bspwm/types.h
Bastien Dejean 80ca33c3cd Options to skip same or different class in "cycle"
Two options have been added to the "cycle" message: --skip-class-equal
and --skip-class-differ. The class name of the client is now shown in
the output of the "dump" command instead of the letter "C".
2012-09-24 19:40:49 +02:00

142 lines
2.6 KiB
C

#ifndef _TYPES_H
#define _TYPES_H
#include <xcb/xcb.h>
#include <xcb/xcb_event.h>
#include "helpers.h"
#define SPLIT_RATIO 0.5
#define DEFAULT_DESK_NAME "One"
#define MISSING_VALUE "N/A"
typedef enum {
TYPE_HORIZONTAL,
TYPE_VERTICAL
} split_type_t;
typedef enum {
MODE_AUTOMATIC,
MODE_MANUAL
} split_mode_t;
typedef enum {
LAYOUT_TILED,
LAYOUT_MONOCLE
} layout_t;
typedef enum {
MOVE_PULL,
MOVE_PUSH
} fence_move_t;
typedef enum {
CHANGE_INCREASE,
CHANGE_DECREASE
} value_change_t;
typedef enum {
SKIP_NONE,
SKIP_FLOATING,
SKIP_TILED,
SKIP_CLASS_EQUAL,
SKIP_CLASS_DIFFER
} skip_client_t;
typedef enum {
CYCLE_NEXT,
CYCLE_PREV
} cycle_dir_t;
typedef enum {
ROTATE_CLOCKWISE,
ROTATE_COUNTER_CLOCKWISE,
ROTATE_FULL_CYCLE
} rotate_t;
typedef enum {
DIR_LEFT,
DIR_RIGHT,
DIR_UP,
DIR_DOWN
} direction_t;
typedef enum {
TOP_LEFT,
TOP_RIGHT,
BOTTOM_LEFT,
BOTTOM_RIGHT
} corner_t;
typedef struct {
xcb_window_t window;
char class_name[MAXLEN];
bool floating;
bool transient; /* transient window are always floating */
bool fullscreen;
bool locked; /* protects window from being closed */
bool urgent;
xcb_rectangle_t floating_rectangle;
xcb_rectangle_t tiled_rectangle;
} client_t;
typedef struct node_t node_t;
struct node_t {
split_type_t split_type;
double split_ratio;
xcb_rectangle_t rectangle;
bool vacant; /* vacant nodes only hold floating clients */
split_mode_t born_as;
node_t *first_child;
node_t *second_child;
node_t *parent;
client_t *client; /* NULL except for leaves */
};
typedef struct desktop_t desktop_t;
struct desktop_t {
char name[MAXLEN];
layout_t layout;
node_t *root;
node_t *focus;
node_t *last_focus;
desktop_t *prev;
desktop_t *next;
};
typedef struct {
char name[MAXLEN];
} rule_cause_t;
typedef struct {
bool floating;
char desk_name[MAXLEN];
} rule_effect_t;
typedef struct rule_t rule_t;
struct rule_t {
rule_cause_t cause;
rule_effect_t effect;
rule_t *next;
};
typedef struct {
node_t *node;
desktop_t *desktop;
} window_location_t;
typedef struct {
xcb_point_t position;
xcb_button_t button;
xcb_rectangle_t rectangle;
desktop_t *desktop;
node_t *node;
corner_t corner;
} pointer_state_t;
node_t *make_node(void);
desktop_t *make_desktop(const char *);
client_t *make_client(xcb_window_t);
rule_t *make_rule(void);
pointer_state_t *make_pointer_state(void);
#endif