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https://github.com/vale981/ray
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document and clean up orchestra protocol buffer specification
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4 changed files with 139 additions and 122 deletions
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@ -1,82 +1,20 @@
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// This file defines the GRPC interface between scheduler, object stores and
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// workers. These are used for communication over the network.
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// Terminology:
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// Worker: A cluster consists of multiple worker processes (typically one
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// per core) which execute tasks that can access objects from object stores.
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// Object store: Typically there is one object store per node which holds the
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// objects locally stored on that node.
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// Scheduler: The scheduler process keeps track of a mapping from object
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// references to object stores, orchestrates data transfer between object
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// stores and assigns tasks to workers.
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syntax = "proto3";
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import "types.proto";
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message AckReply {
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string errormsg = 1;
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}
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message RegisterWorkerRequest {
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string worker_address = 1;
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string objstore_address = 2;
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}
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message RegisterWorkerReply {
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uint64 workerid = 1;
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}
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message RegisterObjStoreRequest {
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string address = 1;
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}
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message RegisterObjStoreReply {
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uint64 objstoreid = 1;
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}
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message RegisterFunctionRequest {
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uint64 workerid = 1;
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string fnname = 2;
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uint64 num_return_vals = 3;
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}
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message RemoteCallRequest {
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Call call = 1;
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}
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message RemoteCallReply {
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repeated uint64 result = 1;
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}
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message PullObjRequest {
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uint64 workerid = 1;
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uint64 objref = 2;
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}
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message PushObjRequest {
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uint64 workerid = 1;
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}
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message PushObjReply {
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uint64 objref = 1;
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}
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message ObjReadyRequest {
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uint64 objref = 1;
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uint64 objstoreid = 2;
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}
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message WorkerReadyRequest {
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uint64 workerid = 1;
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}
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message ChangeCountRequest {
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uint64 objref = 1;
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}
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message SchedulerDebugInfoRequest {
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bool do_scheduling = 1;
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}
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message FnTableEntry {
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repeated uint64 workerid = 1;
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uint64 num_return_vals = 2;
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}
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message SchedulerDebugInfoReply {
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repeated Call task = 1;
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repeated uint64 avail_worker = 3;
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map<string, FnTableEntry> function_table = 2;
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}
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// Scheduler
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service Scheduler {
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// Register a new worker with the scheduler
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@ -87,77 +25,159 @@ service Scheduler {
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rpc RegisterFunction(RegisterFunctionRequest) returns (AckReply);
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// Asks the scheduler to execute a task, immediately returns an object reference to the result
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rpc RemoteCall(RemoteCallRequest) returns (RemoteCallReply);
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// increment the count of the object reference
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// Increment the count of the object reference
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rpc IncrementCount(ChangeCountRequest) returns (AckReply);
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// decrement the count of the object reference
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// Decrement the count of the object reference
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rpc DecrementCount(ChangeCountRequest) returns (AckReply);
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// request an object reference for an object that will be pushed to an object store
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// Request an object reference for an object that will be pushed to an object store
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rpc PushObj(PushObjRequest) returns (PushObjReply);
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// request delivery of an object
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// Request delivery of an object from an object store that holds the object to the local object store
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rpc PullObj(PullObjRequest) returns (AckReply);
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// used by an object store to tell the scheduler that an object is ready
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// Used by an object store to tell the scheduler that an object is ready (i.e. has been finalized and can be shared)
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rpc ObjReady(ObjReadyRequest) returns (AckReply);
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// used by the worker to report back and ask for more work
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// Used by the worker to report back and ask for more work
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rpc WorkerReady(WorkerReadyRequest) returns (AckReply);
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// get debugging information from the scheduler
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// Get debugging information from the scheduler
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rpc SchedulerDebugInfo(SchedulerDebugInfoRequest) returns (SchedulerDebugInfoReply);
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}
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message DeliverObjRequest {
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string objstore_address = 1; // objstore to deliver the object to
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uint64 objref = 2; // reference of object that gets delivered
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message AckReply {
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}
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message RegisterObjRequest {
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uint64 objref = 1; // reference of object that gets registered
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message RegisterWorkerRequest {
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string worker_address = 1; // IP address of the worker being registered
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string objstore_address = 2; // IP address of the object store the worker is connected to
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}
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message RegisterObjReply {
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uint64 handle = 1; // handle to memory segment where object is stored
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message RegisterWorkerReply {
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uint64 workerid = 1; // Worker ID assigned by the scheduler
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}
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message ObjChunk {
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uint64 objref = 1;
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uint64 totalsize = 2;
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bytes data = 3;
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message RegisterObjStoreRequest {
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string objstore_address = 1; // IP address of the object store being registered
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}
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message GetObjRequest {
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uint64 objref = 1;
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message RegisterObjStoreReply {
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uint64 objstoreid = 1; // Object store ID assigned by the scheduler
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}
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message GetObjReply {
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string bucket = 1;
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uint64 handle = 2;
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uint64 size = 3;
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message RegisterFunctionRequest {
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uint64 workerid = 1; // Worker that can execute the function
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string fnname = 2; // Name of the function that is registered
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uint64 num_return_vals = 3; // Number of return values of the function
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}
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message ObjStoreDebugInfoRequest {
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repeated uint64 objref = 1; // get protocol buffer objects corresponding to objref
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message RemoteCallRequest {
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Call call = 1; // Contains name of the function to be executed and arguments
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}
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message ObjStoreDebugInfoReply {
