Some Tweaks again.

This commit is contained in:
Valentin Boettcher 2018-04-05 22:36:33 +02:00
parent 888e639c97
commit b00eee264e
3 changed files with 116 additions and 120 deletions

View file

@ -93,7 +93,8 @@ void ClipSelector::clipName(int clip, std::string name)
void ClipSelector::setClipBeats(int scene, int beats, bool isBeatsToRecord)
{
clips[scene].setBeats(beats, isBeatsToRecord);
clips[scene].setBeats(beats, isBeatsToRecord);
redraw();
}
double getCairoTextWith(cairo_t * cr, const char * str)
@ -286,10 +287,9 @@ void setRecordBarsCb(Fl_Widget *w, void* data)
long bars = (long)data;
if(bars == -2){
const char* answer = fl_input("Enter a custom number: ");
bars = atoi(answer);
if(!answer || bars <= 0|| bars > MAX_BARS) {
if(!answer || atoi(bars) <= 0|| atoi(bars) > MAX_BARS) {
bars = -1;
fl_message("Invalid Input. You may enter a number smaller than %i!", MAX_BARS);
fl_message("Please enter value between 1 and %.", MAX_BARS);
} else
bars = atoi(answer);
}
@ -367,7 +367,7 @@ int ClipSelector::handle(int event)
RECORD_BARS_MENU_ITEM(4),
RECORD_BARS_MENU_ITEM(6),
RECORD_BARS_MENU_ITEM(8),
{"Endless", 0, setRecordBarsCb, (void*)-1, FL_MENU_DIVIDER | (clips[clipNum].getBeatsToRecord() <= 0) ? FL_ACTIVATE : 0
{"Endless", 0, setRecordBarsCb, (void*)-1, FL_MENU_DIVIDER | FL_MENU_RADIO | ((clips[clipNum].getBeatsToRecord() <= 0) ? FL_ACTIVATE : 0)
| empty ? 0 : FL_MENU_INACTIVE},
{"Custom", 0, setRecordBarsCb, (void*)-2, empty ? 0 : FL_MENU_INACTIVE},
{0},

View file

@ -65,7 +65,7 @@
#define LUPPP_RETURN_WARNING 1
#define LUPPP_RETURN_ERROR 2
#define MAX_BARS 100
#define MAX_BARS 64
/// debug.hxx for printing convienience
#include "debug.hxx"

