#ifndef _TREE_H #define _TREE_H #define INC_EXP 0.9 #define DEC_EXP 1.1 bool is_leaf(node_t *); bool is_tiled(client_t *); bool is_floating(client_t *); bool is_first_child(node_t *); bool is_second_child(node_t *); void change_split_ratio(node_t *, value_change_t); node_t *first_extrema(node_t *); node_t *second_extrema(node_t *); node_t *next_leaf(node_t *); node_t *prev_leaf(node_t *); node_t *find_fence(node_t *, direction_t); node_t *find_neighbor(node_t *, direction_t); void move_fence(node_t *, direction_t, fence_move_t); void rotate_tree(node_t *, rotate_t); void update_root_dimensions(void); void apply_layout(desktop_t *, node_t *, xcb_rectangle_t); void insert_node(desktop_t *, node_t *); void dump_tree(desktop_t *, node_t *, char *, int); void list_desktops(char *); void focus_node(desktop_t *, node_t *, bool); void update_current(void); void unlink_node(desktop_t *, node_t *); void remove_node(desktop_t *, node_t *); void swap_nodes(node_t *, node_t *); void transfer_node(desktop_t *, desktop_t *, node_t *); void select_desktop(desktop_t *); void cycle_desktop(cycle_dir_t); void cycle_leaf(desktop_t *, node_t *, cycle_dir_t, skip_client_t); void update_vacant_state(node_t *); desktop_t *find_desktop(char *); void add_desktop(char *); #endif