bspwm/types.h
2013-09-21 12:39:59 +02:00

260 lines
4.7 KiB
C

#ifndef _TYPES_H
#define _TYPES_H
#include <stdbool.h>
#include <xcb/xcb.h>
#include <xcb/randr.h>
#include <xcb/xcb_event.h>
#include "helpers.h"
#define MISSING_VALUE "N/A"
typedef enum {
TYPE_HORIZONTAL,
TYPE_VERTICAL
} split_type_t;
typedef enum {
MODE_AUTOMATIC,
MODE_MANUAL
} split_mode_t;
typedef enum {
MOVE_PULL,
MOVE_PUSH
} fence_move_t;
typedef enum {
CHANGE_INCREASE,
CHANGE_DECREASE
} value_change_t;
typedef enum {
CLIENT_TYPE_ALL,
CLIENT_TYPE_FLOATING,
CLIENT_TYPE_TILED
} client_type_t;
typedef enum {
CLIENT_CLASS_ALL,
CLIENT_CLASS_EQUAL,
CLIENT_CLASS_DIFFER
} client_class_t;
typedef enum {
CLIENT_MODE_ALL,
CLIENT_MODE_AUTOMATIC,
CLIENT_MODE_MANUAL
} client_mode_t;
typedef enum {
CLIENT_URGENCY_ALL,
CLIENT_URGENCY_ON,
CLIENT_URGENCY_OFF
} client_urgency_t;
typedef struct {
client_type_t type;
client_class_t class;
client_mode_t mode;
client_urgency_t urgency;
} client_select_t;
typedef enum {
ALTER_NONE,
ALTER_TOGGLE,
ALTER_SET
} state_alter_t;
typedef enum {
CYCLE_NEXT,
CYCLE_PREV
} cycle_dir_t;
typedef enum {
CIRCULATE_FORWARD,
CIRCULATE_BACKWARD
} circulate_dir_t;
typedef enum {
DIR_RIGHT,
DIR_DOWN,
DIR_LEFT,
DIR_UP
} direction_t;
typedef enum {
CORNER_TOP_LEFT,
CORNER_TOP_RIGHT,
CORNER_BOTTOM_RIGHT,
CORNER_BOTTOM_LEFT
} corner_t;
typedef enum {
SIDE_LEFT,
SIDE_TOP,
SIDE_RIGHT,
SIDE_BOTTOM
} side_t;
typedef enum {
ACTION_NONE,
ACTION_FOCUS,
ACTION_MOVE,
ACTION_RESIZE_SIDE,
ACTION_RESIZE_CORNER
} pointer_action_t;
typedef enum {
LAYOUT_TILED,
LAYOUT_MONOCLE
} layout_t;
typedef enum {
FLIP_HORIZONTAL,
FLIP_VERTICAL
} flip_t;
typedef enum {
DESKTOP_STATUS_ALL,
DESKTOP_STATUS_FREE,
DESKTOP_STATUS_OCCUPIED
} desktop_status_t;
typedef enum {
DESKTOP_URGENCY_ALL,
DESKTOP_URGENCY_ON,
DESKTOP_URGENCY_OFF
} desktop_urgency_t;
typedef struct {
desktop_status_t status;
desktop_urgency_t urgency;
} desktop_select_t;
typedef struct {
xcb_window_t window;
char class_name[SMALEN];
unsigned int border_width;
bool floating;
bool transient; /* transient window are always floating */
bool fullscreen;
bool locked; /* protects window from being closed */
bool urgent;
bool icccm_focus;
xcb_rectangle_t floating_rectangle;
xcb_rectangle_t tiled_rectangle;
} client_t;
typedef struct node_t node_t;
struct node_t {
split_type_t split_type;
double split_ratio;
split_mode_t split_mode;
direction_t split_dir;
int birth_rotation;
xcb_rectangle_t rectangle;
bool vacant; /* vacant nodes only hold floating clients */
node_t *first_child;
node_t *second_child;
node_t *parent;
client_t *client; /* NULL except for leaves */
};
typedef struct node_list_t node_list_t;
struct node_list_t {
node_t *node;
bool latest;
node_list_t *prev;
node_list_t *next;
};
typedef struct {
node_list_t *head;
node_list_t *tail;
} focus_history_t;
typedef struct desktop_t desktop_t;
struct desktop_t {
char name[SMALEN];
layout_t layout;
node_t *root;
node_t *focus;
focus_history_t *history;
desktop_t *prev;
desktop_t *next;
int window_gap;
};
typedef struct monitor_t monitor_t;
struct monitor_t {
char name[SMALEN];
xcb_randr_output_t id;
xcb_rectangle_t rectangle;
bool wired;
int top_padding;
int right_padding;
int bottom_padding;
int left_padding;
desktop_t *desk;
desktop_t *last_desk;
desktop_t *desk_head;
desktop_t *desk_tail;
monitor_t *prev;
monitor_t *next;
};
typedef struct {
monitor_t *monitor;
desktop_t *desktop;
node_t *node;
} coordinates_t;
typedef struct {
char name[SMALEN];
} rule_cause_t;
typedef struct {
bool floating;
bool fullscreen;
bool locked;
bool follow;
bool focus;
bool unmanage;
char desc[MAXLEN];
} rule_effect_t;
typedef struct rule_t rule_t;
struct rule_t {
unsigned int uid;
bool one_shot;
rule_cause_t cause;
rule_effect_t effect;
rule_t *prev;
rule_t *next;
};
typedef struct {
xcb_point_t position;
pointer_action_t action;
xcb_rectangle_t rectangle;
node_t *vertical_fence;
node_t *horizontal_fence;
monitor_t *monitor;
desktop_t *desktop;
node_t *node;
client_t *client;
xcb_window_t window;
bool is_tiled;
double vertical_ratio;
double horizontal_ratio;
corner_t corner;
side_t side;
} pointer_state_t;
typedef struct {
node_t *fence;
unsigned int distance;
} fence_distance_t;
#endif