bspwm/types.h

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#ifndef _TYPES_H
#define _TYPES_H
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#include <xcb/xcb.h>
#include <xcb/xcb_event.h>
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#include "helpers.h"
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#define SPLIT_RATIO 0.5
#define DESK_NAME "One"
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typedef enum {
TYPE_HORIZONTAL,
TYPE_VERTICAL
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} split_type_t;
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typedef enum {
MODE_AUTOMATIC,
MODE_MANUAL
} split_mode_t;
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typedef enum {
LAYOUT_TILED,
LAYOUT_MONOCLE
} layout_t;
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typedef enum {
MOVE_PULL,
MOVE_PUSH
} fence_move_t;
typedef enum {
CHANGE_INCREASE,
CHANGE_DECREASE
} value_change_t;
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typedef enum {
SKIP_NONE,
SKIP_FLOATING,
SKIP_TILED
} skip_client_t;
typedef enum {
DIR_NEXT,
DIR_PREV
} cycle_dir_t;
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typedef enum {
ROTATE_CLOCKWISE,
ROTATE_COUNTER_CLOCKWISE,
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ROTATE_FULL_CYCLE
} rotate_t;
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typedef enum {
DIR_LEFT,
DIR_RIGHT,
DIR_UP,
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DIR_DOWN
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} direction_t;
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typedef struct {
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xcb_window_t window;
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bool floating;
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bool transient;
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bool fullscreen;
bool locked;
xcb_rectangle_t rectangle;
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} client_t;
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typedef struct node_t node_t;
struct node_t {
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split_type_t split_type;
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double split_ratio;
xcb_rectangle_t rectangle;
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bool vacant; /* vacant nodes only hold floating clients */
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node_t *first_child;
node_t *second_child;
node_t *parent;
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client_t *client; /* NULL except for leaves */
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};
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typedef struct desktop_t desktop_t;
struct desktop_t {
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char name[MAXLEN];
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layout_t layout;
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node_t *root;
node_t *focus;
node_t *last_focus;
desktop_t *prev;
desktop_t *next;
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};
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typedef struct {
char *class_name;
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char *instance_name;
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} rule_cause_t;
typedef struct {
bool floating;
bool fullscreen;
bool locked;
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bool centered;
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} rule_effect_t;
typedef struct rule_t rule_t;
struct rule_t {
rule_cause_t cause;
rule_effect_t effect;
rule_t *next;
};
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typedef struct {
node_t *node;
desktop_t *desktop;
} window_location_t;
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node_t *make_node(void);
desktop_t *make_desktop(const char *);
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client_t *make_client(xcb_window_t);
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rule_t *make_rule(void);
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#endif