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307 lines
9.1 KiB
ReStructuredText
307 lines
9.1 KiB
ReStructuredText
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Ray Java API
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============
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Basic API
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---------
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``Ray.init()``
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~~~~~~~~~~~~~~
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Ray.init should be invoked before any other Ray functions to initialize
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the runtime.
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``@RayRemote``
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~~~~~~~~~~~~~~
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The ``@RayRemote`` annotation can be used to decorate static java
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methods and classes. The former indicates that a target function is a remote
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function, which is valid with the follow requirements.
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- It must be a public static method.
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- Its parameters and return value cannot be primitive types like int or
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double but can use wrapper classes like Integer or Double.
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- The method must be deterministic for task reconstruction to behave correctly.
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When the annotation is used for a class, the class becomes an actor class
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(an encapsulation of state shared among many remote functions). The
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member functions can be invoked using ``Ray.call``. The requirements for
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an actor class are as follows.
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- It must have a constructor without any parameters.
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- Any inner class must be public static.
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- It must not have a member field or method decorated using ``public static``,
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as the semantic is undefined with multiple instances of this same class on
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different machines
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- An actor method must be decorated using ``public`` but not ``static``
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- The other requirements are the same as for remote functions.
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``Ray.call``
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~~~~~~~~~~~~
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Here is a simple example of invoking a remote function using ``Ray.call``.
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.. code:: java
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RayObject<R> call(Func func, ...);
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Here, ``func`` is the target method and the ``...``'s should be filled in with
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the arguments to ``func``. In addition, the following must hold.
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- The return type of ``func`` must be ``R``.
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- Currently at most 6 parameters of ``func`` are allowed.
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- Each parameter must have the same type ``T`` as the corresponding parameter
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to ``func``, or it must have the type ``RayObject<T>`` to indicate a result
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from another ``Ray.call`` invocation.
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The returned object is labeled as ``RayObject<R>`` and its value will be
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put into the object store on the machine where the function call is executed.
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``Ray.put``
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~~~~~~~~~~~
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You can also invoke ``Ray.put`` to explicitly place an object into the object
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store.
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.. code:: java
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public static <T> RayObject<T> put(T object);
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public static <T, TM> RayObject<T> put(T obj, TM metadata);
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``RayObject<T>.get/getMeta``
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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.. code:: java
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public class RayObject<T> {
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public T get() throws TaskExecutionException;
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public <M> M getMeta() throws TaskExecutionException;
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}
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This method blocks the current thread until the requested data is ready and has
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been fetched (if necessary) from a remote machine.
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``Ray.wait``
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~~~~~~~~~~~~
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Calling ``Ray.wait`` will block the current thread and wait for specified
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ray calls. It returns when at least ``numReturns`` calls are completed,
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or the ``timeout`` expires. See multi-value support for ``RayList``.
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.. code:: java
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public static WaitResult<T> wait(RayList<T> waitfor, int numReturns, int timeout);
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public static WaitResult<T> wait(RayList<T> waitfor, int numReturns);
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public static WaitResult<T> wait(RayList<T> waitfor);
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Multi-value API
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---------------
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Multi-value Types
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~~~~~~~~~~~~~~~~~
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Multiple ``RayObject``'s can be placed in a single data
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structure as a return value or as a ``Ray.call`` parameter through the
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following container types.
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``MultipleReturnsX<R0, R1, ...>``
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^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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This consists of multiple heterogeneous values, with types ``R0``,
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``R1``,... respectively. Currently this container type is only
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supported as the return type of ``Ray.call``. Therefore you cannot use it
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as the type of an input parameter.
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``RayList<T>``
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^^^^^^^^^^^^^^
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This is a list of ``RayObject<T>``s, which inherits from ``List<T>`` in Java. It
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can be used as the type for both a return value and a parameter value.
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``RayMap<L, T>``
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^^^^^^^^^^^^^^^^
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A map of ``RayObject<T>``s with each indexed using a label with type
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``L``, inherited from ``Map<L, T>``. It can be used as the type for both
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a return value and a parameter value.
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Enable multiple heterogeneous return values
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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At most four multiple heterogeneous return values are supported.
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In order to let the runtime know the number of return values, we
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supply the method of ``Ray.call_X`` as follows.
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.. code:: java
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RayObjects2<R0, R1> call_2(Func func, ...);
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RayObjects3<R0, R1, R2> call_3(Func func, ...);
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RayObjects4<R0, R1, R2, R3> call_4(Func func, ...);
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Note ``func`` must match the following requirements.
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- It must have a return value of type ``MultipleReturnsX``, and must be
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invoked using the corresponding ``Ray.call_X``.
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Here is an example.