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repeated uint64 objref = 1; // list of object references in the store
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repeated Obj obj = 2; // protocol buffer objects that were requested
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message RemoteCallReply {
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repeated uint64 result = 1; // Object references of the function return values
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}
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message PullObjRequest {
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uint64 workerid = 1; // Worker that tries to pull the object
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uint64 objref = 2; // Object reference of the object being pulled
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}
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message PushObjRequest {
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uint64 workerid = 1; // Worker that tries to push an object
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}
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message PushObjReply {
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uint64 objref = 1; // Object reference assigned by the scheduler to the object
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}
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message ObjReadyRequest {
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uint64 objref = 1; // Object reference of the object that has been finalized
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uint64 objstoreid = 2; // ID of the object store the object lives on
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}
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message WorkerReadyRequest {
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uint64 workerid = 1; // ID of the worker which is ready
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}
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message ChangeCountRequest {
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uint64 objref = 1; // Object reference of the object whose reference count is increased or decreased
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}
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// The following messages are used for debugging purposes:
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message SchedulerDebugInfoRequest {
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}
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message FnTableEntry {
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repeated uint64 workerid = 1; // ID of the worker that can execute the function
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uint64 num_return_vals = 2; // Number of return values of the function
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}
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message SchedulerDebugInfoReply {
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repeated Call task = 1; // Tasks on the task queue
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repeated uint64 avail_worker = 3; // List of workers waiting to get a task assigned
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map<string, FnTableEntry> function_table = 2; // Table of all available remote function
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}
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// Object stores
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service ObjStore {
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// Request to deliver the data that comes with an object reference to another object store
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// Request to deliver an object to another object store (called by the scheduler)
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rpc DeliverObj(DeliverObjRequest) returns (AckReply);
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// Accept incoming data from another object store
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// Accept incoming data from another object store, as a stream of object chunks
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rpc StreamObj(stream ObjChunk) returns (AckReply);
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// Get debug info from the object store
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rpc ObjStoreDebugInfo(ObjStoreDebugInfoRequest) returns (ObjStoreDebugInfoReply);
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}
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message DeliverObjRequest {
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string objstore_address = 1; // Object store to deliver the object to
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uint64 objref = 2; // Reference of object that gets delivered
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}
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message RegisterObjRequest {
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uint64 objref = 1; // Reference of object that gets registered
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}
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message RegisterObjReply {
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uint64 handle = 1; // Handle to memory segment where object is stored
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}
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message ObjChunk {
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uint64 objref = 1; // Object reference of the object being streamed
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uint64 totalsize = 2; // Total size of the object
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bytes data = 3; // Data for this chunk of the object
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}
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message GetObjRequest {
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uint64 objref = 1; // Object reference of the object being requested by the worker
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}
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message GetObjReply {
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string bucket = 1; // Name of the shared memory segment where the object is stored
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uint64 handle = 2; // Shared memory pointer to the object
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uint64 size = 3; // Total size of the object in bytes
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}
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// These messages are for debugging purposes:
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message ObjStoreDebugInfoRequest {
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repeated uint64 objref = 1; // Object references we want to retrieve from the store for inspection
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}
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message ObjStoreDebugInfoReply {
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repeated uint64 objref = 1; // List of object references in the store
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repeated Obj obj = 2; // Protocol buffer objects that were requested
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}
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// Workers
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service WorkerService {
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rpc InvokeCall(InvokeCallRequest) returns (InvokeCallReply); // Scheduler calls a function from the worker
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}
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message InvokeCallRequest {
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Call call = 1;
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Call call = 1; // Contains name of the function to be executed and arguments
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}
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message InvokeCallReply {
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}
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service WorkerService {
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rpc InvokeCall(InvokeCallRequest) returns (InvokeCallReply);
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}
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@ -46,14 +46,14 @@ message Dict {
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}
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message Value {
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uint64 ref = 1; // for pass by reference
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Obj obj = 2; // for pass by value
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uint64 ref = 1; // For pass by reference
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Obj obj = 2; // For pass by value
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}
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message Call {
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string name = 1;
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repeated Value arg = 2;
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repeated uint64 result = 3; // object references for result
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string name = 1; // Name of the function call
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repeated Value arg = 2; // List of arguments, can be either object references or protobuf descriptions of object passed by value
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repeated uint64 result = 3; // Object references for result
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}
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message Array {
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recv_queue_.connect(std::string("queue:") + objstore_address + std::string(":obj"), true);
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ClientContext context;
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RegisterObjStoreRequest request;
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request.set_address(objstore_address);
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request.set_objstore_address(objstore_address);
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RegisterObjStoreReply reply;
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scheduler_stub_->RegisterObjStore(&context, request, &reply);
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objstoreid_ = reply.objstoreid();
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Status SchedulerService::RegisterObjStore(ServerContext* context, const RegisterObjStoreRequest* request, RegisterObjStoreReply* reply) {
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std::lock_guard<std::mutex> objstore_lock(objstores_lock_);
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ObjStoreId objstoreid = objstores_.size();
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auto channel = grpc::CreateChannel(request->address(), grpc::InsecureChannelCredentials());
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auto channel = grpc::CreateChannel(request->objstore_address(), grpc::InsecureChannelCredentials());
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objstores_.push_back(ObjStoreHandle());
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objstores_[objstoreid].address = request->address();
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objstores_[objstoreid].address = request->objstore_address();
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objstores_[objstoreid].channel = channel;
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objstores_[objstoreid].objstore_stub = ObjStore::NewStub(channel);
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reply->set_objstoreid(objstoreid);
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}
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void SchedulerService::debug_info(const SchedulerDebugInfoRequest& request, SchedulerDebugInfoReply* reply) {
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if (request.do_scheduling()) {
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schedule();
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}
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fntable_lock_.lock();
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auto function_table = reply->mutable_function_table();
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for (const auto& entry : fntable_) {
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