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https://github.com/vale981/bspwm
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A receptacle is an unfocusable empty leaf node. Receptacles are used for building a tree without creating windows. Example: bspc node -i bspc node @/ -p east -i bspc node @/2 -p north -i bspc rule -a Abc:abc -o node=@/1 bspc rule -a Ijk:ijk -o node=@/2/1 bspc rule -a Xyz:xyz -o node=@/2/2 Fixes #259.
108 lines
5.6 KiB
C
108 lines
5.6 KiB
C
/* Copyright (c) 2012, Bastien Dejean
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#ifndef BSPWM_TREE_H
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#define BSPWM_TREE_H
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void arrange(monitor_t *m, desktop_t *d);
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void apply_layout(monitor_t *m, desktop_t *d, node_t *n, xcb_rectangle_t rect, xcb_rectangle_t root_rect);
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presel_t *make_presel(void);
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void set_ratio(node_t *n, double rat);
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void presel_dir(monitor_t *m, desktop_t *d, node_t *n, direction_t dir);
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void presel_ratio(monitor_t *m, desktop_t *d, node_t *n, double ratio);
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void cancel_presel(monitor_t *m, desktop_t *d, node_t *n);
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node_t *find_public(desktop_t *d);
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node_t *insert_node(monitor_t *m, desktop_t *d, node_t *n, node_t *f);
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void insert_receptacle(monitor_t *m, desktop_t *d, node_t *n);
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bool activate_node(monitor_t *m, desktop_t *d, node_t *n);
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void transfer_sticky_nodes(monitor_t *m, desktop_t *ds, desktop_t *dd, node_t *n);
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bool focus_node(monitor_t *m, desktop_t *d, node_t *n);
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void update_focused(void);
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void hide_node(node_t *n);
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void show_node(node_t *n);
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node_t *make_node(uint32_t id);
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client_t *make_client(void);
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void initialize_client(node_t *n);
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bool is_leaf(node_t *n);
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bool is_first_child(node_t *n);
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bool is_second_child(node_t *n);
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unsigned int clients_count_in(node_t *n);
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node_t *brother_tree(node_t *n);
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node_t *first_extrema(node_t *n);
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node_t *second_extrema(node_t *n);
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node_t *first_focusable_leaf(node_t *n);
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node_t *next_leaf(node_t *n, node_t *r);
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node_t *prev_leaf(node_t *n, node_t *r);
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node_t *next_tiled_leaf(node_t *n, node_t *r);
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node_t *prev_tiled_leaf(node_t *n, node_t *r);
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bool is_adjacent(node_t *a, node_t *b, direction_t dir);
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node_t *find_fence(node_t *n, direction_t dir);
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node_t *nearest_neighbor(monitor_t *m, desktop_t *d, node_t *n, direction_t dir, node_select_t sel);
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bool is_child(node_t *a, node_t *b);
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bool is_descendant(node_t *a, node_t *b);
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bool find_by_id(uint32_t id, coordinates_t *loc);
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node_t *find_by_id_in(node_t *r, uint32_t id);
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node_t *nearest_from_tree(monitor_t *m, desktop_t *d, node_t *n, direction_t dir, node_select_t sel);
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node_t *nearest_from_history(monitor_t *m, desktop_t *d, node_t *n, direction_t dir, node_select_t sel);
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node_t *nearest_from_distance(monitor_t *m, desktop_t *d, node_t *n, direction_t dir, node_select_t sel);
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void get_opposite(direction_t src, direction_t *dst);
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unsigned int node_area(desktop_t *d, node_t *n);
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int tiled_count(node_t *n);
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node_t *find_biggest(monitor_t *m, desktop_t *d, node_t *n, node_select_t sel);
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void rotate_tree(node_t *n, int deg);
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void rotate_brother(node_t *n);
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void unrotate_tree(node_t *n, int rot);
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void unrotate_brother(node_t *n);
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void flip_tree(node_t *n, flip_t flp);
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void equalize_tree(node_t *n);
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int balance_tree(node_t *n);
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void unlink_node(monitor_t *m, desktop_t *d, node_t *n);
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void close_node(node_t *n);
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void kill_node(monitor_t *m, desktop_t *d, node_t *n);
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void remove_node(monitor_t *m, desktop_t *d, node_t *n);
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void destroy_tree(monitor_t *m, desktop_t *d, node_t *n);
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bool swap_nodes(monitor_t *m1, desktop_t *d1, node_t *n1, monitor_t *m2, desktop_t *d2, node_t *n2);
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bool transfer_node(monitor_t *ms, desktop_t *ds, node_t *ns, monitor_t *md, desktop_t *dd, node_t *nd);
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node_t *closest_node(monitor_t *m, desktop_t *d, node_t *n, cycle_dir_t dir, node_select_t sel);
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void circulate_leaves(monitor_t *m, desktop_t *d, node_t *n, circulate_dir_t dir);
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void set_vacant_state(monitor_t *m, desktop_t *d, node_t *n, bool value);
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void propagate_vacant_state(monitor_t *m, desktop_t *d, node_t *n);
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bool set_layer(monitor_t *m, desktop_t *d, node_t *n, stack_layer_t l);
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bool set_state(monitor_t *m, desktop_t *d, node_t *n, client_state_t s);
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void set_floating(monitor_t *m, desktop_t *d, node_t *n, bool value);
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void set_fullscreen(monitor_t *m, desktop_t *d, node_t *n, bool value);
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void neutralize_occluding_windows(monitor_t *m, desktop_t *d, node_t *n);
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void set_locked(monitor_t *m, desktop_t *d, node_t *n, bool value);
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void set_sticky(monitor_t *m, desktop_t *d, node_t *n, bool value);
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void set_private(monitor_t *m, desktop_t *d, node_t *n, bool value);
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void set_urgent(monitor_t *m, desktop_t *d, node_t *n, bool value);
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bool contains(xcb_rectangle_t a, xcb_rectangle_t b);
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xcb_rectangle_t get_rectangle(desktop_t *d, node_t *n);
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void get_side_handle(desktop_t *d, node_t *n, direction_t dir, xcb_point_t *pt);
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unsigned int sticky_count(node_t *n);
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unsigned int private_count(node_t *n);
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unsigned int locked_count(node_t *n);
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#endif
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