#ifndef LUPPP_EVENT_H #define LUPPP_EVENT_H #include /* event.hxx This file provides declarations for each type of event that the engine uses. */ #include "looper.hxx" namespace Event { enum { LOAD_SAMPLE = 0, PLAY_SAMPLE, MASTER_VOL, RECORD, LOOPER_STATE, LOOPER_PROGRESS, LOOPER_LOOP_LENGTH, METRONOME_ACTIVE, TIME_BPM, GUI_PRINT, }; }; using namespace Event; class AudioBuffer; class EventBase { public: virtual ~EventBase() {} virtual int type() = 0; virtual uint32_t size() = 0; }; class EventMasterVol : public EventBase { public: int type() { return int(MASTER_VOL); } uint32_t size() { return sizeof(EventMasterVol); } float vol; EventMasterVol(float v) { vol = v; } }; class EventLooperState : public EventBase { public: int type() { return int(LOOPER_STATE); } uint32_t size() { return sizeof(EventLooperState); } int track; Looper::State state; EventLooperState(){} EventLooperState(int t, Looper::State s) : track(t), state(s){} }; class EventLooperProgress : public EventBase { public: int type() { return int(LOOPER_PROGRESS); } uint32_t size() { return sizeof(EventLooperProgress); } int track; float progress; EventLooperProgress(){} EventLooperProgress(int t, float p) : track(t), progress(p) {} }; class EventLooperLoopLength : public EventBase { public: int type() { return int(LOOPER_LOOP_LENGTH); } uint32_t size() { return sizeof(EventLooperLoopLength); } int track; float scale; // multiply length by this EventLooperLoopLength(){} EventLooperLoopLength(int t, float s) : track(t), scale(s){} }; class EventLoadSample : public EventBase { public: int type() { return int(LOAD_SAMPLE); } uint32_t size() { return sizeof(EventLoadSample); } AudioBuffer* audioBufferPtr; EventLoadSample(AudioBuffer* a) { audioBufferPtr = a; } }; class EventPlaySample : public EventBase { public: int type() { return int(PLAY_SAMPLE); } uint32_t size() { return sizeof(EventPlaySample); } int track, bufferID; EventPlaySample(int t, int id) { track = t; bufferID = id; } }; class EventMetronomeActive : public EventBase { public: int type() { return int(METRONOME_ACTIVE); } uint32_t size() { return sizeof(EventMetronomeActive); } bool active; EventMetronomeActive() : active(false) {} EventMetronomeActive(bool a) : active(a) {} }; class EventTimeBPM : public EventBase { public: int type() { return int(TIME_BPM); } uint32_t size() { return sizeof(EventTimeBPM); } float bpm; EventTimeBPM(){} EventTimeBPM(float b) : bpm(b) {} }; // prints the string S in the GUI console class EventGuiPrint : public EventBase { public: int type() { return int(GUI_PRINT); } uint32_t size() { return sizeof(EventGuiPrint); } char stringArray[50]; EventGuiPrint(){} EventGuiPrint(const char* s) { if ( strlen( s ) > 50 ) { // this will be called from an RT context, and should be removed from // production code. It is here for the programmer to notice when they // are using code which causes too long a message. cout << "EventGuiPrint() error! Size of string too long!" << endl; } else { // move the sting into this event strcpy( &stringArray[0], s ); } } char* getMessage() { return &stringArray[0]; } }; #endif // LUPPP_EVENT_H