bspwm/types.h
2012-08-02 09:54:32 +02:00

79 lines
1.3 KiB
C

#ifndef _TYPES_H
#define _TYPES_H
typedef enum {
LAYOUT_TILED,
LAYOUT_MAX
} layout_t;
typedef enum {
LAYER_TILING,
LAYER_FLOATING
} layer_t;
typedef enum {
TYPE_HORIZONTAL,
TYPE_VERTICAL
} split_type_t;
typedef enum {
MODE_AUTOMATIC,
MODE_MANUAL
} split_mode_t;
typedef enum {
STRATEGY_REPLACE,
STRATEGY_PAIR
} insertion_strategy_t;
typedef struct {
xcb_window_t win;
bool floating;
bool fullscreen;
bool urgent;
bool locked;
} Client;
typedef struct {
split_type_t split_type;
double split_ratio;
split_mode_t split_mode;
insertion_strategy_t insertion_strategy;
xcb_rectangle_t rectangle;
struct Node *first_child;
struct Node *second_child;
struct Node *parent;
Client *client; /* equals NULL except for leaves */
} Node;
typedef struct {
Node *prev;
} NodeFocusHistory;
typedef struct {
Client *prev;
} ClientFocusHistory;
typedef struct {
Node *tree;
Node *focus;
NodeFocusHistory *focus_history;
} TilingLayer;
typedef struct {
Client *clients;
Client *focus;
ClientFocusHistory *focus_history;
} FloatingLayer;
typedef struct {
char *name;
layout_t layout;
layer_t focus;
TilingLayer tiling_layer;
FloatingLayer floating_layer;
struct Desktop *previous;
struct Desktop *next;
} Desktop;
#endif