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-Looper sends progress updates until it stops playing: not queued stop playing
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@ -158,7 +158,7 @@ void Looper::process(int nframes, Buffers* buffers)
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float playbackSpeed = endPoint / ( float(numBeats) * fpb );
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semitoneShift = -( 12 * log ( playbackSpeed ) / log (2) );
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if ( state == STATE_PLAYING )
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if ( state == STATE_PLAYING || state == STATE_STOP_QUEUED )
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{
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for(int i = 0; i < nframes; i++)
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{
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