mirror of
https://github.com/vale981/bspwm
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143 lines
2.6 KiB
C
143 lines
2.6 KiB
C
#ifndef _TYPES_H
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#define _TYPES_H
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#include <stdbool.h>
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#include <xcb/xcb.h>
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#include <xcb/xcb_event.h>
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#include "helpers.h"
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#define SPLIT_RATIO 0.5
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#define DEFAULT_DESK_NAME "One"
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#define MISSING_VALUE "N/A"
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typedef enum {
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TYPE_HORIZONTAL,
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TYPE_VERTICAL
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} split_type_t;
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typedef enum {
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MODE_AUTOMATIC,
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MODE_MANUAL
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} split_mode_t;
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typedef enum {
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LAYOUT_TILED,
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LAYOUT_MONOCLE
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} layout_t;
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typedef enum {
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MOVE_PULL,
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MOVE_PUSH
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} fence_move_t;
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typedef enum {
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CHANGE_INCREASE,
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CHANGE_DECREASE
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} value_change_t;
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typedef enum {
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SKIP_NONE,
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SKIP_FLOATING,
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SKIP_TILED,
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SKIP_CLASS_EQUAL,
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SKIP_CLASS_DIFFER
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} skip_client_t;
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typedef enum {
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CYCLE_NEXT,
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CYCLE_PREV
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} cycle_dir_t;
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typedef enum {
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ROTATE_CLOCKWISE,
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ROTATE_COUNTER_CLOCKWISE,
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ROTATE_FULL_CYCLE
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} rotate_t;
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typedef enum {
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DIR_LEFT,
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DIR_RIGHT,
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DIR_UP,
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DIR_DOWN
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} direction_t;
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typedef enum {
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TOP_LEFT,
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TOP_RIGHT,
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BOTTOM_LEFT,
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BOTTOM_RIGHT
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} corner_t;
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typedef struct {
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xcb_window_t window;
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char class_name[MAXLEN];
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unsigned int border_width;
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bool floating;
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bool transient; /* transient window are always floating */
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bool fullscreen;
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bool locked; /* protects window from being closed */
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bool urgent;
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xcb_rectangle_t floating_rectangle;
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xcb_rectangle_t tiled_rectangle;
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} client_t;
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typedef struct node_t node_t;
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struct node_t {
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split_type_t split_type;
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double split_ratio;
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xcb_rectangle_t rectangle;
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bool vacant; /* vacant nodes only hold floating clients */
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split_mode_t born_as;
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node_t *first_child;
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node_t *second_child;
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node_t *parent;
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client_t *client; /* NULL except for leaves */
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};
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typedef struct desktop_t desktop_t;
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struct desktop_t {
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char name[MAXLEN];
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layout_t layout;
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node_t *root;
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node_t *focus;
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node_t *last_focus;
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desktop_t *prev;
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desktop_t *next;
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};
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typedef struct {
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char name[MAXLEN];
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} rule_cause_t;
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typedef struct {
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bool floating;
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} rule_effect_t;
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typedef struct rule_t rule_t;
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struct rule_t {
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rule_cause_t cause;
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rule_effect_t effect;
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rule_t *next;
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};
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typedef struct {
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node_t *node;
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desktop_t *desktop;
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} window_location_t;
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typedef struct {
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xcb_point_t position;
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xcb_button_t button;
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xcb_rectangle_t rectangle;
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desktop_t *desktop;
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node_t *node;
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corner_t corner;
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} pointer_state_t;
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node_t *make_node(void);
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desktop_t *make_desktop(const char *);
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client_t *make_client(xcb_window_t);
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rule_t *make_rule(void);
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pointer_state_t *make_pointer_state(void);
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#endif
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