View file

@ -31,50 +31,50 @@
extern Jack* jack;
Looper::Looper(int t) :
AudioProcessor(),
TimeObserver(),
track(t)
AudioProcessor(),
TimeObserver(),
track(t)
{
uiUpdateConstant= jack->getSamplerate() / 30.f;
uiUpdateCounter = jack->getSamplerate() / 30.f;
uiUpdateConstant= jack->getSamplerate() / 30.f;
uiUpdateCounter = jack->getSamplerate() / 30.f;
// pre-zero the internal sample
//tmpRecordBuffer = (float*)malloc( sizeof(float) * MAX_BUFFER_SIZE );
//memset( tmpRecordBuffer, 0, sizeof(float) * MAX_BUFFER_SIZE );
// pre-zero the internal sample
//tmpRecordBuffer = (float*)malloc( sizeof(float) * MAX_BUFFER_SIZE );
//memset( tmpRecordBuffer, 0, sizeof(float) * MAX_BUFFER_SIZE );
for(int i = 0; i < NSCENES; i++ ) {
clips[i] = new LooperClip(track, i);
}
for(int i = 0; i < NSCENES; i++ ) {
clips[i] = new LooperClip(track, i);
}
tmpBuffer.resize( MAX_BUFFER_SIZE );
tmpBuffer.resize( MAX_BUFFER_SIZE );
fpb = 22050;
fpb = 22050;
// init faust pitch shift variables
fSamplingFreq = jack->getSamplerate();
IOTA = 0;
// init faust pitch shift variables
fSamplingFreq = jack->getSamplerate();
IOTA = 0;
//tmpRecordBuffer.resize(MAX_BUFFER_SIZE);
//tmpRecordBuffer.resize(MAX_BUFFER_SIZE);
for (int i=0; i<65536; i++)
fVec0[i] = 0;
for (int i=0; i<2; i++)
fRec0[i] = 0;
semitoneShift = 0.0f;
windowSize = 1000;
crossfadeSize = 1000;
for (int i=0; i<65536; i++)
fVec0[i] = 0;
for (int i=0; i<2; i++)
fRec0[i] = 0;
semitoneShift = 0.0f;
windowSize = 1000;
crossfadeSize = 1000;
}
LooperClip* Looper::getClip(int scene)
{
return clips[scene];
return clips[scene];
}
void Looper::beat()
{
//TODO needed?
//FIXME: Need to keep looperClips in sync when there exists no int N
// such that playSpeed*N==1
//TODO needed?
//FIXME: Need to keep looperClips in sync when there exists no int N
// such that playSpeed*N==1
// for(int i=0;i<NSCENES;i++)
// {
// int iph=clips[i]->getPlayhead()+1.0;
@ -94,119 +94,115 @@ void Looper::beat()
void Looper::setRequestedBuffer(int s, AudioBuffer* ab)
{
clips[s]->setRequestedBuffer( ab );
clips[s]->setRequestedBuffer( ab );
}
void Looper::setFpb(int f)
{
fpb = f;
fpb = f;
}
void Looper::process(unsigned int nframes, Buffers* buffers)
{
// process each clip individually: this allows for playback of one clip,
// while another clip records.
for ( int clip = 0; clip < NSCENES; clip++ ) {
// handle state of clip, and do what needs doing:
// record into buffer, play from buffer, etc
if ( clips[clip]->recording() ) {
if(clips[clip]->getBeatsToRecord() > 0 && clips[clip]->getBeats() >= clips[clip]->getBeatsToRecord() - 4)
clips[clip]->queuePlay(true);
// process each clip individually: this allows for playback of one clip,
// while another clip records.
for ( int clip = 0; clip < NSCENES; clip++ ) {
// handle state of clip, and do what needs doing:
// record into buffer, play from buffer, etc
if ( clips[clip]->recording() ) {
if ( clips[clip]->recordSpaceAvailable() < LOOPER_SAMPLES_BEFORE_REQUEST &&
!clips[clip]->newBufferInTransit() ) {
EventLooperClipRequestBuffer e( track, clip, clips[clip]->audioBufferSize() + LOOPER_SAMPLES_UPDATE_SIZE);
writeToGuiRingbuffer( &e );
clips[clip]->newBufferInTransit(true);
}
// copy data from input buffer to recording buffer
float* inputL = buffers->audio[Buffers::MASTER_INPUT_L];
float* inputR = buffers->audio[Buffers::MASTER_INPUT_R];
clips[clip]->record( nframes, inputL, inputR);
} else if ( clips[clip]->playing() ) {
// copy data into tmpBuffer, then pitch-stretch into track buffer
long targetFrames = clips[clip]->getBeats() * fpb;
long actualFrames = clips[clip]->getActualAudioLength();//getBufferLenght();
float playSpeed = 1.0;
if ( clips[clip]->recordSpaceAvailable() < LOOPER_SAMPLES_BEFORE_REQUEST &&
!clips[clip]->newBufferInTransit() ) {
EventLooperClipRequestBuffer e( track, clip, clips[clip]->audioBufferSize() + LOOPER_SAMPLES_UPDATE_SIZE);
writeToGuiRingbuffer( &e );
clips[clip]->newBufferInTransit(true);
}
if ( targetFrames != 0 && actualFrames != 0 ) {
playSpeed = float(actualFrames) / targetFrames;
}
// copy data from input buffer to recording buffer
float* inputL = buffers->audio[Buffers::MASTER_INPUT_L];
float* inputR = buffers->audio[Buffers::MASTER_INPUT_R];
clips[clip]->record( nframes, inputL, inputR);
} else if ( clips[clip]->playing() ) {
// copy data into tmpBuffer, then pitch-stretch into track buffer
