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https://github.com/vale981/openAV-Luppp
synced 2025-03-06 01:21:38 -05:00
-Updated GridLogic playback code, config debug #defines
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8b96ff9c22
commit
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3 changed files with 27 additions and 18 deletions
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@ -2,23 +2,19 @@
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#ifndef LUPPP_CONFIG_H
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#ifndef LUPPP_CONFIG_H
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#define LUPPP_CONFIG_H
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#define LUPPP_CONFIG_H
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/// Build options
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/// DEBUG OPTIONS
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//#define DEBUG_ALL 1
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// Clip selection / queueing
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#ifdef DEBUG_ALL
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#define DEBUG_CLIP 1
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#define DEBUG_CLIP 1
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// Buffer loading / resizing
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#define DEBUG_BUFFER 1
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#define DEBUG_BUFFER 1
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#endif
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/// General Options
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/// General Options
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#define NTRACKS 8
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#define NTRACKS 8
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#define NSCENES 10
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#define NSCENES 10
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#define MAX_BUFFER_SIZE 1024
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#define MAX_BUFFER_SIZE 1024
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// nsamples remaining during recording before Looper requests larger buffer
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#define LOOPER_SAMPLES_BEFORE_REQUEST 44100
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#define LOOPER_SAMPLES_BEFORE_REQUEST 44100
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#endif // LUPPP_CONFIG_H
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#endif // LUPPP_CONFIG_H
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@ -30,28 +30,38 @@ void GridLogic::launchScene( int scene )
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{
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{
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for(unsigned int t = 0; t < NTRACKS; t++ )
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for(unsigned int t = 0; t < NTRACKS; t++ )
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{
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{
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for(unsigned int s = 0; s < NSCENES; s++ )
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for(int s = 0; s < NSCENES; s++ )
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{
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{
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LooperClip* lc = jack->getLooper( t )->getClip( s );
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LooperClip* lc = jack->getLooper( t )->getClip( s );
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if ( s == scene )
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if ( s == scene )
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{
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lc->queuePlay();
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lc->queuePlay();
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//else
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jack->getControllerUpdater()->setSceneState( t, s, lc->getState() );
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//lc->queueStop();
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}
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else
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{
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bool current = lc->playing();
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lc->queueStop();
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bool next = lc->playing();
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if ( current != next )
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{
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jack->getControllerUpdater()->setSceneState( t, s, lc->getState() );
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}
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}
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}
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}
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}
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}
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/*
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/*
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for(unsigned int s = 0; s < NSCENES; s++ )
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for(unsigned int s = 0; s < NSCENES; s++ )
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{
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{
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jack->getControllerUpdater()->setSceneState( -1, s, s );
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}
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}
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*/
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*/
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}
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}
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void GridLogic::pressed( int track, int scene )
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void GridLogic::pressed( int track, int scene )
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{
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{
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// get the clip, do the "press" action based on current state.
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LooperClip* lc = jack->getLooper( track )->getClip( scene );
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LooperClip* lc = jack->getLooper( track )->getClip( scene );
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GridLogic::State s = lc->getState();
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GridLogic::State s = lc->getState();
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@ -70,13 +80,10 @@ void GridLogic::pressed( int track, int scene )
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if ( s == STATE_RECORDING )
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if ( s == STATE_RECORDING )
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lc->queueStop();
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lc->queueStop();
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s = lc->getState();
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s = lc->getState();
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#ifdef DEBUG_CLIP
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#ifdef DEBUG_CLIP
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printf("GridLogic::pressed() after press state = %s\n", StateString[ int(s) ] );
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printf("GridLogic::pressed() after press state = %s\n", StateString[ int(s) ] );
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#endif
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#endif
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jack->getControllerUpdater()->setSceneState(track, scene, s );
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jack->getControllerUpdater()->setSceneState(track, scene, s );
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}
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}
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@ -142,7 +142,7 @@ void LooperClip::bar()
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_playhead = 0;
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_playhead = 0;
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}
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}
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else if ( _queueStop )
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else if ( _queueStop && _loaded )
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{
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{
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_playing = false;
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_playing = false;
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s = GridLogic::STATE_STOPPED;
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s = GridLogic::STATE_STOPPED;
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@ -162,6 +162,12 @@ void LooperClip::bar()
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_recordhead = 0;
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_recordhead = 0;
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}
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}
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else if ( _queuePlay )
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{
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// clip was queued, but there's nothing loaded
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_queuePlay = false;
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change = true;
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}
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if ( _recording )
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if ( _recording )
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{
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{
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