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https://github.com/vale981/openAV-Luppp
synced 2025-03-04 16:51:37 -05:00
fix_merge
This commit is contained in:
commit
ea8f6b2be5
3 changed files with 8 additions and 5 deletions
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@ -111,7 +111,8 @@ void Looper::process(unsigned int nframes, Buffers* buffers)
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// record into buffer, play from buffer, etc
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if ( clips[clip]->recording() ) {
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if(clips[clip]->getBeatsToRecord() > 0 && clips[clip]->getBeats() >= clips[clip]->getBeatsToRecord() - 4)
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clips[clip]->queuePlay(true);
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clips[clip]->queuePlay(true);
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if ( clips[clip]->recordSpaceAvailable() < LOOPER_SAMPLES_BEFORE_REQUEST &&
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!clips[clip]->newBufferInTransit() ) {
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@ -51,7 +51,7 @@ void LooperClip::init()
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_queuePlay = false;
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_queueStop = false;
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_queueRecord= false;
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_wantedBeats= -0;
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_wantedBeats= -0;
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if ( _buffer ) {
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_buffer->init();
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@ -116,6 +116,7 @@ public:
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///reset the play head to zero. Does nothing when recording
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void setPlayHead(float ph);
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// set how many beats to record (up to full bar)
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void setBarsToRecord(int bars);
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int getBeatsToRecord();
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int getBarsToRecord();
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@ -126,9 +127,9 @@ public:
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#endif
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private:
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int track, scene;
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int track, scene;
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/** Luppp needs more than the current state of the clip to accuratly handle
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/** Luppp needs more than the current state of the clip to accuratly handle
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* it. The current state of the grid is kept up-to-date by GridLogic
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* abstracting detail away, sending GridLogic::State to Controllers.
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**/
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@ -144,7 +145,8 @@ private:
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float _playhead;
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float _recordhead;
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int _wantedBeats;
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int _wantedBeats;
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AudioBuffer* _buffer;
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};
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