ray/src/common/common.c

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#include "common.h"
#include <stdio.h>
#include <unistd.h>
#include <sys/types.h>
#include <sys/stat.h>
#include <fcntl.h>
/* This is used to define the array of object IDs. */
const UT_icd object_id_icd = {sizeof(object_id), NULL, NULL, NULL};
const unique_id NIL_ID = {{255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
255, 255, 255, 255, 255, 255, 255, 255, 255, 255}};
unique_id globally_unique_id(void) {
/* Use /dev/urandom for "real" randomness. */
int fd;
if ((fd = open("/dev/urandom", O_RDONLY)) == -1) {
LOG_ERR("Could not generate random number");
}
unique_id result;
read(fd, &result.id[0], UNIQUE_ID_SIZE);
close(fd);
return result;
}
bool object_ids_equal(object_id first_id, object_id second_id) {
return memcmp(&first_id, &second_id, sizeof(object_id)) == 0 ? true : false;
}
char *sha1_to_hex(const unsigned char *sha1, char *buffer) {
static const char hex[] = "0123456789abcdef";
char *buf = buffer;
for (int i = 0; i < UNIQUE_ID_SIZE; i++) {
unsigned int val = *sha1++;
*buf++ = hex[val >> 4];
*buf++ = hex[val & 0xf];
}
*buf = '\0';
return buffer;
}