long targetFrames = clips[clip]->getBeats() * fpb;
long actualFrames = clips[clip]->getActualAudioLength();//getBufferLenght();
float playSpeed = 1.0;
float* outL = buffers->audio[Buffers::SEND_TRACK_0_L + track];
float* outR = buffers->audio[Buffers::SEND_TRACK_0_R + track];
if ( targetFrames != 0 && actualFrames != 0 ) {
playSpeed = float(actualFrames) / targetFrames;
}
for(unsigned int i = 0; i < nframes; i++ ) {
// REFACTOR into system that is better than per sample function calls
float tmpL = 0;
float tmpR = 0;
clips[clip]->getSample(playSpeed, &tmpL, &tmpR);
float* outL = buffers->audio[Buffers::SEND_TRACK_0_L + track];
float* outR = buffers->audio[Buffers::SEND_TRACK_0_R + track];
float deltaPitch = 12 * log ( playSpeed ) / log (2);
semitoneShift = -deltaPitch;
for(unsigned int i = 0; i < nframes; i++ ) {
// REFACTOR into system that is better than per sample function calls
float tmpL = 0;
float tmpR = 0;
clips[clip]->getSample(playSpeed, &tmpL, &tmpR);
// write the pitch-shifted signal to the track buffer
//FIXME: pitchShift adds delay even for playSpeed = 1.0!!
//we should use something better (e.g librubberband)
if(0) { //playSpeed!=1.0f) {
pitchShift( 1, &tmpL, &outL[i] );
pitchShift( 1, &tmpR, &outR[i] );
} else {
outL[i]+=tmpL;
outR[i]+=tmpR;
}
}
float deltaPitch = 12 * log ( playSpeed ) / log (2);
semitoneShift = -deltaPitch;
//printf("Looper %i playing(), speed = %f\n", track, playSpeed );
// write the pitch-shifted signal to the track buffer
//FIXME: pitchShift adds delay even for playSpeed = 1.0!!
//we should use something better (e.g librubberband)
if(0) { //playSpeed!=1.0f) {
pitchShift( 1, &tmpL, &outL[i] );
pitchShift( 1, &tmpR, &outR[i] );
} else {
outL[i]+=tmpL;
outR[i]+=tmpR;
}
}
if ( uiUpdateCounter > uiUpdateConstant ) {
jack->getControllerUpdater()->setTrackSceneProgress(track, clip, clips[clip]->getProgress() );
uiUpdateCounter = 0;
}
uiUpdateCounter += nframes;
}
//printf("Looper %i playing(), speed = %f\n", track, playSpeed );
if ( uiUpdateCounter > uiUpdateConstant ) {
jack->getControllerUpdater()->setTrackSceneProgress(track, clip, clips[clip]->getProgress() );
uiUpdateCounter = 0;
}
uiUpdateCounter += nframes;
}
}
}
}
void Looper::resetTimeState()
{
for(int i=0; i<NSCENES; i++)
clips[i]->setPlayHead(0.0);
for(int i=0; i<NSCENES; i++)
clips[i]->setPlayHead(0.0);
}
void Looper::pitchShift(int count, float* input, float* output)
{
float fSlow0 = windowSize;
float fSlow1 = ((1 + fSlow0) - powf(2,(0.08333333333333333f * semitoneShift)));
float fSlow2 = (1.0f / crossfadeSize);
float fSlow3 = (fSlow0 - 1);
float* input0 = &input[0];
//float* output0 = &output[0];
float fSlow0 = windowSize;
float fSlow1 = ((1 + fSlow0) - powf(2,(0.08333333333333333f * semitoneShift)));
float fSlow2 = (1.0f / crossfadeSize);
float fSlow3 = (fSlow0 - 1);
float* input0 = &input[0];
//float* output0 = &output[0];
for (int i=0; i<count; i++) {
float fTemp0 = (float)input0[i];
fVec0[IOTA&65535] = fTemp0;
fRec0[0] = fmodf((fRec0[1] + fSlow1),fSlow0);
int iTemp1 = int(fRec0[0]);
int iTemp2 = (1 + iTemp1);
float fTemp3 = min((fSlow2 * fRec0[0]), 1.f );
float fTemp4 = (fSlow0 + fRec0[0]);
int iTemp5 = int(fTemp4);
float out=output[0];
out += (float)(((1 - fTemp3) * (((fTemp4 - iTemp5) *
fVec0[(IOTA-int((int((1 + iTemp5)) & 65535)))&65535]) + ((0 - ((
fRec0[0] + fSlow3) - iTemp5)) * fVec0[(IOTA-int((iTemp5 & 65535)))
&65535]))) + (fTemp3 * (((fRec0[0] - iTemp1) * fVec0[(IOTA-int((int(
iTemp2) & 65535)))&65535]) + ((iTemp2 - fRec0[0]) * fVec0[(IOTA-int((
iTemp1 & 65535)))&65535]))));
for (int i=0; i<count; i++) {
float fTemp0 = (float)input0[i];
fVec0[IOTA&65535] = fTemp0;
fRec0[0] = fmodf((fRec0[1] + fSlow1),fSlow0);
int iTemp1 = int(fRec0[0]);
int iTemp2 = (1 + iTemp1);
float fTemp3 = min((fSlow2 * fRec0[0]), 1.f );
float fTemp4 = (fSlow0 + fRec0[0]);
int iTemp5 = int(fTemp4);
float out=output[0];
out += (float)(((1 - fTemp3) * (((fTemp4 - iTemp5) *
fVec0[(IOTA-int((int((1 + iTemp5)) & 65535)))&65535]) + ((0 - ((
fRec0[0] + fSlow3) - iTemp5)) * fVec0[(IOTA-int((iTemp5 & 65535)))
&65535]))) + (fTemp3 * (((fRec0[0] - iTemp1) * fVec0[(IOTA-int((int(
iTemp2) & 65535)))&65535]) + ((iTemp2 - fRec0[0]) * fVec0[(IOTA-int((
iTemp1 & 65535)))&65535]))));
output[0]=out;
fRec0[1] = fRec0[0];
IOTA = IOTA+1;
}
output[0]=out;
fRec0[1] = fRec0[0];
IOTA = IOTA+1;
}
}