbg, consider enabling checks in the standard library as well (below).
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build --compilation_mode=opt
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build --compilation_mode=opt
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#build --cxxopt="-std=c++11"
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build --cxxopt="-std=c++14"
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# This workaround is needed to prevent Bazel from compiling the same file twice (once PIC and once not).
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# This workaround is needed to prevent Bazel from compiling the same file twice (once PIC and once not).
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build:linux --force_pic
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build:linux --force_pic
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build:macos --force_pic
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build:macos --force_pic
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@ -187,7 +187,7 @@ matrix:
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- brew install --cask adoptopenjdk8
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- brew install --cask adoptopenjdk8
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- export JAVA_HOME=/Library/Java/JavaVirtualMachines/adoptopenjdk-8.jdk/Contents/Home
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- export JAVA_HOME=/Library/Java/JavaVirtualMachines/adoptopenjdk-8.jdk/Contents/Home
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- java -version
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- java -version
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- . ./ci/travis/ci.sh build
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- ./ci/keep_alive bash ./ci/travis/ci.sh build
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script:
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script:
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- . ./ci/travis/ci.sh test_wheels
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- . ./ci/travis/ci.sh test_wheels
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- bash ./java/build-jar-multiplatform.sh darwin
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- bash ./java/build-jar-multiplatform.sh darwin
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@ -5,7 +5,7 @@ PID=$$
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# Print output to avoid travis killing us
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# Print output to avoid travis killing us
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watchdog() {
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watchdog() {
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for i in $(seq 2 2 150); do
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for i in $(seq 2 2 500); do
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sleep 120
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sleep 120
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echo "(running, ${i}m total)"
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echo "(running, ${i}m total)"
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done
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done
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@ -1539,10 +1539,10 @@ Status CoreWorker::CreateActor(const RayFunction &function,
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// Add the actor handle before we submit the actor creation task, since the
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// Add the actor handle before we submit the actor creation task, since the
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// actor handle must be in scope by the time the GCS sends the
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// actor handle must be in scope by the time the GCS sends the
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// WaitForActorOutOfScopeRequest.
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// WaitForActorOutOfScopeRequest.
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std::unique_ptr<ActorHandle> actor_handle(new ActorHandle(
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auto actor_handle = std::make_unique<ActorHandle>(
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actor_id, GetCallerId(), rpc_address_, job_id, /*actor_cursor=*/return_ids[0],
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actor_id, GetCallerId(), rpc_address_, job_id, /*actor_cursor=*/return_ids[0],
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function.GetLanguage(), function.GetFunctionDescriptor(), extension_data,
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function.GetLanguage(), function.GetFunctionDescriptor(), extension_data,
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actor_creation_options.max_task_retries));
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actor_creation_options.max_task_retries);
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RAY_CHECK(actor_manager_->AddNewActorHandle(std::move(actor_handle), GetCallerId(),
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RAY_CHECK(actor_manager_->AddNewActorHandle(std::move(actor_handle), GetCallerId(),
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CurrentCallSite(), rpc_address_,
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CurrentCallSite(), rpc_address_,
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actor_creation_options.is_detached))
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actor_creation_options.is_detached))
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