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.. code:: java
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public class MultiRExample {
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public static void main(String[] args) {
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Ray.init();
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RayObjects2<Integer, String> refs = Ray.call_2(MultiRExample::sayMultiRet);
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Integer obj1 = refs.r0().get();
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String obj2 = refs.r1().get();
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Assert.assertTrue(obj1.equals(123));
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Assert.assertTrue(obj2.equals("123"));
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}
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@RayRemote
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public static MultipleReturns2<Integer, String> sayMultiRet() {
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return new MultipleReturns2<Integer, String>(123, "123");
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}
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}
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Return with ``RayList``
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~~~~~~~~~~~~~~~~~~~~~~~
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We use ``Ray.call_n`` to do so, which is similar to ``Ray.call`` except it has
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an additional parameter ``returnCount`` which specifies the number of return
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``RayObject<R>``s in ``RayList<R>``. This is because Ray needs to know the
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number of return values before the method is actually executed.
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.. code:: java
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RayList<R> call_n(Func func, Integer returnCount, ...);
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Here is an example.
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.. code:: java
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public class ListRExample {
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public static void main(String[] args) {
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Ray.init();
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RayList<Integer> ns = Ray.call_n(ListRExample::sayList, 10, 10);
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for (int i = 0; i < 10; i++) {
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RayObject<Integer> obj = ns.Get(i);
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Assert.assertTrue(i == obj.get());
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}
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}
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@RayRemote
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public static List<Integer> sayList(Integer count) {
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ArrayList<Integer> rets = new ArrayList<>();
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for (int i = 0; i < count; i++)
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rets.add(i);
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return rets;
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}
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}
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Return with ``RayMap``
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~~~~~~~~~~~~~~~~~~~~~~
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This is similar to ``RayList`` case, except that now each return
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``RayObject<R>`` in ``RayMap<L,R>`` has a given label when
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``Ray.call_n`` is made.
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.. code:: java
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RayMap<L, R> call_n(Func func, Collection<L> returnLabels, ...);
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Here is an example.
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.. code:: java
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public class MapRExample {
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public static void main(String[] args) {
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Ray.init();
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RayMap<Integer, String> ns = Ray.call_n(MapRExample::sayMap,
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Arrays.asList(1, 2, 4, 3), "n_futures_");
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for (Entry<Integer, RayObject<String>> ne : ns.EntrySet()) {
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Integer key = ne.getKey();
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RayObject<String> obj = ne.getValue();
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Assert.assertTrue(obj.get().equals("n_futures_" + key));
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}
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}
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@RayRemote(externalIO = true)
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public static Map<Integer, String> sayMap(Collection<Integer> ids,
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String prefix) {
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Map<Integer, String> ret = new HashMap<>();
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for (int id : ids) {
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ret.put(id, prefix + id);
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}
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return ret;
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}
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}
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Enable ``RayList`` and ``RayMap`` as parameters
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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.. code:: java
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public class ListTExample {
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public static void main(String[] args) {
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Ray.init();
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RayList<Integer> ints = new RayList<>();
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ints.add(Ray.put(new Integer(1)));
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ints.add(Ray.put(new Integer(1)));
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ints.add(Ray.put(new Integer(1)));
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RayObject<Integer> obj = Ray.call(ListTExample::sayReadRayList,
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(List<Integer>)ints);
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Assert.assertTrue(obj.get().equals(3));
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}
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@RayRemote
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public static int sayReadRayList(List<Integer> ints) {
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int sum = 0;
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for (Integer i : ints) {
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sum += i;
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}
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return sum;
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}
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}
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Actor Support
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-------------
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Create Actors
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~~~~~~~~~~~~~
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A regular class annotated with ``@RayRemote`` is an actor class.
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.. code:: java
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@RayRemote
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public class Adder {
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public Adder() {
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sum = 0;
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}
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public Integer add(Integer n) {
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return sum += n;
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}
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private Integer sum;
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}
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Whenever you call ``Ray.create()`` method, an actor will be created, and
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you get a local ``RayActor`` of that actor as the return value.
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.. code:: java
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RayActor<Adder> adder = Ray.create(Adder.class);
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Call Actor Methods
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~~~~~~~~~~~~~~~~~~
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The same ``Ray.call`` or its extended versions (e.g., ``Ray.call_n``) is
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applied, except that the first argument becomes ``RayActor``.
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.. code:: java
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RayObject<R> Ray.call(Func func, RayActor<Adder> actor, ...);
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RayObject<Integer> result1 = Ray.call(Adder::add, adder, 1);
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RayObject<Integer> result2 = Ray.call(Adder::add, adder, 10);
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result2.get(); // 11
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