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https://github.com/vale981/openAV-Luppp
synced 2025-03-04 16:51:37 -05:00
restyled looper and looperclip
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parent
a431ff3868
commit
a2e154a8be
2 changed files with 13 additions and 15 deletions
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@ -136,8 +136,8 @@ void Looper::process(unsigned int nframes, Buffers* buffers)
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for(unsigned int i = 0; i < nframes; i++ ) {
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// REFACTOR into system that is better than per sample function calls
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float tmpL = 0;
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float tmpR = 0;
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float tmpL = 0;
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float tmpR = 0;
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clips[clip]->getSample(playSpeed, &tmpL, &tmpR);
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float deltaPitch = 12 * log ( playSpeed ) / log (2);
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@ -149,11 +149,10 @@ void Looper::process(unsigned int nframes, Buffers* buffers)
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if(playSpeed!=1.0f) {
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pitchShift( 1, &tmpL, &outL[i] );
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pitchShift( 1, &tmpR, &outR[i] );
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}
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else {
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} else {
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outL[i]+=tmpL;
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outR[i]+=tmpR;
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}
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}
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}
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//printf("Looper %i playing(), speed = %f\n", track, playSpeed );
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@ -157,7 +157,7 @@ void LooperClip::recieveSaveBuffer( AudioBuffer* saveBuffer )
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if ( saveBuffer->getSize() >= _buffer->getDataL().at(0) ||
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saveBuffer->getSize() >= _buffer->getDataR().at(0) ) {
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// copy current contents into save buffer,
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// getData() contains L and R buffer, so twice the size is needed
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// getData() contains L and R buffer, so twice the size is needed
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size_t framesBySize = _buffer->getAudioFrames();
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memcpy( &saveBuffer->getDataL().at(0), &_buffer->getDataL().at(0), sizeof(float)*framesBySize);
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memcpy( &saveBuffer->getDataR().at(0), &_buffer->getDataR().at(0), sizeof(float)*framesBySize);
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@ -223,7 +223,7 @@ void LooperClip::record(int count, float* L, float* R)
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unsigned long LooperClip::recordSpaceAvailable()
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{
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if ( _buffer )
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// getData() contains L and R buffer, so it is twice the size
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// getData() contains L and R buffer, so it is twice the size
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return _buffer->getSize() - _recordhead;
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return 0;
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@ -428,16 +428,15 @@ void LooperClip::getSample(float playSpeed, float* L, float* R)
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//writeToGuiRingbuffer( &e );
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}
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std::vector<float>& vL = _buffer->getDataL();
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std::vector<float>& vR = _buffer->getDataR();
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*L = vL.at(_playhead);
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*R = vR.at(_playhead);
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std::vector<float>& vL = _buffer->getDataL();
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std::vector<float>& vR = _buffer->getDataR();
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*L = vL.at(_playhead);
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*R = vR.at(_playhead);
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_playhead +=playSpeed;
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} else {
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*L = 0.f;
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*R = 0.f;
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}
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else {
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*L = 0.f;
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*R = 0.f;
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}
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}
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float LooperClip::getProgress()
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