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https://github.com/vale981/ray
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[Core] Minor fixes (#14411)
* Fix issue. * Lint. * Addressed code review.
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b1e0409447
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0ec8efbb47
3 changed files with 14 additions and 10 deletions
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@ -134,10 +134,10 @@ ray::Status OwnershipBasedObjectDirectory::ReportObjectAdded(
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request, [worker_id, object_id, node_id](
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Status status, const rpc::AddObjectLocationOwnerReply &reply) {
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if (!status.ok()) {
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RAY_LOG(INFO) << "Worker " << worker_id << " failed to add the location "
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<< node_id << " for " << object_id
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<< ", the object has most likely been freed: "
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<< status.ToString();
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RAY_LOG(DEBUG) << "Worker " << worker_id << " failed to add the location "
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<< node_id << " for " << object_id
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<< ", the object has most likely been freed: "
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<< status.ToString();
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} else {
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RAY_LOG(DEBUG) << "Added location " << node_id << " for object " << object_id
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<< " on owner " << worker_id;
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@ -168,10 +168,10 @@ ray::Status OwnershipBasedObjectDirectory::ReportObjectRemoved(
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request, [worker_id, object_id, node_id](
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Status status, const rpc::RemoveObjectLocationOwnerReply &reply) {
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if (!status.ok()) {
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RAY_LOG(INFO) << "Worker " << worker_id << " failed to remove the location "
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<< node_id << " for " << object_id
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<< ", the object has most likely been freed: "
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<< status.ToString();
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RAY_LOG(DEBUG) << "Worker " << worker_id << " failed to remove the location "
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<< node_id << " for " << object_id
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<< ", the object has most likely been freed: "
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<< status.ToString();
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} else {
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RAY_LOG(DEBUG) << "Removed location " << node_id << " for object " << object_id
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<< " on owner " << worker_id;
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@ -21,7 +21,8 @@ namespace ray {
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ClusterResourceScheduler::ClusterResourceScheduler(
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int64_t local_node_id, const NodeResources &local_node_resources)
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: local_node_id_(local_node_id) {
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: local_node_id_(local_node_id),
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gen_(std::chrono::high_resolution_clock::now().time_since_epoch().count()) {
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AddOrUpdateNode(local_node_id_, local_node_resources);
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InitLocalResources(local_node_resources);
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}
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@ -233,7 +234,8 @@ int64_t ClusterResourceScheduler::GetBestSchedulableNode(const TaskRequest &task
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// This an actor which requires no resources.
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// Pick a random node to to avoid all scheduling all actors on the local node.
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if (nodes_.size() > 0) {
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int idx = std::rand() % nodes_.size();
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std::uniform_int_distribution<int> distribution(0, nodes_.size() - 1);
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int idx = distribution(gen_);
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for (auto &node : nodes_) {
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if (idx == 0) {
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best_nodes.emplace_back(node.first);
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@ -436,6 +436,8 @@ class ClusterResourceScheduler : public ClusterResourceSchedulerInterface {
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absl::flat_hash_map<int64_t, Node> nodes_;
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/// Identifier of local node.
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int64_t local_node_id_;
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/// Internally maintained random number generator.
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std::mt19937_64 gen_;
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/// Resources of local node.
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NodeResourceInstances local_resources_;
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/// Keep the mapping between node and resource IDs in string representation
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